#######################################
#
# Toska's Events
#
# Event ID DWT.001-9999	
#
# Rape events
#
#######################################

namespace = DWT


### Path 1 - Male ruler rapes female prisoner, 2 events, 2 ping-back

# Path 1/1
narrative_event = {	
	id = DWT.001
	desc = EVTDESCDWT.001
	picture = GFX_evt_DWTr002
	
	is_triggered_only = yes		# triggered form a rape decision
	
	option = {
		name = EVTOPTDWT.001
		hidden_tooltip = { FROM = { narrative_event = { id = DWT.011 } } }
	}
}

# Path 1/2
narrative_event = {	
	id = DWT.011
	desc = EVTDESCDWT.011
	picture = GFX_evt_DWTr002
	
	hide_from = yes			# it's a ping back, actually
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTDWT.011
		ai_chance = {
			factor = 0
		}
		hidden_tooltip = { FROM = { narrative_event = { id = DWT.012 } } }
	}
}

# Path 1/3
narrative_event = {	
	id = DWT.012
	desc = EVTDESCDWT.012
	picture = GFX_evt_DWTr003
	
	is_triggered_only = yes	
	
	option = {
		name = EVTOPTDWT.012
		hidden_tooltip = { FROM = { narrative_event = { id = DWT.013 } } }
		clr_character_flag = raping_prisoner
	}
}

# Path 1/4
narrative_event = {	
	id = DWT.013
	desc = EVTDESCDWT.013
	picture = GFX_evt_DWTr003
	
	hide_from = yes			# it's a ping back, actually
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTDWT.013
		ai_chance = {
			factor = 0
		}
	}
}

### Short prisoner rape events

# Male ruler rapes male prisoner	
narrative_event = {
	id = DWT.002
	desc = EVTDESCDWT.002
	picture = GFX_evt_DWTr004
	
	is_triggered_only = yes		# triggered form a rape decision
	
	option = {
		name = EVTOPTDWT.002
		clr_character_flag = raping_prisoner
	}
}

# Female ruler rapes male prisoner
narrative_event = {
	id = DWT.003
	desc = EVTDESCDWT.003
	picture = GFX_evt_DWTr001
	
	is_triggered_only = yes		# triggered form a rape decision
	
	option = {
		name = EVTOPTDWT.003
		clr_character_flag = raping_prisoner
	}
}

# Female ruler rapes female prisoner
narrative_event = {
	id = DWT.004
	desc = EVTDESCDWT.004
	picture = GFX_evt_DWTr001
	
	is_triggered_only = yes		# triggered form a rape decision
	
	option = {
		name = EVTOPTDWT.004
		clr_character_flag = raping_prisoner
	}
}

### Rape of a courtier

# Rape of a courtier (not close relative)
narrative_event = {	
	id = DWT.020
	desc = EVTDESCDWT.020
	picture = GFX_evt_DWTr005
	
	is_triggered_only = yes		# triggered from a rape decision
	
	option = {
		name = EVTOPTDWT.020
		hidden_tooltip = { 
			from = {
				opinion = {	# she will hate you
					modifier = opinion_raped_me
					who = ROOT
				}
				opinion = {	# she will hate you more for a brief time
					modifier = raper_ruler
					who = ROOT
				}
			}
			piety = -20		# you loose some piety
			add_character_modifier = { name = dw_good_sex duration = 30 }
		}
		narrative_event = { id = DWT.200 }
	}
}

# Rape of a courtier (close relative)
narrative_event = {	
	id = DWT.022
	desc = EVTDESCDWT.022
	picture = GFX_evt_DWTr006
	
	is_triggered_only = yes		# triggered form a rape decision
	
	option = {
		name = EVTOPTDWT.022
		hidden_tooltip = {
			from = {
				opinion = {	# she will hate you
					modifier = opinion_raped_me
					who = ROOT
				}
				opinion = {	# she will hate you more for a brief time
					modifier = raper_ruler
					who = ROOT
				}
			}
			piety = -30		# you loose some piety
			add_character_modifier = { name = dw_good_sex duration = 30 }
		}
		narrative_event = { id = DWT.200 }
	}
}

# Rape of a courtier (not close relative, but brave), who fights back 1/1
narrative_event = {	
	id = DWT.021
	desc = EVTDESCDWT.021
	picture = GFX_evt_DWTr005
	
	is_triggered_only = yes		# triggered form a rape decision
	
	option = {
		name = EVTOPT
		hidden_tooltip = { 
			FROM = { 
				narrative_event = { id = DWT.023 } 
			} 
		}
	}
}


# Rape of a courtier (not close relative, but brave), who fights back 1/2
narrative_event = {
	id = DWT.023

	hide_from = yes
	is_triggered_only = yes		# just a ping back
	
	immediate = {
		FROM = { 
			narrative_event = { id = DWT.024 } 
		}
	}
}

# Rape of a courtier (not close relative, but brave), who fights back 1/3
narrative_event = {	
	id = DWT.024
	desc = EVTDESCDWT.024
	picture = GFX_evt_DWTr005
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTDWT.024
		hidden_tooltip = { 
			from = {	
				add_trait = wounded	# the victim will be wounded
				opinion = {		# and she will hate you
					modifier = opinion_raped_me
					who = ROOT
				}
				opinion = {		# she will hate you more for a brief time
					modifier = raper_ruler
					who = ROOT
				}
			}
			piety = -25			# you loose some piety
			add_character_modifier = { name = dw_good_sex duration = 30 }
			random = {			# there is 25% chance you'll be wounded
				chance = 25
				add_trait = wounded
			}
			random = {			# there is 5% chance something terrible happens with you, see below
				chance = 5
				from = { 
					narrative_event = { id = DWT.025 }
				}
			}
		}
	}
}

# Rape of a courtier (not close relative, but brave), who fights back 1/4 (death path)
narrative_event = {
	id = DWT.025

	hide_from = yes
	is_triggered_only = yes		# just a ping back
	
	immediate = {
		FROM = { 
			narrative_event = { id = DWT.026 } 
		}
	}
}
# Rape of a courtier (not close relative, but brave), who fights back 1/5 (death path)
narrative_event = {	
	id = DWT.026
	desc = EVTDESCDWT.026
	picture = GFX_evt_DWTr005
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTDWT.026
		hidden_tooltip = { 			# something terrible: your victim kills you
			death = { death_reason = death_murder killer = FROM } 
		}
	}
}

# Rape of a courtier (but it's not rape if she wants it)
narrative_event = {	
	id = DWT.027
	desc = EVTDESCDWT.027
	picture = GFX_evt_DWTr012
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTDWT.027
		hidden_tooltip = { 
			FROM = {
				remove_trait = shy
				remove_trait = chaste
				remove_trait = celibate
				remove_trait = depressed
				add_trait = lustful
				add_trait = ambitious
				add_lover = ROOT
				remove_opinion = { who = ROOT modifier = opinion_took_virginity_by_force }
				add_character_modifier = { name = dw_good_sex duration = 30 }
			}
		}
		add_character_modifier = { name = dw_good_sex duration = 30 }
		narrative_event = { id = DWT.200 }
	}
}

# Rape of a close relative (but it's not rape if she wants it)
narrative_event = {	
	id = DWT.028
	desc = EVTDESCDWT.028
	picture = GFX_evt_DWTr012
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTDWT.028
		hidden_tooltip = { 
			FROM = {
				remove_trait = shy
				remove_trait = chaste
				remove_trait = celibate
				remove_trait = depressed
				random = {
					chance = 50
					add_trait = lustful
				}
				random = {
					chance = 25
					add_trait = ambitious
				}	
				add_lover = ROOT
				remove_opinion = { who = ROOT modifier = opinion_took_virginity_by_force }
				add_character_modifier = { name = dw_good_sex duration = 30 }
			}
			add_character_modifier = { name = dw_good_sex duration = 30 }
		}
		narrative_event = { id = DWT.200 }
	}
}

#######################################
# Female ruler rapes male courtier
# DWT.100
#######################################
# Choose rape act
narrative_event = { 
	id = DWT.100
	desc = DWT100desc
	picture = GFX_evt_DWT.captured

	is_triggered_only = yes

	option = {
		name = "DWT100a" #Vaginal
		narrative_event = { id = DWT.101 }
		FROM = {
			spouse = { prestige = -5 }
			opinion = {
				who = ROOT
				modifier = opinion_rape
				years = 5
			}
		}
		hidden_tooltip = {
		 FROM = { character_event = { id = DWT.9005 } }
		}
	}
	option = {
		name = "DWT100b" #Anal
		narrative_event = { id = DWT.120 }
		FROM = {
			spouse = { prestige = -5 } 
			opinion = {
				who = ROOT
				modifier = opinion_rape
				years = 5
			}
		}
	}
	option = {
		name = "DWT100c" #Oral
		narrative_event = { id = DWT.130 }
		FROM = { 
			spouse = { prestige = -5 }
			opinion = {
				who = ROOT
				modifier = opinion_rape
				years = 5
			}
		}
	}
}
# Vaginal rape 1
narrative_event = { 
	id = DWT.101
	desc = DWT101desc
	picture = GFX_evt_DWT.rapevag1

	is_triggered_only = yes

	option = {
		name = DWToptionfurther
		narrative_event = { id = DWT.102 }
	}
}
# Vaginal rape 11
narrative_event = { 
	id = DWT.102
	desc = DWT102desc
	picture = GFX_evt_DWT.rapevag2

	is_triggered_only = yes

	option = {
		name = DWToptionfurther
		narrative_event = { id = DWT.103 }
	}
}
# Vaginal rape 12
narrative_event = { 
	id = DWT.103
	desc = DWT103desc
	picture = GFX_evt_DWT.rapevag3

	is_triggered_only = yes

	option = {
		name = DWToption1
		
		add_character_modifier = { name = dw_good_sex duration = 60 }
	}
}

# Anal rape 2
narrative_event = { 
	id = DWT.120
	desc = DWT120desc
	picture = GFX_evt_DWT.rapeanal1

	is_triggered_only = yes

	option = {
		name = DWToptionfurther
		narrative_event = { id = DWT.121 }
	}
}
# Anal rape 21
narrative_event = { 
	id = DWT.121
	desc = DWT121desc
	picture = GFX_evt_DWT.rapeanal2

	is_triggered_only = yes

	option = {
		name = DWToptionfurther
		narrative_event = { id = DWT.122 }
	}
}
# Anal rape 22
narrative_event = { 
	id = DWT.122
	desc = DWT122desc
	picture = GFX_evt_DWT.rapeanal3

	is_triggered_only = yes

	option = {
		name = DWToption1
		add_character_modifier = { name = dw_good_sex duration = 60 }
	}
}

# Oral rape 3
narrative_event = { 
	id = DWT.130
	desc = DWT130desc
	picture = GFX_evt_DWT.rapeoral1

	is_triggered_only = yes

	option = {
		name = DWToptionfurther
		narrative_event = { id = DWT.131 }
	}
}
# Oral rape 31
narrative_event = { 
	id = DWT.131
	desc = DWT131desc
	picture = GFX_evt_DWT.rapeoral2

	is_triggered_only = yes

	option = {
		name = DWToptionfurther
		narrative_event = { id = DWT.132 }
	}
}
# Oral rape 32
narrative_event = { 
	id = DWT.132
	desc = DWT132desc
	picture = GFX_evt_DWT.rapeoral3

	is_triggered_only = yes

	option = {
		name = DWToption1
		add_character_modifier = { name = dw_good_sex duration = 60 }
	}
}

#######################################
# Male ruler rapes female courtier
# DWT.200
#######################################
# Choose rape act
narrative_event = { 
	id = DWT.200
	desc = DWT200desc
	picture = GFX_evt_DWTr001

	is_triggered_only = yes

	option = {
		name = "DWT200a" #Vaginal
		narrative_event = { id = DWT.201 }
		FROM = {
			spouse = { prestige = -5 }
			opinion = {
				who = ROOT
				modifier = opinion_rape
				years = 5
			}
		}
		hidden_tooltip = {
		FROM = { character_event = { id = DWT.9000 } }
		}
	}
	option = {
		name = "DWT200b" #Anal
		narrative_event = { id = DWT.220 }
		FROM = {
			spouse = { prestige = -5 } 
			opinion = {
				who = ROOT
				modifier = opinion_rape
				years = 5
			}
		}
	}
	option = {
		name = "DWT200c" #Oral
		narrative_event = { id = DWT.230 }
		FROM = { 
			spouse = { prestige = -5 }
			opinion = {
				who = ROOT
				modifier = opinion_rape
				years = 5
			}
		}
	}
}
# Vaginal rape 1
narrative_event = { 
	id = DWT.201
	desc = DWT201desc
	picture = GFX_evt_DWT.rapevag1

	is_triggered_only = yes

	option = {
		name = DWToptionfurther
		narrative_event = { id = DWT.202 }
	}
}
# Vaginal rape 11
narrative_event = { 
	id = DWT.202
	desc = DWT202desc
	picture = GFX_evt_DWT.rapevag2

	is_triggered_only = yes

	option = {
		name = DWToptionfurther
		narrative_event = { id = DWT.203 }
	}
}
# Vaginal rape 12
narrative_event = { 
	id = DWT.203
	desc = DWT203desc
	picture = GFX_evt_DWT.rapevag3

	is_triggered_only = yes

	option = {
		name = DWToption1
	}
}

# Anal rape 2
narrative_event = { 
	id = DWT.220
	desc = DWT220desc
	picture = GFX_evt_DWT.rapeanal1

	is_triggered_only = yes

	option = {
		name = DWToptionfurther
		narrative_event = { id = DWT.221 }
	}
}
# Anal rape 21
narrative_event = { 
	id = DWT.221
	desc = DWT221desc
	picture = GFX_evt_DWT.rapeanal2

	is_triggered_only = yes

	option = {
		name = DWToptionfurther
		narrative_event = { id = DWT.222 }
	}
}
# Anal rape 22
narrative_event = { 
	id = DWT.222
	desc = DWT222desc
	picture = GFX_evt_DWT.rapeanal3

	is_triggered_only = yes

	option = {
		name = DWToption1
	}
}

# Oral rape 3
narrative_event = { 
	id = DWT.230
	desc = DWT230desc
	picture = GFX_evt_DWT.rapeoral1

	is_triggered_only = yes

	option = {
		name = DWToptionfurther
		narrative_event = { id = DWT.231 }
	}
}
# Oral rape 31
narrative_event = { 
	id = DWT.231
	desc = DWT231desc
	picture = GFX_evt_DWT.rapeoral2

	is_triggered_only = yes

	option = {
		name = DWToptionfurther
		narrative_event = { id = DWT.232 }
	}
}
# Oral rape 32
narrative_event = { 
	id = DWT.232
	desc = DWT232desc
	picture = GFX_evt_DWT.rapeoral3

	is_triggered_only = yes

	option = {
		name = DWToption1
	}
}

# Female ruler gets raped by courtier (close relative)
narrative_event = {	
	id = DWT.300
	desc = EVTDESCDWT.300
	picture = GFX_evt_DWTr001
	
	is_triggered_only = yes		# triggered form a rape decision
	
	option = {
		name = EVTOPTDWT.300
		hidden_tooltip = {
			from = {
				piety = -30		# you loose some piety
				remove_trait = raped # intentionally as this is healing
				remove_trait = rapist # intentionally as this is healing  
			}
			piety = -30		# you loose some piety
			remove_trait = raped # intentionally as this is healing
			remove_trait = rapist # intentionally as this is healing
			add_character_modifier = { name = dw_good_sex duration = 30 }
		}
		narrative_event = { id = DWT.100 }
	}
}

######### Torturing prisoners for the truly evil #########

# .500 Procreo command dog owner bounce (dog owner)
character_event = {
	id = DWT.500
	
	hide_window = yes
	is_triggered_only = yes
	
	immediate = {
		
		FROM = { narrative_event = { id = DWT.501 }} # target decides their action
	}
}
# .501 Guard Dog mates on command with target (target)
narrative_event = {
	id = DWT.501
	desc = "DWT501"
	picture = DWE_Prisoner
	title = dw_guard_dog_procreo
	
	is_triggered_only = yes
	option = {
		name = "DWT501B" # Struggle
		tooltip_info = martial
		FROM = { character_event = { id = DWT.510 }} # Bounce to the dog owner
		ai_chance = {
			factor = 100
			modifier = {
				factor = 0
				OR = {
					trait = beast_lover
					has_character_modifier = werewolf_bitch
					}
			}
			modifier = {
				factor = 0.8
				OR = {
				trait = lustful
				trait = hedonist
				}
			}
			
		}
	}	
	option = {
				trigger = {
			OR = {			
				trait = lustful
				trait = hedonist
				trait = beast_lover
				has_character_modifier = werewolf_bitch
			}
		}

		name = "DWT501C" # Submit willingly
		FROM = { narrative_event = { id = DWT.540 }} # Dog owner's perspective
		ai_chance = {
			factor = 100
			modifier = {
				factor = 0.20
				NOR = {
					trait = beast_lover
					has_character_modifier = werewolf_bitch
					}
					
			
			}
		}
	}
	option = {
		trigger = {
			has_character_modifier = alpha_bitch
		}
		name = "DWT501D" # Intimidate the beast
		custom_tooltip = { text = dw_alpha_bitch_beats_dog }
		FROM = {
			opinion = {
				modifier = opinion_intimidated
				who = ROOT
			}
		}
		ai_chance = {
			factor = 100
		}
	}
}
# .510 Guard dog rapes prisoner (dog owner)
narrative_event = {
	id = DWT.510
	desc = "DWT510"
	picture = DWBuilding_GuardDog_Precreo
	title = dw_guard_dog_procreo
	
	is_triggered_only = yes
	
	option = {
		name = "DWT510A"
		FROM = { narrative_event = { id = DWT.511 }} # Target's perspective		
	}
}
# .511 Guard dog rapes prisoner  (target)
narrative_event = {
	id = DWT.511
	desc = "DWT511"
	picture = DWBuilding_GuardDog_Precreo
	title = dw_guard_dog_procreo
	
	is_triggered_only = yes
	
	option = {
		name = "DWT511A"
		hidden_tooltip = { character_event = { id = DWCore.9100 }} #Remove Virgin check
		if = {
			limit = {
				NOT = { trait = victim }
			}
			add_trait = victim
		}
		opinion = {
			modifier = dw_opinion_bad_dog_raper_owner 
			who = FROM
		}
	}
}

# .540 Target gives themselves up willingly (dog owner)
narrative_event = {
	id = DWT.540
	desc = "DWT540"
	picture = DWBuilding_GuardDog_Precreo2
	title = dw_guard_dog_procreo
	
	is_triggered_only = yes
	
	option = {
		name = "DWT540A"
		FROM = { narrative_event = { id = DWT.541 }} # Target's perspective		
		opinion = {
			modifier = dw_opinion_good_dog_slut
			who = FROM
		}
	}
}
# .541 Target gives themselves up willingly (target)
narrative_event = {
	id = DWT.541
	desc = "DWT541"
	picture = DWBuilding_GuardDog_Precreo2
	title = dw_guard_dog_procreo
	
	is_triggered_only = yes
	
	option = {
		name = "DWT541A"
		hidden_tooltip = { character_event = { id = DWCore.9100 }} #Remove Virgin check
		add_trait = beast_lover
		add_character_modifier = { name = dw_good_sex duration = 60 }
		opinion = {
			modifier = dw_opinion_good_dog_owner
			who = FROM
		}
	}
}

#550 Using it on yourself part 1
narrative_event = {
	id = DWT.550
	desc = "DWT550"
	picture = DWBuilding_GuardDog_Precreo2
	title = dw_guard_dog_procreo
	
	is_triggered_only = yes
	
	option = {
		name = "DWT550OptA"
		hidden_tooltip = { character_event = { id = DWCore.9100 }} #Remove Virgin check
		add_trait = beast_lover
		add_character_modifier = { name = dw_good_sex duration = 60 }
	}
}

# .598 Removes the cooldown flag (dog owner self use)
character_event = {
	id = DWT.598
	
	hide_window = yes
	is_triggered_only = yes
	
	immediate = {
		clr_character_flag = dw_dog_procreoself_cooldown
	}
}

# .599 Removes the cooldown flag (dog owner)
character_event = {
	id = DWT.599
	
	hide_window = yes
	is_triggered_only = yes
	
	immediate = {
		clr_character_flag = dw_dog_procreo_cooldown
	}
}


######### Education of courtiers ###########

#### Male Ruler, young female courtier:

# Vaginal sex 1
narrative_event = { 
	id = DWT.801
	desc = DWT801desc
	picture = GFX_evt_DWT.sexvag1

	is_triggered_only = yes

	option = {
		name = DWToptionfurther
		narrative_event = { id = DWT.802 }
	}
}
# Vaginal sex 11
narrative_event = { 
	id = DWT.802
	desc = DWT802desc
	picture = GFX_evt_DWT.sexvag2

	is_triggered_only = yes

	option = {
		name = DWToptionfurther
		narrative_event = { id = DWT.803 }
	}
}
# Vaginal sex 12
narrative_event = { 
	id = DWT.803
	desc = DWT803desc
	picture = GFX_evt_DWT.sexvag3

	is_triggered_only = yes
	
	option = {
		name = DWToption1
	}
}

# Anal sex 2
narrative_event = { 
	id = DWT.820
	desc = DWT820desc
	picture = GFX_evt_DWT.rapeanal1

	is_triggered_only = yes

	option = {
		name = DWToptionfurther
		narrative_event = { id = DWT.821 }
	}
}
# Anal sex  21
narrative_event = { 
	id = DWT.821
	desc = DWT821desc
	picture = GFX_evt_DWT.rapeanal2

	is_triggered_only = yes

	option = {
		name = DWToptionfurther
		narrative_event = { id = DWT.822 }
	}
}
# Anal sex  22
narrative_event = { 
	id = DWT.822
	desc = DWT822desc
	picture = GFX_evt_DWT.rapeanal3

	is_triggered_only = yes

	option = {
		name = DWToption1
	}
}

# Oral sex  3
narrative_event = { 
	id = DWT.830
	desc = DWT830desc
	picture = GFX_evt_DWT.rapeoral1

	is_triggered_only = yes

	option = {
		name = DWToptionfurther
		narrative_event = { id = DWT.831 }
	}
}
# Oral sex  31
narrative_event = { 
	id = DWT.831
	desc = DWT831desc
	picture = GFX_evt_DWT.rapeoral2

	is_triggered_only = yes

	option = {
		name = DWToptionfurther
		narrative_event = { id = DWT.832 }
	}
}
# Oral sex  32
narrative_event = { 
	id = DWT.832
	desc = DWT832desc
	picture = GFX_evt_DWT.rapeoral3

	is_triggered_only = yes

	option = {
		name = DWToption1
	}
}

###############################

#### Female Ruler, young male courtier:

# Vaginal sex 1
narrative_event = { 
	id = DWT.841
	desc = DWT841desc
	picture = GFX_evt_DWT.sexvag1

	is_triggered_only = yes

	option = {
		name = DWToptionfurther
		narrative_event = { id = DWT.842 }
	}
}
# Vaginal sex 11
narrative_event = { 
	id = DWT.842
	desc = DWT842desc
	picture = GFX_evt_DWT.sexvag2

	is_triggered_only = yes

	option = {
		name = DWToptionfurther
		narrative_event = { id = DWT.843 }
	}
}
# Vaginal sex 12
narrative_event = { 
	id = DWT.843
	desc = DWT843desc
	picture = GFX_evt_DWT.sexvag3

	is_triggered_only = yes
	
	option = {
		name = DWToption1
	}
}

# Anal sex 2
narrative_event = { 
	id = DWT.850
	desc = DWT850desc
	picture = GFX_evt_DWT.rapeanal1

	is_triggered_only = yes

	option = {
		name = DWToptionfurther
		narrative_event = { id = DWT.851 }
	}
}
# Anal sex  21
narrative_event = { 
	id = DWT.851
	desc = DWT851desc
	picture = GFX_evt_DWT.rapeanal2

	is_triggered_only = yes

	option = {
		name = DWToptionfurther
		narrative_event = { id = DWT.852 }
	}
}
# Anal sex  22
narrative_event = { 
	id = DWT.852
	desc = DWT852desc
	picture = GFX_evt_DWT.rapeanal3

	is_triggered_only = yes

	option = {
		name = DWToption1
	}
}

# Oral sex  3
narrative_event = { 
	id = DWT.860
	desc = DWT860desc
	picture = GFX_evt_DWT.rapeoral1

	is_triggered_only = yes

	option = {
		name = DWToptionfurther
		narrative_event = { id = DWT.861 }
	}
}
# Oral sex  31
narrative_event = { 
	id = DWT.861
	desc = DWT861desc
	picture = GFX_evt_DWT.rapeoral2

	is_triggered_only = yes

	option = {
		name = DWToptionfurther
		narrative_event = { id = DWT.862 }
	}
}
# Oral sex  32
narrative_event = { 
	id = DWT.862
	desc = DWT862desc
	picture = GFX_evt_DWT.rapeoral3

	is_triggered_only = yes

	option = {
		name = DWToption1
	}
}

#######################################

#
### Troop Related Events
#

# Lilith women generals can gangbang their troops
narrative_event = {
	id = DWT.900
	is_triggered_only = yes
	desc = DWT900desc
	picture = GFX_event_nada3
	border = GFX_event_normal_frame_war

	option = {
		name = DWT900option
		#add_character_modifier = {
		#	name = troops_gangbanged_general
		#	duration = 30
		#}
		add_character_modifier = { name = dwt_morale_booster duration = 30 }
		ROOT = { 
			if = {
				limit = {
					trait = virgin
				}
				remove_trait = virgin 
			}
		}        
        hidden_tooltip = {
			# Another general in the gangbang, if available
			any_realm_character = {
				limit = {
					is_female = no
					is_adult = yes
					in_command = yes
					ai = yes
					NOT = {
						trait = chaste
						trait = celibate
						trait = incapable
						spouse = { character = ROOT }
						is_lover = ROOT
					}
				}
				narrative_event = { id = DWT.902 }
			}        
			# If she's still not pregnant, one of her (non-character) soldiers
			# has a good chance to do it.
			if = {
				limit = {
				    is_pregnant = no
					OR = {
						fertility = 0.1
						trait = celibate #this way we ignore celibacy's penalty, because you're sure as shit not being celibate here
					}
				    NOT = { practical_age = 45 }
				}
				random = {
					chance = 50
					impregnate = 0
				}
			}
			
			if = {
				limit = { trait = weak }
				random = {
					chance = 10
					add_trait = ill
				}
			}
			if = {
				limit = { NOT = { trait = strong } }
				random = {
					chance = 5
					add_trait = ill
				}
			}
			hidden_tooltip = {
					if = {
						limit = {
							trait = celibate
							}
						remove_trait = celibate
				
					}
			}
			if = {
				limit = { is_married = yes }
				add_character_modifier = { name = adulteress duration = 180 }
			}
        }
	}
}

# clear troop gangbang flag, may gangbang again
character_event = {
	id = DWT.901
	is_triggered_only = yes
	hide_window = yes
	immediate = {
		clr_character_flag = dwt_gangbanged_troops
	}
}

# Tumble impregnation chance event - ping back to female
narrative_event = {
	id = DWT.902
	
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		FROM = { narrative_event = { id = DWT.903 } }
	}
}

# Tumble impregnation chance event
narrative_event = {
	id = DWT.903
	
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		
		# AI affair pregnancy limiter
		if = {
			limit = {
				ai = yes
				FROM = { ai = yes }
				has_character_modifier = lustful_affair_timer
			}
			break = yes
		}
		add_character_modifier = {
			name = lustful_affair_timer
			duration = 2190
			hidden = yes
		}
		
		if = {
			limit = {
				OR = {
					is_female = no
					practical_age = 45
					is_pregnant = yes
					FROM = { is_female = yes }
					NOT = { fertility = 0.2 }
					NOT = { FROM = { fertility = 0.2 } }
				}
			}
			break  = yes
		}
		
		if = {
			limit = {
				OR = {
					is_pregnant = yes
					FROM = { is_pregnant = yes }
				}
			}
			break = yes
		}
	
		# Chance of impregnation
		if = {
			limit = {
				fertility = 0.6
				OR = {
					ai = no
					NOT = { num_of_children = 4 }
				}
				FROM = {
					fertility = 0.6
					OR = {
						ai = no
						NOT = { num_of_children = 4 }
					}
				}
			}
			random = {
				chance = 50
				if = {
					limit = {
						is_married = no
						is_consort = no
					}
					impregnate = FROM
					break = yes
				}
				impregnate_cuckoo = FROM
			}
			break = yes
		}
		
		if = {
			limit = {
				fertility = 0.5
				OR = {
					ai = no
					NOT = { num_of_children = 6 }
				}
				FROM = {
					fertility = 0.5
					OR = {
						ai = no
						NOT = { num_of_children = 6 }
					}
				}
			}
			random = {
				chance = 33
				if = {
					limit = {
						is_married = no
						is_consort = no
					}
					impregnate = FROM
					break = yes
				}
				impregnate_cuckoo = FROM
			}
			break = yes
		}
		if = {
			limit = {
				fertility = 0.34
				FROM = { fertility = 0.34 }
			}
			random = {
				chance = 15
				if = {
					limit = {
						is_married = no
						is_consort = no
					}
					impregnate = FROM
					break = yes
				}
				impregnate_cuckoo = FROM
			}
			break = yes
		}
		
		random = {
			chance = 5
			if = {
				limit = {
					fertility = 0.1
					is_married = no
					is_consort = no
				}
				impregnate = FROM
				break = yes
			}
			impregnate_cuckoo = FROM
		}
	}
}

## Troop/Battle Events:

# .910 Random sexual things that can happen while you are in command of troops:
narrative_event = {
	id = DWT.910
	
	ai = no
	hide_window = yes
	is_triggered_only = yes
	
	trigger = {
		has_rape_content = yes
		prisoner = no
		NOT = { trait = incapable }
		in_command = yes
		OR = 	{
			war = yes
			has_raised_levies = ROOT
		}
	}
	
	immediate = {
		random_list = {
			# 1-10% Chance for now. After all, this is a bi-yearly event if the ruler is leading troops!
			10 = { ROOT = { narrative_event = { id = DWT.920 days = 10} } } # Ambushed while on patrol.
			5 = { 
					modifier = {
						factor = 0
						has_bestiality_content = no				
					}
					ROOT = { narrative_event = { id = DWT.930 days = 8} } 
				}  # A kingdom for a horse.
			10 = { ROOT = { narrative_event = { id = DWT.940 days = 10} } } # Catched while bathing.
			5 = { ROOT = { narrative_event = { id = DWT.950 days = 8} } }  # Sparring with Lieutenant.
			#5 = { ROOT = { narrative_event = { id = DWT.960 days = 10} } } # Wood vixen - commented out for now, needs work
			70 = { }
			####
			# For later ... not yet done!
			####
			#20 = { ROOT = { narrative_event = { id = DWT.9XX days = 30} } } # Taken while sleeping.
			#20 = { ROOT = { narrative_event = { id = DWT.9XX days = 25} } } # Warrior offers his service.
			}
		}
	
}


# .920 Liege is ambushed while on patrol
narrative_event = {
	id = DWT.920
	
	is_triggered_only = yes
	hide_window = yes
	
	trigger = {
		NOT = { trait = futa }
		FROM = {
			ai = no
			prisoner = no
			in_command = yes
			is_adult = yes
		}
	}
	
	immediate = {
		if = {
			limit = {
				OR = {
					FROM = {
						ai = yes #If the ai somehow triggered this, we simply kill the event
					}
				}
			}
			break = yes
		}

		if = {
			limit = {
				FROM = {
					is_female = yes
				}
			}
			FROM = {
				narrative_event = { id = DWT.921} #liege is a female
			}
			break = yes
		}

		if = {
			limit = {
				FROM = {
					is_female = no
				}
			}
			FROM = {
				#narrative_event = { id = DWT.925} #liege is a male - commented out for now
			}
			break = yes
		}
	}
}

# 1. Female liege ambushed while on patrol.
narrative_event = {	
	id = DWT.921
	desc = DWT921desc
	picture = TroopFemaleLiegeAmbush1
	is_triggered_only = yes		# triggered from DWT.920
	
	immediate = {
			

			if = {
                limit = {
                    any_mercenary_band = { 
                        holder_scope = {
                            has_character_flag = is_mercenary_leader
                            is_adult = yes
                            ai = yes
                            is_female = no
                        }
                    }
                }
                any_mercenary_band = {
                    holder_scope = {
                        limit = { #same base requirements
                            has_character_flag = is_mercenary_leader
                            is_adult = yes
                            ai = yes
                            is_female = no
                        }
					save_event_target_as = my_duel_target
                    set_character_flag = fought_duel_against@ROOT
                             
                    #REQUIRED event targets for setting up duel evaluation!
                    save_event_target_as = combatant_2 #the target of the duel...
                    ROOT = { save_event_target_as = combatant_1 } #the person issuing the duel...
					}
				}
			}
			else = { # No one available, spawn someone
                        spawn_great_commander_effect = yes
                        event_target:invited_character = {
                            upgrade_education_effect = yes
                            add_one_duel_experience_modifier = yes
                            save_event_target_as = my_duel_target
                            set_character_flag = fought_duel_against@ROOT
                            
                            #REQUIRED event targets for setting up duel evaluation!
                            save_event_target_as = combatant_2 #the target of the duel...
                            ROOT = { save_event_target_as = combatant_1 } #the person issuing the duel...
							banish = yes
                        }
                    }
	}
	option = { # submit
		name = DWT921option
		hidden_tooltip = { ROOT = { narrative_event = { id = DWT.922 } } }
		} 
	option = { # fight
		name = DWT921optiona
		hidden_tooltip = { ROOT = {narrative_event = { id = DWT.970 } } }
		}


}

# 2. Female liege ambushed while on patrol.
narrative_event = {	
	id = DWT.922
	desc = DWT922desc
	picture = TroopFemaleLiegeAmbush2
	portrait = event_target:my_duel_target
	
	hide_from = yes			# it's a ping back, actually
	
	is_triggered_only = yes
	
	option = {
		name = DWT922option
		ai_chance = {
			factor = 0
		}
		hidden_tooltip = { FROM = { narrative_event = { id = DWT.923 } } }
	}
}

# 3. Female liege ambushed while on patrol.
narrative_event = {	
	id = DWT.923
	desc = DWT923desc
	picture = TroopFemaleLiegeAmbush3
	portrait = event_target:my_duel_target
	
	is_triggered_only = yes	
	
	option = {
		name = DWT923option
		hidden_tooltip = { FROM = { narrative_event = { id = DWT.924 } } }
		add_trait = raped # And we mark you as soiled
		opinion = {	# hate for the rapist
					modifier = opinion_raped_me
					who = event_target:my_duel_target
				}
		ROOT = { 
			if = {
				limit = {
					trait = virgin
				}
				remove_trait = virgin 
			}
		event_target:my_duel_target = {
			add_trait = rapist
			}
		}
	}
}

# 4. Female liege ambushed while on patrol.
narrative_event = {	
	id = DWT.924
	desc = DWT924desc
	picture = TroopFemaleLiegeAmbush4
	portrait = event_target:my_duel_target
	
	hide_from = yes			# it's a ping back, actually
	
	is_triggered_only = yes

	option = {
		name = DWT924option
		ai_chance = {
			factor = 0
		}

		hidden_tooltip = {
		event_target:my_duel_target = { character_event = { id = DWT.9005 } }
		}

		
		random = {			# there is 25% chance you'll be wounded if you aren't already
			chance = 25
			add_trait = wounded
		}
		random = {			# there is 15% chance you'll get a memento out of this
			chance = 10
			add_trait = lovers_pox
		}
		
		add_trait = fatigue # You get fatigue anyway.
		
	}
}

# 1. Male liege ambushed while on patrol.
narrative_event = {	
	id = DWT.925
	desc = DWT925desc
	picture = TroopMaleLiegeAmbush1
	
	is_triggered_only = yes		# triggered from DWT.920
	
	option = {
		name = DWT925option
		hidden_tooltip = { FROM = { narrative_event = { id = DWT.926 } } }
	}
}

# 2. Male liege ambushed while on patrol.
narrative_event = {	
	id = DWT.926
	desc = DWT926desc
	picture = TroopMaleLiegeAmbush2
	
	hide_from = yes			# it's a ping back, actually
	
	is_triggered_only = yes
	
	option = {
		name = DWT926option
		ai_chance = {
			factor = 0
		}
		hidden_tooltip = { FROM = { narrative_event = { id = DWT.927 } } }
	}
}

# 3. Male liege ambushed while on patrol.
narrative_event = {	
	id = DWT.927
	desc = DWT927desc
	picture = TroopMaleLiegeAmbush3
	
	is_triggered_only = yes	
	
	option = {
		name = DWT927option
		hidden_tooltip = { FROM = { narrative_event = { id = DWT.928 } } }
		ROOT = { 
			if = {
				limit = {
					trait = virgin
				}
				remove_trait = virgin 
			}
		}
	}
}

# 4. Male liege ambushed while on patrol.
narrative_event = {	
	id = DWT.928
	desc = DWT928desc
	picture = TroopMaleLiegeAmbush4
	
	hide_from = yes			# it's a ping back, actually
	
	is_triggered_only = yes
	
	option = {
		name = DWT928option
		ai_chance = {
			factor = 0
		}

		random = {			# there is 25% chance you'll be wounded
			chance = 25
			add_trait = wounded
		}
		add_trait = fatigue # You get fatigue anyway.
	}
}

#
### Horse encounter
#

# .930 Liege has a horse encounter
narrative_event = {
	id = DWT.930
	
	is_triggered_only = yes
	hide_window = yes
	
	trigger = {
		NOT = { trait = futa }
		FROM = {
			ai = no
			prisoner = no
			in_command = yes
			is_adult = yes
		}
	}
	
	immediate = {
		if = {
			limit = {
				OR = {
					FROM = {
						ai = yes #If the ai somehow triggered this, we simply kill the event
					}
				}
			}
			break = yes
		}

		if = {
			limit = {
				FROM = {
					is_female = yes
				}
			}
			FROM = {
				narrative_event = { id = DWT.931} #liege is a female
			}
			break = yes
		}

		if = {
			limit = {
				FROM = {
					is_female = no
				}
			}
			FROM = {
				narrative_event = { id = DWTRandom.935} #liege is a male
			}
			break = yes
		}
	}
}
# 1. Female liege horse problem while on patrol.
narrative_event = {	
	id = DWT.931
	desc = DWT931desc
	picture = DTW_Fem_Horse1
	
	is_triggered_only = yes		# triggered from DWT.930
	
	option = {
		name = DWT931option
		hidden_tooltip = { FROM = { narrative_event = { id = DWT.932 } } }
	}
	option = {
		name = DWT931optionb
	}
}

# 2. Female liege horse problem while on patrol.
narrative_event = {	
	id = DWT.932
	desc = DWT932desc
	picture = DTW_Fem_Horse2
	
	hide_from = yes			# it's a ping back, actually
	
	is_triggered_only = yes
	
	option = {
		name = DWT932option
		ai_chance = {
			factor = 0
		}
		ROOT = { 
			if = {
				limit = {
					trait = virgin
				}
				remove_trait = virgin 
			}
		}
		hidden_tooltip = { FROM = { narrative_event = { id = DWT.933 } } }
	}
}

# 3. Female liege horse problem while on patrol.
narrative_event = {	
	id = DWT.933
	desc = DWT933desc
	picture = DTW_Fem_Horse3
	
	is_triggered_only = yes	
	
	option = {
		name = DWT933option
		hidden_tooltip = { FROM = { narrative_event = { id = DWT.934 } } }
	}
}

# 4. Female liege horse problem while on patrol.
narrative_event = {	
	id = DWT.934
	desc = DWT934desc
	picture = DTW_Fem_Horse4
	
	hide_from = yes			# it's a ping back, actually
	
	is_triggered_only = yes

	option = {
		name = DWT934option
		ai_chance = {
			factor = 0
		}
	
		random = {			# there is 25% chance you'll be wounded
			chance = 25
			add_trait = wounded
		}
		add_trait = dwtstablewhore
		
	}
}

# 1. Male liege horse problem while on patrol.
narrative_event = {	
	id = DWT.935
	desc = DWT935desc
	picture = DTW_Male_Horse1
	
	is_triggered_only = yes		# triggered from DWT.930
	
	option = {
		name = DWT935option
		hidden_tooltip = { FROM = { narrative_event = { id = DWT.936 } } }
	}
	option = {
		name = DWT931optionb
	}
}

# 2. Male liege horse problem while on patrol.
narrative_event = {	
	id = DWT.936
	desc = DWT936desc
	picture = DTW_Male_Horse2
	
	hide_from = yes			# it's a ping back, actually
	
	is_triggered_only = yes
	
	option = {
		name = DWT936option
		ai_chance = {
			factor = 0
		}
		hidden_tooltip = { FROM = { narrative_event = { id = DWT.937 } } }
	}
}

# 3. Male liege horse problem while on patrol.
narrative_event = {	
	id = DWT.937
	desc = DWT937desc
	picture = DTW_Male_Horse3
	
	is_triggered_only = yes	
	
	option = {
		name = DWT937option
		hidden_tooltip = { FROM = { narrative_event = { id = DWT.938 } } }
	}
}

# 4. Male liege horse problem while on patrol.
narrative_event = {	
	id = DWT.938
	desc = DWT938desc
	picture = DTW_Male_Horse4
	
	hide_from = yes			# it's a ping back, actually
	
	is_triggered_only = yes
	
	option = {
		name = DWT938option
		ai_chance = {
			factor = 0
		}

		ROOT = { 
			if = {
				limit = {
					trait = virgin
				}
				remove_trait = virgin 
			}
		}
		
		random = {			# there is 5% chance you'll be wounded
			chance = 5
			add_trait = wounded
		}
		add_trait = dwtstablewhore
	}
}

#
### Bathing encounter
#

# .940 Liege has an bathing encounter
narrative_event = {
	id = DWT.940
	
	is_triggered_only = yes
	hide_window = yes
	
	trigger = {
		NOT = { trait = futa }
		FROM = {
			ai = no
			prisoner = no
			in_command = yes
			is_adult = yes
		}
	}
	
	immediate = {
		if = {
			limit = {
				OR = {
					FROM = {
						ai = yes #If the ai somehow triggered this, we simply kill the event
					}
				}
			}
			break = yes
		}

		if = {
			limit = {
				FROM = {
					is_female = yes
				}
			}
			FROM = {
				narrative_event = { id = DWT.941} #liege is a female
			}
			break = yes
		}

		if = {
			limit = {
				FROM = {
					is_female = no
				}
			}
			FROM = {
				narrative_event = { id = DWTRandom.945} #liege is a male
			}
			break = yes
		}
	}
}
# 1. Female liege gets found while bathing
narrative_event = {	
	id = DWT.941
	desc = DWT941desc
	picture = DTW_FM_Bath1
	
	is_triggered_only = yes		# triggered from DWT.940
	
	option = {
		name = DWT941option
		hidden_tooltip = { ROOT = { narrative_event = { id = DWT.942 } } }
	}
}

# 2. Female liege gets found while bathing
narrative_event = {	
	id = DWT.942
	desc = DWT942desc
	picture = DTW_FM_Bath2
	
	hide_from = yes			# it's a ping back, actually
	
	is_triggered_only = yes
	
	option = {
		name = DWT942option
		ai_chance = {
			factor = 0
		}
		hidden_tooltip = { FROM = { narrative_event = { id = DWT.943 } } }
	}
	option = {
		name = DWT942optiona
		random_list = {
				15 = {
					modifier = {
						factor = 2
						trait = wounded					
					}
					modifier = {
						factor = 3
						trait = severely_injured					
					}
					modifier = {
						factor = 4
						OR = {
						trait = one_legged					
						trait = mangled
						}
					}							
					death = {death_reason = death_murder }							
				}
				40 = {
					modifier = {
						factor = 2
						trait = weak					
					}							
					add_trait = severely_injured
					narrative_event = { id = DWT.949 }
				}
				20 = {
					modifier = {
						factor = 1.25
						trait = strong					
					}
					modifier = {
						factor = 1.25
						trait = genius					
					}
					add_trait = wounded
					narrative_event = { id = DWT.949 }
				}
				25 = {
					modifier = {
						factor = 1.5
						trait = strong					
					}
					modifier = {
						factor = 1.5
						trait = genius					
					}
					modifier = {
						factor = 1.25
						trait = quick					
					}
					narrative_event = { id = DWT.949 }		
				}
			
		}

	
	}
}

# 3. Female liege gets found while bathing and surrenders
narrative_event = {	
	id = DWT.943
	desc = DWT943desc
	picture = DTW_FM_Bath3
	
	is_triggered_only = yes	
	
	option = {
		name = DWT943option
		ROOT = { 
			if = {
				limit = {
					trait = virgin
				}
				remove_trait = virgin 
			}
		}
		add_trait = raped # And we mark you as soiled
		hidden_tooltip = { FROM = { narrative_event = { id = DWT.944 } } }
	}
}

# 4. Female liege gets found while bathing
narrative_event = {	
	id = DWT.944
	desc = DWT944desc
	picture = DTW_FM_Bath4
	
	hide_from = yes			# it's a ping back, actually
	
	is_triggered_only = yes

	option = {
		name = DWT944option
		ai_chance = {
			factor = 0
		}

		# Pregnancy chance:
		hidden_tooltip = {
		
		event_target:my_duel_target = { character_event = { id = DWT.9005 } }
		
		}
		
		random = {			# there is 5% chance you'll be wounded
			chance = 5
			add_trait = wounded
		}
	}
}

# 1. Male liege finds bathing beauty
narrative_event = {	
	id = DWT.945
	desc = DWT945desc
	picture = DTW_FM_Bath1
	
	is_triggered_only = yes		# triggered from DWT.940
	
	option = {
		name = DWT945option
		hidden_tooltip = { FROM = { narrative_event = { id = DWT.946 } } }
	}
}

# 2. Male liege finds bathing beauty
narrative_event = {	
	id = DWT.946
	desc = DWT946desc
	picture = DTW_FM_Bath2
	
	hide_from = yes			# it's a ping back, actually
	
	is_triggered_only = yes
	
	option = {
		name = DWT946option
		ai_chance = {
			factor = 0
		}
		hidden_tooltip = { FROM = { narrative_event = { id = DWT.947 } } }
	}
}

# 3. Male liege finds bathing beauty
narrative_event = {	
	id = DWT.947
	desc = DWT947desc
	picture = DTW_FM_Bath3
	
	is_triggered_only = yes	
	
	option = {
		name = DWT947option
		hidden_tooltip = { FROM = { narrative_event = { id = DWT.948 } } }
		ROOT = { 
			if = {
				limit = {
					trait = virgin
				}
				remove_trait = virgin 
			}
		}
		add_trait = rapist
	}
}

# 4. Male liege finds bathing beauty
narrative_event = {	
	id = DWT.948
	desc = DWT948desc
	picture = DTW_FM_Bath4
	
	hide_from = yes			# it's a ping back, actually
	
	is_triggered_only = yes
	
	option = {
		name = DWT948option
		ai_chance = {
			factor = 0
		}
		
		random = {			# there is 5% chance you'll be wounded
			chance = 5
			add_trait = wounded
		}
	}
}

# Female liege tries to escape bath ambush but is possibly injured, must fight
narrative_event = {	
	id = DWT.949
	desc = DWT949desc
	picture = DTW_FM_Bath2
	
	is_triggered_only = yes	
	
	option = { # you make your escape
		name = DWT949optiona
		trigger = {
		OR = {
				AND = {
				combat_rating = 100
				NOR = {
				trait = mangled
				trait = one_legged							
					}
				}
				AND = {
				combat_rating = 75
				NOT = {
				trait = severely_injured
					}
				}
				AND = {
				combat_rating = 50
				NOT = {
				trait = wounded
					}
				}
				AND = {
				combat_rating = 25
				}
		
			}
		
		}

	}
	option = {
		name = DWT949optionb
		trigger = {
		NOR = {
				AND = {
				combat_rating = 100
				NOR = {
				trait = mangled
				trait = one_legged							
					}
				}
				AND = {
				combat_rating = 75
				NOT = {
				trait = severely_injured
					}
				}
				AND = {
				combat_rating = 50
				NOT = {
				trait = wounded
					}
				}
				AND = {
				combat_rating = 25
				}
		
			}
		
		}

		hidden_tooltip = { FROM = { narrative_event = { id = DWT.943 } } }
	}
	
	
}


#
### Sparring encounter
#

# .950 Liege is sparring with Lieutenant.
narrative_event = {
	id = DWT.950
	
	is_triggered_only = yes
	hide_window = yes
	
	trigger = {
		NOT = { trait = futa }
		FROM = {
			ai = no
			prisoner = no
			in_command = yes
			is_adult = yes
		}
	}
	
	immediate = {
		if = {
			limit = {
				OR = {
					FROM = {
						ai = yes #If the ai somehow triggered this, we simply kill the event
					}
				}
			}
			break = yes
		}

		if = {
			limit = {
				FROM = {
					is_female = yes
				}
			}
			random_courtier_or_vassal = {
				limit = {
					has_minor_title = commander
					NOT = {is_female = yes }
				}
				save_event_target_as = dwt_sparring
			}
			FROM = {
				narrative_event = { id = DWT.951} #liege is a female
			}
			break = yes
		}

		if = {
			limit = {
				FROM = {
					is_female = no
				}
			}
			FROM = {
				narrative_event = { id = DWTRandom.955} #liege is a male
			}
			break = yes
		}
			random_courtier_or_vassal = {
				limit = {
					has_minor_title = commander
					NOT = {is_female = yes }
				}
				save_event_target_as = dwt_sparring


			}

	}
}
# 1. Female liege sparrs with male Lieutenant
narrative_event = {	
	id = DWT.951
	desc = DWT951desc
	picture = DTW_FM_Sparring1
	portrait = dwt_sparring
	is_triggered_only = yes		# triggered from DWT.950
	



	option = {
		name = DWT951option
		hidden_tooltip = { FROM = { narrative_event = { id = DWT.952 } } }
	}
	option = {
		name = DWT951optiona
		
	}
}

# 2. Female liege sparrs with male Lieutenant
narrative_event = {	
	id = DWT.952
	desc = DWT952desc
	picture = DTW_FM_Sparring2
	
	hide_from = yes			# it's a ping back, actually
	
	is_triggered_only = yes
	
	option = {
		name = DWT952option
		ai_chance = {
			factor = 0
		}
		hidden_tooltip = { FROM = { narrative_event = { id = DWT.953 } } }
	}
}

# 3. Female liege sparrs with male Lieutenant
narrative_event = {	
	id = DWT.953
	desc = DWT953desc
	picture = DTW_FM_Sparring3
	
	is_triggered_only = yes	
	
	option = {
		name = DWT953option
		hidden_tooltip = { FROM = { narrative_event = { id = DWT.954 } } }
		ROOT = { 
			if = {
				limit = {
					trait = virgin
				}
				remove_trait = virgin 
			}
		}
	}
}

# 4. Female liege sparrs with male Lieutenant
narrative_event = {	
	id = DWT.954
	desc = DWT954desc
	picture = DTW_FM_Sparring4
	
	hide_from = yes			# it's a ping back, actually
	
	is_triggered_only = yes

	option = {
		name = DWT954option
		ai_chance = {
			factor = 0
		}

		# Pregnancy chance:
		hidden_tooltip = {
		
		event_target:dwt_sparring = { character_event = { id = DWT.9005 } }
		
		}
		
		random = {			# there is 5% chance you'll be wounded
			chance = 5
			add_trait = wounded
		}
	}
}

# 1. Male liege sparrs with female Lieutenant
narrative_event = {	
	id = DWT.955
	desc = DWT955desc
	picture = DTW_FM_Sparring1
	
	is_triggered_only = yes		# triggered from DWT.950
	
	option = {
		name = DWT955option
		hidden_tooltip = { FROM = { narrative_event = { id = DWT.956 } } }
	}
}

# 2. Male liege sparrs with female Lieutenant
narrative_event = {	
	id = DWT.956
	desc = DWT956desc
	picture = DTW_FM_Sparring2
	
	hide_from = yes			# it's a ping back, actually
	
	is_triggered_only = yes
	
	option = {
		name = DWT956option
		ai_chance = {
			factor = 0
		}
		hidden_tooltip = { FROM = { narrative_event = { id = DWT.957 } } }
	}
}

# 3. Male liege sparrs with female Lieutenant
narrative_event = {	
	id = DWT.957
	desc = DWT957desc
	picture = DTW_FM_Sparring3
	
	is_triggered_only = yes	
	
	option = {
		name = DWT957option
		hidden_tooltip = { FROM = { narrative_event = { id = DWT.958 } } }
		ROOT = { 
			if = {
				limit = {
					trait = virgin
				}
				remove_trait = virgin 
			}
		}
	}
}

# 4. Male liege sparrs with female Lieutenant
narrative_event = {	
	id = DWT.958
	desc = DWT958desc
	picture = DTW_FM_Sparring4
	
	hide_from = yes			# it's a ping back, actually
	
	is_triggered_only = yes
	
	option = {
		name = DWT958option
		ai_chance = {
			factor = 0
		}
		
		random = {			# there is 5% chance you'll be wounded
			chance = 5
			add_trait = wounded
		}
	}
}

#
### Wood Vixen
#

# 1. Male and female wood vixen
narrative_event = {	
	id = DWT.960
	desc = DWT.960.desc
	picture = DWTHarleyNakedMarchIntoWoods
	
	is_triggered_only = yes
	
	option = {
		name = DWT.960.option
		hidden_tooltip = { FROM = { narrative_event = { id = DWT.961 } } }
	}
}

# 2. Male and female wood vixen
narrative_event = {	
	id = DWT.961
	desc = DWT.961.desc
	picture = DWTHarleyNakedFemWoodsMoon
	
	hide_from = yes			# it's a ping back, actually
	
	is_triggered_only = yes
	
	option = {
		name = DWT.961.option
		ai_chance = {
			factor = 0
		}
		hidden_tooltip = { FROM = { narrative_event = { id = DWT.962 } } }
	}
}

# 3. Male and female wood vixen
narrative_event = {	
	id = DWT.962
	desc = DWT.962.desc
	picture = DWTForrestVixen3
	
	hide_from = yes			# it's a ping back, actually
	
	is_triggered_only = yes
	
	option = {
		name = DWT.962.option
		ai_chance = {
			factor = 0
		}
		hidden_tooltip = { FROM = { narrative_event = { id = DWT.963 } } }
	}
}

# 4. Male and female wood vixen
narrative_event = {	
	id = DWT.963
	desc = DWT.963.desc
	picture = DWTHarleyFuckInWoods
	
	is_triggered_only = yes	
	
	option = {
		name = DWT.962.option
		hidden_tooltip = { FROM = { narrative_event = { id = DWT.964 } } }
		ROOT = { 
			if = {
				limit = {
					trait = virgin
				}
				remove_trait = virgin 
			}
		}
	}
}

# 5. Male and female wood vixen
narrative_event = {	
	id = DWT.964
	desc = DWT.964.desc
	picture = DWTHarleyCoupleInExtasy
	
	hide_from = yes			# it's a ping back, actually
	
	is_triggered_only = yes
	
	option = {
		name = DWT.964.option
		ai_chance = {
			factor = 0
		}
		add_character_modifier = { name = dw_good_sex duration = 30 }
		random = {			# there is 50% chance you'll be wounded
			chance = 50
			add_trait = wounded
		}
		# Everything has a price:
		random = {
			chance = 15
			add_trait = asocial
		}
	}
}



# 2. Female liege ambushed while on patrol - Tries to fight
narrative_event = {	
	id = DWT.970
	desc = DWT970desc
	picture = TroopFemaleLiegeAmbushFight
	
	hide_from = yes			# it's a ping back, actually
	
	is_triggered_only = yes
	portrait = event_target:my_duel_target

	immediate = {

			event_target:my_duel_target = {
				if = {
                        limit = {
                            ROOT = { combat_rating_diff = { who = PREV value = 75 } } # if ROOT is 75 better
                        }
						random_list = {
						80 = {ROOT = { set_character_flag = won_ambush } }
						20 = {ROOT = { set_character_flag = lost_ambush } }
						# You're outnumbered so the other guy gets some help, even still
						}
					}
				else_if = {
                        limit = {
                            ROOT = { combat_rating_diff = { who = PREV value = 50 } } # if ROOT is 50 better
                        }
						random_list = {
						70 = {ROOT = { set_character_flag = won_ambush } }
						30 = {ROOT = { set_character_flag = lost_ambush } }
			
						}
					}
				else_if = {
                        limit = {
                            ROOT = { combat_rating_diff = { who = PREV value = 25 } } # if ROOT is 25 better
                        }
						random_list = {
						50 = {ROOT = { set_character_flag = won_ambush } }
						30 = {ROOT = { set_character_flag = lost_ambush } }
						20 = {ROOT = { set_character_flag = lost_ambush_bad } }
						}
					}
				else_if = {
                        limit = {
                            ROOT = { combat_rating_diff = { who = PREV value = 0 } } # if ROOT is 0 better
                        }
						random_list = {
						30 = {ROOT = { set_character_flag = won_ambush } }
						30 = {ROOT = { set_character_flag = lost_ambush } }
						40 = {ROOT = { set_character_flag = lost_ambush_bad } }			
						}
					}
				else_if = {
                        limit = {
                            ROOT = { combat_rating_diff = { who = PREV value = -25 } } # if ROOT is -25 worse						
                        }
						random_list = {
						10 = {ROOT = { set_character_flag = won_ambush } }
						30 = {ROOT = { set_character_flag = lost_ambush } }	
						60 = {ROOT = { set_character_flag = lost_ambush_bad } }						
						}
					}				
				else = { 
						random_list = { # if you're worse than 25, you automatically lose, just a question of how bad
						20 = {ROOT = { set_character_flag = lost_ambush } }	
						80 = {ROOT = { set_character_flag = lost_ambush_bad } }						
						}
					}
					
				
			}
			
		}
		
		
	option = {
		name = DWT970optA # Wins the fight
		trigger = {
			has_character_flag = won_ambush
		}
			event_target:my_duel_target = {
			random_list = {
				30 = { death = {death_reason = death_battle killer = ROOT } }
				40 = {
					hidden_tooltip = { add_trait = severely_injured }
					}
				30 = {
					hidden_tooltip = { add_trait = wounded}			
					}
				
				}

			}
			ROOT = {
			random_list = {
				20 = {
					hidden_tooltip = { add_trait = severely_injured }
					}
				30 = {
					hidden_tooltip = { add_trait = wounded}			
					hidden_tooltip = {
						random ={
							chance = 40
							add_character_modifier = {
								modifier = black_eye
								months = 10
								}
							}
						}
					}
				
				}

			}
		clr_character_flag = won_ambush
	}
	option = {
		name = DWT970optB # Loses the fight
		trigger = {
			has_character_flag = lost_ambush
		}
			event_target:my_duel_target = {
			random_list = {
				15 = {
					hidden_tooltip = { add_trait = severely_injured }
					}
				35 = {
					hidden_tooltip = { add_trait = wounded}			
					}
				
				}

			}
			ROOT = {
			random_list = {
				20 = {
					hidden_tooltip = { add_trait = severely_injured }
					}
				30 = {
					hidden_tooltip = { add_trait = wounded}			
					hidden_tooltip = {
						random ={
							chance = 40
							add_character_modifier = {
								modifier = black_eye
								months = 10
								}
							}
						}
 					}
				50 = {
					hidden_tooltip = {
						random ={
							chance = 80
							add_character_modifier = {
								modifier = black_eye
								months = 10
								}
							}
						}
					}
			}
		clr_character_flag = lost_ambush
		}
		hidden_tooltip = { FROM = { narrative_event = { id = DWT.922 } } }
	}
	option = {
		name = DWT970optC # Loses badly
		trigger = {
			has_character_flag = lost_ambush_bad
		}
			ROOT = {
			random_list = {
				30 = { death = {death_reason = death_battle killer = event_target:my_duel_target } }
				40 = {
					hidden_tooltip = { add_trait = severely_injured }
					hidden_tooltip = {
						random ={
							chance = 40
							add_character_modifier = {
								modifier = black_eye
								months = 10
								}
							}							
						}
					hidden_tooltip = { FROM = { narrative_event = { id = DWT.922 } } }
					}
				30 = {
					hidden_tooltip = { add_trait = wounded}			
					hidden_tooltip = {
						random ={
							chance = 40
							add_character_modifier = {
								modifier = black_eye
								months = 10
								}
							}
						}
					hidden_tooltip = { FROM = { narrative_event = { id = DWT.922 } } }
					}
				
				}
		}
		clr_character_flag = lost_ambush_bad
	}	
	
}


#
### Court sex events that affect a female ruler:
#

# .1990 Random sexual things that can happen while you are in your castle:
narrative_event = {
	id = DWT.1990
	
	ai = no
	hide_window = yes
	is_triggered_only = yes

	trigger = {
		has_rape_content = yes
		prisoner = no
		has_regent = no
		NOT = { trait = incapable }
		in_command = no
		prisoner = no
		is_adult = yes
	}

	mean_time_to_happen = {
		months = 24
		
		# 1.5x the chance of event if young, either unexperienced or very promiscous.
		modifier = {
			factor = 0.8
			practical_age = 16
			NOT = { practical_age = 25 }
		}
		modifier = { # promiscuous or inexperienced increases this chance
			factor = 0.9
			OR = {
				trait = lf_demon
				trait = lustful
				trait = hedonist
				trait = cheap_whore
				trait = experienced_whore
				trait = exclusive_whore
				trait = virgin
			}
	
		}
		# 1x the chance of event if either unexperienced or very promiscous.
		modifier = {
			factor = 1.25
			practical_age = 30
			NOT = { practical_age = 40 }
		}

		# 0.5x the chance of event if middle aged, unless immortal
		modifier = {
			factor = 2
			practical_age = 40
			NOT = {
				practical_age = 50
				}
		}
		modifier = { # very unlikely if old, unless immortal
			factor = 100
			practical_age = 50
		
		
		}
	}
	
	immediate = {
		random_list = {
		
			# 10% Chances for now. After all, this is a bi-yearly event if the ruler is a stay at home mom!
			0 = { 
				modifier = {
				factor = 10 # if there's already a secret rapist in your court, they're very likely to do it again
					
						any_courtier = {
						OR = {
							has_character_flag = dwt_secret_rapist 
								AND = { 
									trait = rapist
									NOR = { 
										is_lover = ROOT # exclude any lovers
										is_main_spouse = ROOT # exclude your spouse
										is_consort = ROOT # exclude any consorts
										is_female = yes 
									}
								}
							}
						}
					
				
				}
				modifier = { #Deliberately killing this sub-event for now until I can debug it properly
				    factor = 0
				    is_female = yes
				}
				modifier = { #just to make sure this doesn't fire for males
					factor = 0
					is_female = no
				}
				modifier = { #since the script can't seem to stop picking your spouse, this will only happen if unmarried
					factor = 0
					is_married = yes
				}
				if = {			#if there's already a secret rapist in the court, we'll have them do it again
					limit = {
						any_courtier = { 
									limit = {
											has_character_flag = dwt_secret_rapist
											prisoner = no
											NOR = { 
												is_female = yes 
												trait = incapable
												trait = infirm
												trait = celibate
												trait = eunuch
												}	
											}
									}
							}
				#they should still be the event target, too, so no need to reassign it, but just to be safe
					save_event_target_as = dwt_secret_rapist
				
			
					}
				else_if = {
					limit = {
						any_courtier = { 
									limit = {
											trait = rapist
											prisoner = no
											NOR = { 
												has_character_flag = dwt_false_rape_accusation #if this is the case we're assuming they weren't really a rapist despite the trait
												is_lover = ROOT # exclude any lovers
												is_main_spouse = ROOT # exclude your spouse
												is_consort = ROOT # exclude any consorts
												is_female = yes 
												trait = incapable
												trait = infirm
												trait = celibate
												trait = eunuch
												}	
											}
									}
							}
				random_courtier = {
					limit = {
						NOR = { 
							is_lover = ROOT # exclude any lovers
							is_main_spouse = ROOT # exclude your spouse
							is_consort = ROOT # exclude any consorts
							is_female = yes 
							trait = incapable
							trait = infirm
							trait = celibate
							trait = eunuch
							}
						trait = rapist
						ai = yes #just to make sure we don't somehow select ourselves
						prisoner = no
						is_adult = yes
						}
					save_event_target_as = dwt_secret_rapist
					set_character_flag = dwt_secret_rapist
					if = {
						limit = { #if they had a past false accusation but actually did it this time, we clear that flag just to be safe
							has_character_flag = dwt_false_rape_accusation
							}
						clr_character_flag = dwt_false_rape_accusation
						}
			
					}					
							
				}
				#otherwise we pick a random courtier
				else = {		
				random_courtier = {
					limit = {
						NOR = { 
							is_lover = ROOT # exclude any lovers
							is_main_spouse = ROOT # exclude your spouse
							is_consort = ROOT # exclude any consorts
							is_female = yes 
							trait = incapable
							trait = infirm
							trait = celibate
							trait = eunuch
							}
						ai = yes #just to make sure we don't somehow select ourselves
						prisoner = no
						is_adult = yes
						}
					save_event_target_as = dwt_secret_rapist
					set_character_flag = dwt_secret_rapist
					if = {
						limit = { #if they had a past false accusation but actually did it this time, we clear that flag just to be safe
							has_character_flag = dwt_false_rape_accusation
							}
						clr_character_flag = dwt_false_rape_accusation
						}
			
					}
				}

				#ROOT = { narrative_event = { id = DWT.2000 days = 8 } } 
			} # Raped in your own bed
						
			10 = { 
				modifier = { #since the script can't seem to stop picking your spouse, this will only happen if unmarried
					factor = 0
					is_married = yes
				}

			ROOT = { narrative_event = { id = DWT.2010 days = 8 } } } # Surprised by your guards
			10 = { 
				modifier = {
					factor = 0
					has_bestiality_content = no				
				}
				modifier = { #since the script can't seem to stop picking your spouse, this will only happen if unmarried
					factor = 0
					is_married = yes
				}
				ROOT = { narrative_event = { id = DWT.2020 days = 8 } } } # Surprised by a stray dog
			10 = { ROOT = { narrative_event = { id = DWT.2030 days = 8 } } } # Surprised by an Army Commander
			60 = { }
		}
	}
}

narrative_event = {
	id = DWT.2000
	
	is_triggered_only = yes
	hide_window = yes
	
	trigger = {
		any_courtier = { 
			limit = {
					has_character_flag = dwt_secret_rapist
					}
				}
		NOT = { trait = futa }
		FROM = {
			ai = no
			prisoner = no
			in_command = no
			is_adult = yes
		}
	}
	
	immediate = {
		if = {
			limit = {
				OR = {
					FROM = {
						ai = yes #If the ai somehow triggered this, we simply kill the event
					}
				}
			}
			break = yes
		}

		if = {
			limit = {
				FROM = {
					is_female = yes
				}
			}
			FROM = {
				narrative_event = { id = DWT.2001} #liege is a female
			}
			break = yes
		}
	}
}

# .2001. Female liege raped while sleeping in her bed
narrative_event = {	
	id = DWT.2001
	desc = DWT2001desc
	picture = RudeAwakening2
	hide_from = yes
	hide_new = yes
	is_triggered_only = yes		# triggered from DWT.2000


	
	option = {
		name = DWT2001option
		hidden_tooltip = { ROOT = { narrative_event = { id = DWT.2002 } } }
	}
}

# 2. Female liege raped while sleeping in her bed
narrative_event = {	
	id = DWT.2002
	desc = DWT2002desc
	picture = RudeAwakening3
	
	hide_from = yes			# it's a ping back, actually
	
	is_triggered_only = yes
	
	option = {
		name = DWT2002option
		ai_chance = {
			factor = 0
		}
		hidden_tooltip = { ROOT = { narrative_event = { id = DWT.2003 } } }
	}
}

# 3. Female liege raped while sleeping in her bed
narrative_event = {	
	id = DWT.2003
	desc = DWT2003desc
	picture = RudeAwakening4
	hide_from = yes
	hide_new = yes
	is_triggered_only = yes	

	option = {
		name = DWT2003option
		add_trait = raped # And we mark you as soiled
		ROOT = { 
			if = {
				limit = {
					trait = virgin
				}
				remove_trait = virgin 
			}
			
		}
		character_event = { id = DWT.2095 }  	 # sends to an event which handles traits for the rapist

	}
}

# 4. Female liege raped while sleeping in her bed
narrative_event = {	
	id = DWT.2004
	desc = DWT2004desc
	picture = RudeAwakening5
	
	hide_from = yes			# it's a ping back, actually
	
	is_triggered_only = yes
	immediate = {
			hidden_tooltip =
			{
			#checks for pregnancy
			event_target:dwt_secret_rapist = { character_event = { id = DWT.9005 } }
		
		
			}	
		

	
	}
	option = {
		name = DWT2004option

		
		hidden_tooltip = { ROOT = { narrative_event ={ id = DWT.2005 days = 10 } } }

	}
}

# 5. Hunting for the Rapist
narrative_event = {
	id = DWT.2005
	desc = DWT2005desc
	picture = DWTContemplation
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = { # Ask Chancellor for help
		name = DWT2005optiona
		
			trigger = {
			any_courtier_or_vassal = {
					has_job_title = job_chancellor
				}
			}
				job_chancellor = {
				 narrative_event = { id = DWT.2006 days = 3}
				}
	}
	
	
	option = { # Ask Friend for help
		name = DWT2005optionb
			trigger = {
			any_courtier_or_vassal = {
					is_friend = ROOT
				}
			
			}
				random_friend = {
				narrative_event = { id = DWT.2006 days = 3 }
				}
		
	}
	
	option = { # Ask Spymaster for help
		name = DWT2005optionc
			trigger = {
				any_courtier_or_vassal = {
					has_job_title = job_spymaster
				}
			}
				job_spymaster = {
				narrative_event = { id = DWT.2006 days = 3 }
				}
	}
	
	option = { # I can't trust any of them
		name = DWT2005optiond
		hidden_tooltip = {
		ROOT = { narrative_event = { id = DWT.2007 days = 1 } }
		}
	}

}	 

#6. Asking for help
narrative_event = {
	id = DWT.2006
	desc = DWT2006desc
	picture = DWTContemplation
	
	is_triggered_only = yes
	
	option = { #of course I'll help
	name = DWT2006optiona
	trigger = {
		NOT = {has_character_flag = dwt_refused_to_help }
	}
	ai_will_do = {
					factor = 0.5
					modifier = {
						factor = 1.1
						{	
							trait = kind
						}
						factor = 1.1
						{	
							trait = just
						}
						factor = 1.1
						{	
							trait = charitable
						}
						factor = 1.1
						{	
							trait = paranoid					
						}
					}
					modifier = {
						factor = 0.9
							{
							trait = cruel
							}
						factor = 0.9
							{
							trait = zealous
							}
						factor = 0.9
							{
							trait = slothful
							}
						factor = 0.9
							{
							trait = hedonist
							}
						factor = 0.9
							{
							trait = craven
							}
						factor = 0.9
							{
							trait = arbitrary
							}
						factor = 0.9
							{
							trait = shy
							}
						factor = 0.9
							{
							FROM = {
								trait = lustful
								}
							}
						factor = 0.4
							{						
							FROM = {
								OR = {
								trait = cheap_whore
								trait = retired_whore
								trait = experienced_whore
								trait = exclusive_whore
									}
								}
							}
					}
	
	
	
				}
				
			ROOT = { save_event_target_as = dwt_rape_investigator }	
			FROM = { narrative_event = { id = DWT.2008 days = 1 } }	
	}
	
	option = { # sorry, can't help
	name = DWT2006optionb
	ai_will_do = {
					factor = 0.5
					modifier = {
						factor = 0.9
						{	
							trait = kind
						}
						factor = 0.9
						{	
							trait = just
						}
						factor = 0.9
						{	
							trait = charitable
						}
						factor = 0.9
						{	
							trait = paranoid					
						}
					}
					modifier = {
						factor = 1.1
							{
							trait = cruel
							}
						factor = 1.1
							{
							trait = zealous
							}
						factor = 1.1
							{
							trait = slothful
							}
						factor = 1.1
							{
							trait = hedonist
							}
						factor = 1.1
							{
							trait = craven
							}
						factor = 1.1
							{
							trait = arbitrary
							}
						factor = 1.1
							{
							trait = shy
							}
						factor = 1.1
							{
							FROM = {
								trait = lustful
								}
							}
						factor = 2.0
							{						
							FROM = {
								OR = {
								trait = cheap_whore
								trait = retired_whore
								trait = experienced_whore
								trait = exclusive_whore
									}
								}
							}
					}
				set_character_flag = dwt_refused_to_help
	
	
				}
			FROM = { 
				opinion = {								
				modifier = opinion_refused_investigation_help
				who = ROOT
			}

			narrative_event = { id = DWT.2007 days = 1 }	
			}
	
	
	}
	
}

#refused to aid me
narrative_event = {
	id = DWT.2007
	desc = DWT2007desc
	picture = DWTInvestigation
	is_triggered_only = yes
	hide_from = yes
	hide_new = yes
	
		option = { # go it alone
		name = DWT2007optiona
		hidden_tooltip = {
		ROOT = { 

		
				narrative_event = { id =  DWT.2009 days = 1 } }

			}
		}
		option = { # give up
		name = DWT2007optionb
			random = {
				chance = 30
				add_trait = depressed
				}
	
		}
	
	

}

#Investigate with help
narrative_event = {
	id = DWT.2008
	desc = DWT2008desc
	picture = DWTInvestigation
	is_triggered_only = yes

	option = {
		name = DWT2008optiona
		
		
		
		
		
		
		hidden_tooltip = {
		if = { # if the person you asked for help is a secret rapist, they'll try to frame someone else
			limit = {
			event_target:dwt_rape_investigator = { has_character_flag = dwt_secret_rapist }
			}
			random_list = {
				75 = {
					modifier = {
						factor = 0.5
						ROOT = { intrigue = 20 }									
					}
					modifier = {
						factor = 0.75
						ROOT = { intrigue = 10 }									
					}
					modifier = {
						factor = 2
						event_target:dwt_rape_investigator = { intrigue = 20 }									
					}
					modifier = {
						factor = 1.5
						event_target:dwt_rape_investigator = { intrigue = 10 }									
					}
					modifier = {
						factor = 0.9
						ROOT = { trait = diligent }									
					}
					modifier = {
						factor = 0.9
						ROOT = { trait = patient }									
					}
					modifier = {
						factor = 0.7
						ROOT = { trait = shrewd }									
					}
					modifier = {
						factor = 1.4
						event_target:dwt_rape_investigator = { trait = shrewd }									
					}
					modifier = {
						factor = 1.25
						ROOT = { trait = dull }									
					}
					modifier = {
						factor = 0.8
						event_target:dwt_rape_investigator = { trait = dull }									
					}
					modifier = {
						factor = 0.25
						ROOT = { trait = genius }									
					}
					modifier = {
						factor = 4
						event_target:dwt_rape_investigator = { trait = genius }									
					}
					modifier = {
						factor = 0.5
						ROOT = { trait = quick }									
					}
					modifier = {
						factor = 2
						event_target:dwt_rape_investigator = { trait = quick }									
					}
					modifier = {
						factor = 1.5
						ROOT = { trait = slow }									
					}
					modifier = {
						factor = 0.75
						event_target:dwt_rape_investigator = { trait = slow }									
					}
					modifier = {
						factor = 4
						ROOT = { trait = imbecile }									
					}
					modifier = {
						factor = 0.25
						event_target:dwt_rape_investigator = { trait = imbecile }									
					}
					modifier = {
						factor = 0.2
						ROOT = { trait = paranoid }									
					}
					modifier = {
						factor = 4
						event_target:dwt_rape_investigator = { trait = deceitful }									
					}


					ROOT = { character_event = { id = DWT.2097 days = 60 } } #wrong culprit event			
					}
				25 = {
					modifier = {
						factor = 2
						ROOT = { intrigue = 20 }									
					}
					modifier = {
						factor = 1.5
						ROOT = { intrigue = 10 }									
					}
					modifier = {
						factor = 0.5
						event_target:dwt_rape_investigator = { intrigue = 20 }									
					}
					modifier = {
						factor = 0.75
						event_target:dwt_rape_investigator = { intrigue = 10 }									
					}
					modifier = {
						factor = 1.1
						ROOT = { trait = diligent }									
					}
					modifier = {
						factor = 1.1
						ROOT = { trait = patient }									
					}
					modifier = {
						factor = 1.4
						ROOT = { trait = shrewd }									
					}
					modifier = {
						factor = 0.7
						event_target:dwt_rape_investigator = { trait = shrewd }									
					}
					modifier = {
						factor = 0.8
						ROOT = { trait = dull }									
					}
					modifier = {
						factor = 1.25
						event_target:dwt_rape_investigator = { trait = dull }									
					}
					modifier = {
						factor = 4
						ROOT = { trait = genius }									
					}
					modifier = {
						factor = 0.25
						event_target:dwt_rape_investigator = { trait = genius }									
					}
					modifier = {
						factor = 2
						ROOT = { trait = quick }									
					}
					modifier = {
						factor = 0.5
						event_target:dwt_rape_investigator = { trait = quick }									
					}
					modifier = {
						factor = 0.75
						ROOT = { trait = slow }									
					}
					modifier = {
						factor = 1.5
						event_target:dwt_rape_investigator = { trait = slow }									
					}
					modifier = {
						factor = 0.25
						ROOT = { trait = imbecile }									
					}
					modifier = {
						factor = 4
						event_target:dwt_rape_investigator = { trait = imbecile }									
					}
					modifier = {
						factor = 5
						ROOT = { trait = paranoid }									
					}
					modifier = {
						factor = 0.25
						event_target:dwt_rape_investigator = { trait = deceitful }									
					}
					ROOT = { narrative_event = { id = DWT.2093 days = 60 } } #caught the rapist investigator			



				}
			}
		}
		else = {
			random_list = {
				25 = { # base chance to find the rapist
					modifier = {
						factor = 2
						ROOT = { intrigue = 20 }									
					}
					modifier = {
						factor = 1.5
						ROOT = { intrigue = 10 }									
					}
					modifier = {
						factor = 2
						event_target:dwt_rape_investigator = { intrigue = 20 }									
					}
					modifier = {
						factor = 1.5
						event_target:dwt_rape_investigator = { intrigue = 10 }									
					}
					modifier = {
						factor = 1.1
						ROOT = { trait = diligent }									
					}
					modifier = {
						factor = 1.1
						event_target:dwt_rape_investigator = { trait = diligent }									
					}
					modifier = {
						factor = 1.1
						ROOT = { trait = patient }									
					}
					modifier = {
						factor = 1.1
						event_target:dwt_rape_investigator = { trait = patient }									
					}
					modifier = {
						factor = 1.4
						ROOT = { trait = shrewd }									
					}
					modifier = {
						factor = 1.4
						event_target:dwt_rape_investigator = { trait = shrewd }									
					}
					modifier = {
						factor = 0.8
						ROOT = { trait = dull }									
					}
					modifier = {
						factor = 0.8
						event_target:dwt_rape_investigator = { trait = dull }									
					}
					modifier = {
						factor = 4
						ROOT = { trait = genius }									
					}
					modifier = {
						factor = 4
						event_target:dwt_rape_investigator = { trait = genius }									
					}
					modifier = {
						factor = 2
						ROOT = { trait = quick }									
					}
					modifier = {
						factor = 2
						event_target:dwt_rape_investigator = { trait = quick }									
					}
					modifier = {
						factor = 0.75
						ROOT = { trait = slow }									
					}
					modifier = {
						factor = 0.75
						event_target:dwt_rape_investigator = { trait = slow }									
					}
					modifier = {
						factor = 0.25
						ROOT = { trait = imbecile }									
					}
					modifier = {
						factor = 0.25
						event_target:dwt_rape_investigator = { trait = imbecile }									
					}
					modifier = {
						factor = 0.5
						event_target:dwt_secret_rapist = { intrigue = 20  }									
					}
					modifier = {
						factor = 0.75
						event_target:dwt_secret_rapist = { intrigue = 10 }									
					}
					modifier = {
						factor = 4
						event_target:dwt_secret_rapist = { trait = imbecile }									
					}
					modifier = {
						factor = 1.5
						event_target:dwt_secret_rapist = { trait = slow }									
					}
					modifier = {
						factor = 0.5
						event_target:dwt_secret_rapist = { trait = quick }									
					}
					modifier = {
						factor = 0.25
						event_target:dwt_secret_rapist = { trait = genius }									
					}
					modifier = {
						factor = 1.25
						event_target:dwt_secret_rapist = { trait = dull }									
					}
					modifier = {
						factor = 0.7
						event_target:dwt_secret_rapist = { trait = shrewd }									
					}
					modifier = {
						factor = 0.9
						event_target:dwt_secret_rapist = { trait = patient }									
					}
					modifier = {
						factor = 0.9
						event_target:dwt_secret_rapist = { trait = diligent }									
					}

					ROOT = { narrative_event = { id = DWT.2090 days = 60 } } #success event
				
				
				
				
				
				}
				25 = { # base chance to find the wrong person
					modifier = {
						factor = 0.5
						ROOT = { intrigue = 20 }									
					}
					modifier = {
						factor = 0.75
						ROOT = { intrigue = 10 }									
					}
					modifier = {
						factor = 0.5
						event_target:dwt_rape_investigator = { intrigue = 20 }									
					}
					modifier = {
						factor = 0.75
						event_target:dwt_rape_investigator = { intrigue = 10 }									
					}
					modifier = {
						factor = 0.9
						ROOT = { trait = diligent }									
					}
					modifier = {
						factor = 0.9
						event_target:dwt_rape_investigator = { trait = diligent }									
					}
					modifier = {
						factor = 0.9
						ROOT = { trait = patient }									
					}
					modifier = {
						factor = 0.9
						event_target:dwt_rape_investigator = { trait = patient }									
					}
					modifier = {
						factor = 0.7
						ROOT = { trait = shrewd }									
					}
					modifier = {
						factor = 0.7
						event_target:dwt_rape_investigator = { trait = shrewd }									
					}
					modifier = {
						factor = 1.25
						ROOT = { trait = dull }									
					}
					modifier = {
						factor = 1.25
						event_target:dwt_rape_investigator = { trait = dull }									
					}
					modifier = {
						factor = 0.25
						ROOT = { trait = genius }									
					}
					modifier = {
						factor = 0.25
						event_target:dwt_rape_investigator = { trait = genius }									
					}
					modifier = {
						factor = 0.5
						ROOT = { trait = quick }									
					}
					modifier = {
						factor = 0.5
						event_target:dwt_rape_investigator = { trait = quick }									
					}
					modifier = {
						factor = 1.4
						ROOT = { trait = slow }									
					}
					modifier = {
						factor = 1.4
						event_target:dwt_rape_investigator = { trait = slow }									
					}
					modifier = {
						factor = 4
						ROOT = { trait = imbecile }									
					}
					modifier = {
						factor = 4
						event_target:dwt_rape_investigator = { trait = imbecile }									
					}
					modifier = {
						factor = 2
						event_target:dwt_secret_rapist = { intrigue = 20  }									
					}
					modifier = {
						factor = 1.5
						event_target:dwt_secret_rapist = { intrigue = 10 }									
					}
					modifier = {
						factor = 0.25
						event_target:dwt_secret_rapist = { trait = imbecile }									
					}
					modifier = {
						factor = 0.7
						event_target:dwt_secret_rapist = { trait = slow }									
					}
					modifier = {
						factor = 2
						event_target:dwt_secret_rapist = { trait = quick }									
					}
					modifier = {
						factor = 4
						event_target:dwt_secret_rapist = { trait = genius }									
					}
					modifier = {
						factor = 0.7
						event_target:dwt_secret_rapist = { trait = dull }									
					}
					modifier = {
						factor = 1.4
						event_target:dwt_secret_rapist = { trait = shrewd }									
					}
					modifier = {
						factor = 1.1
						event_target:dwt_secret_rapist = { trait = patient }									
					}
					modifier = {
						factor = 1.1
						event_target:dwt_secret_rapist = { trait = diligent }									
					}
					modifier = {
						factor = 1.5
						event_target:dwt_secret_rapist = { trait = deceitful }									
					}
					modifier = {
						factor = 2
						ROOT = { trait = paranoid }									
					}
					modifier = {
						factor = 2
						event_target:dwt_rape_investigator = { trait = paranoid }									
					}
					modifier = {
						factor = 5
						ROOT = { trait = lunatic }									
					}
					modifier = {
						factor = 3
						event_target:dwt_rape_investigator = { trait = lunatic }									
					}
					modifier = {
						factor = 1.25
						ROOT = { trait = cruel }									
					}
					modifier = {
						factor = 1.25
						event_target:dwt_rape_investigator = { trait = cruel }									
					}
					modifier = {
						factor = 1.25
						ROOT = { trait = arbitrary }									
					}
					modifier = {
						factor = 1.25
						event_target:dwt_rape_investigator = { trait = arbitrary }									
					}

					ROOT = { character_event = { id = DWT.2097 days = 60 } } #wrong culprit event
				
				
				
				
				
				}			
				50 = { #chance to not find anyone yet
					modifier = {
						factor = 0.5
						ROOT = { intrigue = 20 }									
					}
					modifier = {
						factor = 0.75
						ROOT = { intrigue = 10 }									
					}
					modifier = {
						factor = 0.5
						event_target:dwt_rape_investigator = { intrigue = 20 }									
					}
					modifier = {
						factor = 0.75
						event_target:dwt_rape_investigator = { intrigue = 10 }									
					}
					modifier = {
						factor = 0.9
						ROOT = { trait = diligent }									
					}
					modifier = {
						factor = 0.9
						event_target:dwt_rape_investigator = { trait = diligent }									
					}
					modifier = {
						factor = 0.9
						ROOT = { trait = patient }									
					}
					modifier = {
						factor = 0.9
						event_target:dwt_rape_investigator = { trait = patient }									
					}
					modifier = {
						factor = 0.7
						ROOT = { trait = shrewd }									
					}
					modifier = {
						factor = 0.7
						event_target:dwt_rape_investigator = { trait = shrewd }									
					}
					modifier = {
						factor = 1.25
						ROOT = { trait = dull }									
					}
					modifier = {
						factor = 1.25
						event_target:dwt_rape_investigator = { trait = dull }									
					}
					modifier = {
						factor = 0.25
						ROOT = { trait = genius }									
					}
					modifier = {
						factor = 0.25
						event_target:dwt_rape_investigator = { trait = genius }									
					}
					modifier = {
						factor = 0.5
						ROOT = { trait = quick }									
					}
					modifier = {
						factor = 0.5
						event_target:dwt_rape_investigator = { trait = quick }									
					}
					modifier = {
						factor = 1.4
						ROOT = { trait = slow }									
					}
					modifier = {
						factor = 1.4
						event_target:dwt_rape_investigator = { trait = slow }									
					}
					modifier = {
						factor = 4
						ROOT = { trait = imbecile }									
					}
					modifier = {
						factor = 4
						event_target:dwt_rape_investigator = { trait = imbecile }									
					}
					modifier = {
						factor = 2
						event_target:dwt_secret_rapist = { intrigue = 20  }									
					}
					modifier = {
						factor = 1.5
						event_target:dwt_secret_rapist = { intrigue = 10 }									
					}
					modifier = {
						factor = 0.25
						event_target:dwt_secret_rapist = { trait = imbecile }									
					}
					modifier = {
						factor = 0.7
						event_target:dwt_secret_rapist = { trait = slow }									
					}
					modifier = {
						factor = 2
						event_target:dwt_secret_rapist = { trait = quick }									
					}
					modifier = {
						factor = 4
						event_target:dwt_secret_rapist = { trait = genius }									
					}
					modifier = {
						factor = 0.7
						event_target:dwt_secret_rapist = { trait = dull }									
					}
					modifier = {
						factor = 1.4
						event_target:dwt_secret_rapist = { trait = shrewd }									
					}
					modifier = {
						factor = 1.1
						event_target:dwt_secret_rapist = { trait = patient }									
					}
					modifier = {
						factor = 1.1
						event_target:dwt_secret_rapist = { trait = diligent }									
					}
					modifier = {
						factor = 1.5
						event_target:dwt_secret_rapist = { trait = deceitful }									
					}
				
					ROOT = { narrative_event = { id = DWT.2092 days = 60 } } #no culprit found event

			
			
				}
			}
		    }
		}
	}

	option = { #torture people until we get answers
		name = DWT2008optionb
		
		random = {
			chance = 80
			ROOT = { add_trait = cruel }
			}
		
		hidden_tooltip = {
		if = { # if the person you asked for help is a secret rapist, they'll try to frame someone else
			limit = {
			event_target:dwt_rape_investigator = { has_character_flag = dwt_secret_rapist }
			}
			random_list = {
				75 = {
					modifier = {
						factor = 0.5
						ROOT = { intrigue = 20 }									
					}
					modifier = {
						factor = 0.75
						ROOT = { intrigue = 10 }									
					}
					modifier = {
						factor = 2
						event_target:dwt_rape_investigator = { intrigue = 20 }									
					}
					modifier = {
						factor = 1.5
						event_target:dwt_rape_investigator = { intrigue = 10 }									
					}
					modifier = {
						factor = 0.9
						ROOT = { trait = diligent }									
					}
					modifier = {
						factor = 0.9
						ROOT = { trait = patient }									
					}
					modifier = {
						factor = 0.7
						ROOT = { trait = shrewd }									
					}
					modifier = {
						factor = 1.4
						event_target:dwt_rape_investigator = { trait = shrewd }									
					}
					modifier = {
						factor = 1.25
						ROOT = { trait = dull }									
					}
					modifier = {
						factor = 0.8
						event_target:dwt_rape_investigator = { trait = dull }									
					}
					modifier = {
						factor = 0.25
						ROOT = { trait = genius }									
					}
					modifier = {
						factor = 4
						event_target:dwt_rape_investigator = { trait = genius }									
					}
					modifier = {
						factor = 0.5
						ROOT = { trait = quick }									
					}
					modifier = {
						factor = 2
						event_target:dwt_rape_investigator = { trait = quick }									
					}
					modifier = {
						factor = 1.5
						ROOT = { trait = slow }									
					}
					modifier = {
						factor = 0.75
						event_target:dwt_rape_investigator = { trait = slow }									
					}
					modifier = {
						factor = 4
						ROOT = { trait = imbecile }									
					}
					modifier = {
						factor = 0.25
						event_target:dwt_rape_investigator = { trait = imbecile }									
					}
					modifier = {
						factor = 0.2
						ROOT = { trait = paranoid }									
					}
					modifier = {
						factor = 4
						event_target:dwt_rape_investigator = { trait = deceitful }									
					}


					ROOT = { character_event = { id = DWT.2097 days = 60 } } #wrong culprit event			
					}
				25 = {
					modifier = {
						factor = 2
						ROOT = { intrigue = 20 }									
					}
					modifier = {
						factor = 1.5
						ROOT = { intrigue = 10 }									
					}
					modifier = {
						factor = 0.5
						event_target:dwt_rape_investigator = { intrigue = 20 }									
					}
					modifier = {
						factor = 0.75
						event_target:dwt_rape_investigator = { intrigue = 10 }									
					}
					modifier = {
						factor = 1.1
						ROOT = { trait = diligent }									
					}
					modifier = {
						factor = 1.1
						ROOT = { trait = patient }									
					}
					modifier = {
						factor = 1.4
						ROOT = { trait = shrewd }									
					}
					modifier = {
						factor = 0.7
						event_target:dwt_rape_investigator = { trait = shrewd }									
					}
					modifier = {
						factor = 0.8
						ROOT = { trait = dull }									
					}
					modifier = {
						factor = 1.25
						event_target:dwt_rape_investigator = { trait = dull }									
					}
					modifier = {
						factor = 4
						ROOT = { trait = genius }									
					}
					modifier = {
						factor = 0.25
						event_target:dwt_rape_investigator = { trait = genius }									
					}
					modifier = {
						factor = 2
						ROOT = { trait = quick }									
					}
					modifier = {
						factor = 0.5
						event_target:dwt_rape_investigator = { trait = quick }									
					}
					modifier = {
						factor = 0.75
						ROOT = { trait = slow }									
					}
					modifier = {
						factor = 1.5
						event_target:dwt_rape_investigator = { trait = slow }									
					}
					modifier = {
						factor = 0.25
						ROOT = { trait = imbecile }									
					}
					modifier = {
						factor = 4
						event_target:dwt_rape_investigator = { trait = imbecile }									
					}
					modifier = {
						factor = 5
						ROOT = { trait = paranoid }									
					}
					modifier = {
						factor = 0.25
						event_target:dwt_rape_investigator = { trait = deceitful }									
					}
					ROOT = { narrative_event = { id = DWT.2093 days = 60 } } #caught the rapist investigator			



				}
			}
		}
		else = {
			random_list = {
				25 = { # base chance to find the rapist
					modifier = {
						factor = 2
						ROOT = { intrigue = 20 }									
					}
					modifier = {
						factor = 1.5
						ROOT = { intrigue = 10 }									
					}
					modifier = {
						factor = 2
						event_target:dwt_rape_investigator = { intrigue = 20 }									
					}
					modifier = {
						factor = 1.5
						event_target:dwt_rape_investigator = { intrigue = 10 }									
					}
					modifier = {
						factor = 1.1
						ROOT = { trait = diligent }									
					}
					modifier = {
						factor = 1.1
						event_target:dwt_rape_investigator = { trait = diligent }									
					}
					modifier = {
						factor = 1.1
						ROOT = { trait = patient }									
					}
					modifier = {
						factor = 1.1
						event_target:dwt_rape_investigator = { trait = patient }									
					}
					modifier = {
						factor = 1.4
						ROOT = { trait = shrewd }									
					}
					modifier = {
						factor = 1.4
						event_target:dwt_rape_investigator = { trait = shrewd }									
					}
					modifier = {
						factor = 0.8
						ROOT = { trait = dull }									
					}
					modifier = {
						factor = 0.8
						event_target:dwt_rape_investigator = { trait = dull }									
					}
					modifier = {
						factor = 4
						ROOT = { trait = genius }									
					}
					modifier = {
						factor = 4
						event_target:dwt_rape_investigator = { trait = genius }									
					}
					modifier = {
						factor = 2
						ROOT = { trait = quick }									
					}
					modifier = {
						factor = 2
						event_target:dwt_rape_investigator = { trait = quick }									
					}
					modifier = {
						factor = 0.75
						ROOT = { trait = slow }									
					}
					modifier = {
						factor = 0.75
						event_target:dwt_rape_investigator = { trait = slow }									
					}
					modifier = {
						factor = 0.25
						ROOT = { trait = imbecile }									
					}
					modifier = {
						factor = 0.25
						event_target:dwt_rape_investigator = { trait = imbecile }									
					}
					modifier = {
						factor = 0.5
						event_target:dwt_secret_rapist = { intrigue = 20  }									
					}
					modifier = {
						factor = 0.75
						event_target:dwt_secret_rapist = { intrigue = 10 }									
					}
					modifier = {
						factor = 4
						event_target:dwt_secret_rapist = { trait = imbecile }									
					}
					modifier = {
						factor = 1.5
						event_target:dwt_secret_rapist = { trait = slow }									
					}
					modifier = {
						factor = 0.5
						event_target:dwt_secret_rapist = { trait = quick }									
					}
					modifier = {
						factor = 0.25
						event_target:dwt_secret_rapist = { trait = genius }									
					}
					modifier = {
						factor = 1.25
						event_target:dwt_secret_rapist = { trait = dull }									
					}
					modifier = {
						factor = 0.7
						event_target:dwt_secret_rapist = { trait = shrewd }									
					}
					modifier = {
						factor = 0.9
						event_target:dwt_secret_rapist = { trait = patient }									
					}
					modifier = {
						factor = 0.9
						event_target:dwt_secret_rapist = { trait = diligent }									
					}

					ROOT = { narrative_event = { id = DWT.2090 days = 60 } } #success event
				
				
				
				
				
				}
				60 = { # base chance to find the wrong person
					modifier = {
						factor = 0.5
						ROOT = { intrigue = 20 }									
					}
					modifier = {
						factor = 0.75
						ROOT = { intrigue = 10 }									
					}
					modifier = {
						factor = 0.5
						event_target:dwt_rape_investigator = { intrigue = 20 }									
					}
					modifier = {
						factor = 0.75
						event_target:dwt_rape_investigator = { intrigue = 10 }									
					}
					modifier = {
						factor = 0.9
						ROOT = { trait = diligent }									
					}
					modifier = {
						factor = 0.9
						event_target:dwt_rape_investigator = { trait = diligent }									
					}
					modifier = {
						factor = 0.9
						ROOT = { trait = patient }									
					}
					modifier = {
						factor = 0.9
						event_target:dwt_rape_investigator = { trait = patient }									
					}
					modifier = {
						factor = 0.7
						ROOT = { trait = shrewd }									
					}
					modifier = {
						factor = 0.7
						event_target:dwt_rape_investigator = { trait = shrewd }									
					}
					modifier = {
						factor = 1.25
						ROOT = { trait = dull }									
					}
					modifier = {
						factor = 1.25
						event_target:dwt_rape_investigator = { trait = dull }									
					}
					modifier = {
						factor = 0.25
						ROOT = { trait = genius }									
					}
					modifier = {
						factor = 0.25
						event_target:dwt_rape_investigator = { trait = genius }									
					}
					modifier = {
						factor = 0.5
						ROOT = { trait = quick }									
					}
					modifier = {
						factor = 0.5
						event_target:dwt_rape_investigator = { trait = quick }									
					}
					modifier = {
						factor = 1.4
						ROOT = { trait = slow }									
					}
					modifier = {
						factor = 1.4
						event_target:dwt_rape_investigator = { trait = slow }									
					}
					modifier = {
						factor = 4
						ROOT = { trait = imbecile }									
					}
					modifier = {
						factor = 4
						event_target:dwt_rape_investigator = { trait = imbecile }									
					}
					modifier = {
						factor = 2
						event_target:dwt_secret_rapist = { intrigue = 20  }									
					}
					modifier = {
						factor = 1.5
						event_target:dwt_secret_rapist = { intrigue = 10 }									
					}
					modifier = {
						factor = 0.25
						event_target:dwt_secret_rapist = { trait = imbecile }									
					}
					modifier = {
						factor = 0.7
						event_target:dwt_secret_rapist = { trait = slow }									
					}
					modifier = {
						factor = 2
						event_target:dwt_secret_rapist = { trait = quick }									
					}
					modifier = {
						factor = 4
						event_target:dwt_secret_rapist = { trait = genius }									
					}
					modifier = {
						factor = 0.7
						event_target:dwt_secret_rapist = { trait = dull }									
					}
					modifier = {
						factor = 1.4
						event_target:dwt_secret_rapist = { trait = shrewd }									
					}
					modifier = {
						factor = 1.1
						event_target:dwt_secret_rapist = { trait = patient }									
					}
					modifier = {
						factor = 1.1
						event_target:dwt_secret_rapist = { trait = diligent }									
					}
					modifier = {
						factor = 1.5
						event_target:dwt_secret_rapist = { trait = deceitful }									
					}
					modifier = {
						factor = 2
						ROOT = { trait = paranoid }									
					}
					modifier = {
						factor = 2
						event_target:dwt_rape_investigator = { trait = paranoid }									
					}
					modifier = {
						factor = 5
						ROOT = { trait = lunatic }									
					}
					modifier = {
						factor = 3
						event_target:dwt_rape_investigator = { trait = lunatic }									
					}
					modifier = {
						factor = 1.25
						ROOT = { trait = cruel }									
					}
					modifier = {
						factor = 1.25
						event_target:dwt_rape_investigator = { trait = cruel }									
					}
					modifier = {
						factor = 1.25
						ROOT = { trait = arbitrary }									
					}
					modifier = {
						factor = 1.25
						event_target:dwt_rape_investigator = { trait = arbitrary }									
					}

					ROOT = { character_event = { id = DWT.2097 days = 60 } } #wrong culprit event
				
				
				
				
				
				}			
				15 = { #chance to not find anyone yet
					modifier = {
						factor = 0.5
						ROOT = { intrigue = 20 }									
					}
					modifier = {
						factor = 0.75
						ROOT = { intrigue = 10 }									
					}
					modifier = {
						factor = 0.5
						event_target:dwt_rape_investigator = { intrigue = 20 }									
					}
					modifier = {
						factor = 0.75
						event_target:dwt_rape_investigator = { intrigue = 10 }									
					}
					modifier = {
						factor = 0.9
						ROOT = { trait = diligent }									
					}
					modifier = {
						factor = 0.9
						event_target:dwt_rape_investigator = { trait = diligent }									
					}
					modifier = {
						factor = 0.9
						ROOT = { trait = patient }									
					}
					modifier = {
						factor = 0.9
						event_target:dwt_rape_investigator = { trait = patient }									
					}
					modifier = {
						factor = 0.7
						ROOT = { trait = shrewd }									
					}
					modifier = {
						factor = 0.7
						event_target:dwt_rape_investigator = { trait = shrewd }									
					}
					modifier = {
						factor = 1.25
						ROOT = { trait = dull }									
					}
					modifier = {
						factor = 1.25
						event_target:dwt_rape_investigator = { trait = dull }									
					}
					modifier = {
						factor = 0.25
						ROOT = { trait = genius }									
					}
					modifier = {
						factor = 0.25
						event_target:dwt_rape_investigator = { trait = genius }									
					}
					modifier = {
						factor = 0.5
						ROOT = { trait = quick }									
					}
					modifier = {
						factor = 0.5
						event_target:dwt_rape_investigator = { trait = quick }									
					}
					modifier = {
						factor = 1.4
						ROOT = { trait = slow }									
					}
					modifier = {
						factor = 1.4
						event_target:dwt_rape_investigator = { trait = slow }									
					}
					modifier = {
						factor = 4
						ROOT = { trait = imbecile }									
					}
					modifier = {
						factor = 4
						event_target:dwt_rape_investigator = { trait = imbecile }									
					}
					modifier = {
						factor = 2
						event_target:dwt_secret_rapist = { intrigue = 20  }									
					}
					modifier = {
						factor = 1.5
						event_target:dwt_secret_rapist = { intrigue = 10 }									
					}
					modifier = {
						factor = 0.25
						event_target:dwt_secret_rapist = { trait = imbecile }									
					}
					modifier = {
						factor = 0.7
						event_target:dwt_secret_rapist = { trait = slow }									
					}
					modifier = {
						factor = 2
						event_target:dwt_secret_rapist = { trait = quick }									
					}
					modifier = {
						factor = 4
						event_target:dwt_secret_rapist = { trait = genius }									
					}
					modifier = {
						factor = 0.7
						event_target:dwt_secret_rapist = { trait = dull }									
					}
					modifier = {
						factor = 1.4
						event_target:dwt_secret_rapist = { trait = shrewd }									
					}
					modifier = {
						factor = 1.1
						event_target:dwt_secret_rapist = { trait = patient }									
					}
					modifier = {
						factor = 1.1
						event_target:dwt_secret_rapist = { trait = diligent }									
					}
					modifier = {
						factor = 1.5
						event_target:dwt_secret_rapist = { trait = deceitful }									
					}
				
					ROOT = { narrative_event = { id = DWT.2092 days = 60 } } #no culprit found event

			
			
				}
			}
		    }
		}
	
	
	}
	option = { #forget about it
		name = DWT2008optionc
			random = {
				chance = 30
				add_trait = depressed
				}

		hidden_tooltip = {
		clear_event_target = event_target:dwt_rape_investigator
		}
	}
}



#Investigate without help
narrative_event = {
	id = DWT.2009
	desc = DWT2009desc
	picture = DWTInvestigation
	is_triggered_only = yes
	hide_from = yes
	hide_new = yes
	option = {
		name = DWT2009optiona
		
		
		
		
		
		
		hidden_tooltip = {
		
			random_list = {
				25 = { # base chance to find the rapist
					modifier = {
						factor = 2
						ROOT = { intrigue = 20 }									
					}
					modifier = {
						factor = 1.5
						ROOT = { intrigue = 10 }									
					}
					modifier = {
						factor = 1.1
						ROOT = { trait = diligent }									
					}
					modifier = {
						factor = 1.1
						ROOT = { trait = patient }									
					}
					modifier = {
						factor = 1.4
						ROOT = { trait = shrewd }									
					}
					modifier = {
						factor = 0.8
						ROOT = { trait = dull }									
					}
					modifier = {
						factor = 4
						ROOT = { trait = genius }									
					}
					modifier = {
						factor = 2
						ROOT = { trait = quick }									
					}
					modifier = {
						factor = 0.75
						ROOT = { trait = slow }									
					}
					modifier = {
						factor = 0.25
						ROOT = { trait = imbecile }									
					}
					modifier = {
						factor = 0.5
						event_target:dwt_secret_rapist = { intrigue = 20  }									
					}
					modifier = {
						factor = 0.75
						event_target:dwt_secret_rapist = { intrigue = 10 }									
					}
					modifier = {
						factor = 4
						event_target:dwt_secret_rapist = { trait = imbecile }									
					}
					modifier = {
						factor = 1.5
						event_target:dwt_secret_rapist = { trait = slow }									
					}
					modifier = {
						factor = 0.5
						event_target:dwt_secret_rapist = { trait = quick }									
					}
					modifier = {
						factor = 0.25
						event_target:dwt_secret_rapist = { trait = genius }									
					}
					modifier = {
						factor = 1.25
						event_target:dwt_secret_rapist = { trait = dull }									
					}
					modifier = {
						factor = 0.7
						event_target:dwt_secret_rapist = { trait = shrewd }									
					}
					modifier = {
						factor = 0.9
						event_target:dwt_secret_rapist = { trait = patient }									
					}
					modifier = {
						factor = 0.9
						event_target:dwt_secret_rapist = { trait = diligent }									
					}

					ROOT = { narrative_event = { id = DWT.2090 days = 60 } } #success event
				
				
				
				
				
				}
				25 = { # base chance to find the wrong person
					modifier = {
						factor = 0.5
						ROOT = { intrigue = 20 }									
					}
					modifier = {
						factor = 0.75
						ROOT = { intrigue = 10 }									
					}
					modifier = {
						factor = 0.9
						ROOT = { trait = diligent }									
					}
					modifier = {
						factor = 0.9
						ROOT = { trait = patient }									
					}
					modifier = {
						factor = 0.7
						ROOT = { trait = shrewd }									
					}
					modifier = {
						factor = 1.25
						ROOT = { trait = dull }									
					}
					modifier = {
						factor = 0.25
						ROOT = { trait = genius }									
					}
					modifier = {
						factor = 0.5
						ROOT = { trait = quick }									
					}
					modifier = {
						factor = 1.4
						ROOT = { trait = slow }									
					}
					modifier = {
						factor = 4
						ROOT = { trait = imbecile }									
					}
					modifier = {
						factor = 2
						event_target:dwt_secret_rapist = { intrigue = 20  }									
					}
					modifier = {
						factor = 1.5
						event_target:dwt_secret_rapist = { intrigue = 10 }									
					}
					modifier = {
						factor = 0.25
						event_target:dwt_secret_rapist = { trait = imbecile }									
					}
					modifier = {
						factor = 0.7
						event_target:dwt_secret_rapist = { trait = slow }									
					}
					modifier = {
						factor = 2
						event_target:dwt_secret_rapist = { trait = quick }									
					}
					modifier = {
						factor = 4
						event_target:dwt_secret_rapist = { trait = genius }									
					}
					modifier = {
						factor = 0.7
						event_target:dwt_secret_rapist = { trait = dull }									
					}
					modifier = {
						factor = 1.4
						event_target:dwt_secret_rapist = { trait = shrewd }									
					}
					modifier = {
						factor = 1.1
						event_target:dwt_secret_rapist = { trait = patient }									
					}
					modifier = {
						factor = 1.1
						event_target:dwt_secret_rapist = { trait = diligent }									
					}
					modifier = {
						factor = 1.5
						event_target:dwt_secret_rapist = { trait = deceitful }									
					}
					modifier = {
						factor = 2
						ROOT = { trait = paranoid }									
					}
					modifier = {
						factor = 5
						ROOT = { trait = lunatic }									
					}
					modifier = {
						factor = 1.25
						ROOT = { trait = cruel }									
					}
					modifier = {
						factor = 1.25
						ROOT = { trait = arbitrary }									
					}

					ROOT = { character_event = { id = DWT.2097 days = 60 } } #wrong culprit event
				
				
				
				
				
				}			
				50 = { #chance to not find anyone yet
					modifier = {
						factor = 0.5
						ROOT = { intrigue = 20 }									
					}
					modifier = {
						factor = 0.75
						ROOT = { intrigue = 10 }									
					}
					modifier = {
						factor = 0.9
						ROOT = { trait = diligent }									
					}
					modifier = {
						factor = 0.9
						ROOT = { trait = patient }									
					}
					modifier = {
						factor = 0.7
						ROOT = { trait = shrewd }									
					}
					modifier = {
						factor = 1.25
						ROOT = { trait = dull }									
					}
					modifier = {
						factor = 0.25
						ROOT = { trait = genius }									
					}
					modifier = {
						factor = 0.5
						ROOT = { trait = quick }									
					}
					modifier = {
						factor = 1.4
						ROOT = { trait = slow }									
					}
					modifier = {
						factor = 4
						ROOT = { trait = imbecile }									
					}
					modifier = {
						factor = 2
						event_target:dwt_secret_rapist = { intrigue = 20  }									
					}
					modifier = {
						factor = 1.5
						event_target:dwt_secret_rapist = { intrigue = 10 }									
					}
					modifier = {
						factor = 0.25
						event_target:dwt_secret_rapist = { trait = imbecile }									
					}
					modifier = {
						factor = 0.7
						event_target:dwt_secret_rapist = { trait = slow }									
					}
					modifier = {
						factor = 2
						event_target:dwt_secret_rapist = { trait = quick }									
					}
					modifier = {
						factor = 4
						event_target:dwt_secret_rapist = { trait = genius }									
					}
					modifier = {
						factor = 0.7
						event_target:dwt_secret_rapist = { trait = dull }									
					}
					modifier = {
						factor = 1.4
						event_target:dwt_secret_rapist = { trait = shrewd }									
					}
					modifier = {
						factor = 1.1
						event_target:dwt_secret_rapist = { trait = patient }									
					}
					modifier = {
						factor = 1.1
						event_target:dwt_secret_rapist = { trait = diligent }									
					}
					modifier = {
						factor = 1.5
						event_target:dwt_secret_rapist = { trait = deceitful }									
					}
				
					ROOT = { narrative_event = { id = DWT.2094 days = 60 } } #no culprit found event

			
			
				}
			
		    }
		}
	}

	option = { #torture people until we get answers
		name = DWT2009optionb
		
		random = {
			chance = 80
			ROOT = { add_trait = cruel }
			}
		
		hidden_tooltip = {
			random_list = {
				25 = { # base chance to find the rapist
					modifier = {
						factor = 2
						ROOT = { intrigue = 20 }									
					}
					modifier = {
						factor = 1.5
						ROOT = { intrigue = 10 }									
					}
					modifier = {
						factor = 1.1
						ROOT = { trait = diligent }									
					}
					modifier = {
						factor = 1.1
						ROOT = { trait = patient }									
					}
					modifier = {
						factor = 1.4
						ROOT = { trait = shrewd }									
					}
					modifier = {
						factor = 0.8
						ROOT = { trait = dull }									
					}
					modifier = {
						factor = 4
						ROOT = { trait = genius }									
					}
					modifier = {
						factor = 2
						ROOT = { trait = quick }									
					}
					modifier = {
						factor = 0.75
						ROOT = { trait = slow }									
					}
					modifier = {
						factor = 0.25
						ROOT = { trait = imbecile }									
					}
					modifier = {
						factor = 0.5
						event_target:dwt_secret_rapist = { intrigue = 20  }									
					}
					modifier = {
						factor = 0.75
						event_target:dwt_secret_rapist = { intrigue = 10 }									
					}
					modifier = {
						factor = 4
						event_target:dwt_secret_rapist = { trait = imbecile }									
					}
					modifier = {
						factor = 1.5
						event_target:dwt_secret_rapist = { trait = slow }									
					}
					modifier = {
						factor = 0.5
						event_target:dwt_secret_rapist = { trait = quick }									
					}
					modifier = {
						factor = 0.25
						event_target:dwt_secret_rapist = { trait = genius }									
					}
					modifier = {
						factor = 1.25
						event_target:dwt_secret_rapist = { trait = dull }									
					}
					modifier = {
						factor = 0.7
						event_target:dwt_secret_rapist = { trait = shrewd }									
					}
					modifier = {
						factor = 0.9
						event_target:dwt_secret_rapist = { trait = patient }									
					}
					modifier = {
						factor = 0.9
						event_target:dwt_secret_rapist = { trait = diligent }									
					}

					ROOT = { narrative_event = { id = DWT.2090 days = 60 } } #success event
				
				
				
				
				
				}
				60 = { # base chance to find the wrong person
					modifier = {
						factor = 0.5
						ROOT = { intrigue = 20 }									
					}
					modifier = {
						factor = 0.75
						ROOT = { intrigue = 10 }									
					}
					modifier = {
						factor = 0.9
						ROOT = { trait = diligent }									
					}
					modifier = {
						factor = 0.9
						ROOT = { trait = patient }									
					}
					modifier = {
						factor = 0.7
						ROOT = { trait = shrewd }									
					}
					modifier = {
						factor = 1.25
						ROOT = { trait = dull }									
					}
					modifier = {
						factor = 0.25
						ROOT = { trait = genius }									
					}
					modifier = {
						factor = 0.5
						ROOT = { trait = quick }									
					}
					modifier = {
						factor = 1.4
						ROOT = { trait = slow }									
					}
					modifier = {
						factor = 4
						ROOT = { trait = imbecile }									
					}
					modifier = {
						factor = 2
						event_target:dwt_secret_rapist = { intrigue = 20  }									
					}
					modifier = {
						factor = 1.5
						event_target:dwt_secret_rapist = { intrigue = 10 }									
					}
					modifier = {
						factor = 0.25
						event_target:dwt_secret_rapist = { trait = imbecile }									
					}
					modifier = {
						factor = 0.7
						event_target:dwt_secret_rapist = { trait = slow }									
					}
					modifier = {
						factor = 2
						event_target:dwt_secret_rapist = { trait = quick }									
					}
					modifier = {
						factor = 4
						event_target:dwt_secret_rapist = { trait = genius }									
					}
					modifier = {
						factor = 0.7
						event_target:dwt_secret_rapist = { trait = dull }									
					}
					modifier = {
						factor = 1.4
						event_target:dwt_secret_rapist = { trait = shrewd }									
					}
					modifier = {
						factor = 1.1
						event_target:dwt_secret_rapist = { trait = patient }									
					}
					modifier = {
						factor = 1.1
						event_target:dwt_secret_rapist = { trait = diligent }									
					}
					modifier = {
						factor = 1.5
						event_target:dwt_secret_rapist = { trait = deceitful }									
					}
					modifier = {
						factor = 2
						ROOT = { trait = paranoid }									
					}
					modifier = {
						factor = 5
						ROOT = { trait = lunatic }									
					}
					modifier = {
						factor = 1.25
						ROOT = { trait = cruel }									
					}
					modifier = {
						factor = 1.25
						ROOT = { trait = arbitrary }									
					}

					ROOT = { character_event = { id = DWT.2097 days = 60 } } #wrong culprit event
				
				
				
				
				
				}			
				15 = { #chance to not find anyone yet
					modifier = {
						factor = 0.5
						ROOT = { intrigue = 20 }									
					}
					modifier = {
						factor = 0.75
						ROOT = { intrigue = 10 }									
					}
					modifier = {
						factor = 0.9
						ROOT = { trait = diligent }									
					}
					modifier = {
						factor = 0.9
						ROOT = { trait = patient }									
					}
					modifier = {
						factor = 0.7
						ROOT = { trait = shrewd }									
					}
					modifier = {
						factor = 1.25
						ROOT = { trait = dull }									
					}
					modifier = {
						factor = 0.25
						ROOT = { trait = genius }									
					}
					modifier = {
						factor = 0.5
						ROOT = { trait = quick }									
					}
					modifier = {
						factor = 1.4
						ROOT = { trait = slow }									
					}
					modifier = {
						factor = 4
						ROOT = { trait = imbecile }									
					}
					modifier = {
						factor = 2
						event_target:dwt_secret_rapist = { intrigue = 20  }									
					}
					modifier = {
						factor = 1.5
						event_target:dwt_secret_rapist = { intrigue = 10 }									
					}
					modifier = {
						factor = 0.25
						event_target:dwt_secret_rapist = { trait = imbecile }									
					}
					modifier = {
						factor = 0.7
						event_target:dwt_secret_rapist = { trait = slow }									
					}
					modifier = {
						factor = 2
						event_target:dwt_secret_rapist = { trait = quick }									
					}
					modifier = {
						factor = 4
						event_target:dwt_secret_rapist = { trait = genius }									
					}
					modifier = {
						factor = 0.7
						event_target:dwt_secret_rapist = { trait = dull }									
					}
					modifier = {
						factor = 1.4
						event_target:dwt_secret_rapist = { trait = shrewd }									
					}
					modifier = {
						factor = 1.1
						event_target:dwt_secret_rapist = { trait = patient }									
					}
					modifier = {
						factor = 1.1
						event_target:dwt_secret_rapist = { trait = diligent }									
					}
					modifier = {
						factor = 1.5
						event_target:dwt_secret_rapist = { trait = deceitful }									
					}
				
					ROOT = { narrative_event = { id = DWT.2094 days = 60 } } #no culprit found event

			
			
				}
			
		    }
		}
	
	
	}
	option = { #forget about it
		name = DWT2009optionc
			random = {
				chance = 30
				add_trait = depressed
				}
	}

}



## Female Liege gets surprised by her guards:
narrative_event = {
	id = DWT.2010
	
	is_triggered_only = yes
	hide_window = yes
	NOT = {
		practical_age = 45
		}	
	trigger = {
		NOT = { trait = futa }
		FROM = {
			ai = no
			prisoner = no
			in_command = no
			is_adult = yes
		}
	}
	
	immediate = {
		if = {
			limit = {
				OR = {
					FROM = {
						ai = yes #If the ai somehow triggered this, we simply kill the event
					}
				}
			}
			break = yes
		}

		if = {
			limit = {
				FROM = {
					is_female = yes
				}
			}
			FROM = {
				narrative_event = { id = DWT.2011} #liege is a female
			}
			break = yes
		}
	}
}

# .2011. Female liege gets surprised by her guards
narrative_event = {	
	id = DWT.2011
	desc = DWT2011desc
	picture = DWTMasturbation
	
	is_triggered_only = yes		# triggered from DWT.2000
	
	option = {
		name = DWT2011option
		hidden_tooltip = { FROM = { narrative_event = { id = DWT.2012 } } }
	}
}

# 2. Female liege gets surprised by her guards
narrative_event = {	
	id = DWT.2012
	desc = DWT2012desc
	picture = DWTMasturbation2
	
	hide_from = yes			# it's a ping back, actually
	
	is_triggered_only = yes
	
	option = {
		name = DWT2012option
		ai_chance = {
			factor = 0
		}
		hidden_tooltip = { FROM = { narrative_event = { id = DWT.2013 } } }
	}
	option = {
		name = DWT2012optiona
		ai_chance = {
			factor = 100
			}
		}
}

# 3. Female liege gets surprised by her guards
narrative_event = {	
	id = DWT.2013
	desc = DWT2013desc
	picture = DTW_FL_GuardSurprise3
	
	is_triggered_only = yes	
	
	option = {
		name = DWT2013option
		hidden_tooltip = { FROM = { narrative_event = { id = DWT.2014 } } }
		ROOT = { 
			if = {
				limit = {
					trait = virgin
				}
				remove_trait = virgin 
			}
		}
	}
}

# 4. Female liege gets surprised by her guards
narrative_event = {	
	id = DWT.2014
	desc = DWT2014desc
	picture = DTW_FL_GuardSurprise4
	
	hide_from = yes			# it's a ping back, actually
	
	is_triggered_only = yes

	option = {
		name = DWT2014option
		ai_chance = {
			factor = 0
		}
		random = { #chance of breaking out of depressed mood
			chance = 10
			remove_trait = depressed
		}

		random = {			# there is 25% chance you'll get lustful
			chance = 25
			add_trait = lustful
		}
		random = {			# there is 5% chance you'll get a memento out of this
			chance = 5
			add_trait = syphilitic
		}
	}
}

## Female Liege gets surprised by a stray dog:
narrative_event = {
	id = DWT.2020
	
	is_triggered_only = yes
	hide_window = yes
	
	trigger = {
		NOT = { trait = futa }
		FROM = {
			ai = no
			prisoner = no
			in_command = no
			is_adult = yes
		}
	}
	
	immediate = {
		if = {
			limit = {
				OR = {
					FROM = {
						ai = yes #If the ai somehow triggered this, we simply kill the event
					}
				}
			}
			break = yes
		}

		if = {
			limit = {
				FROM = {
					is_female = yes
				}
			}
			FROM = {
				narrative_event = { id = DWT.2021} #liege is a female
			}
			break = yes
		}
	}
}

# .2021. Female liege gets surprised by a stray dog
narrative_event = {	
	id = DWT.2021
	desc = DWT2021desc
	picture = DTW_FM_StrayDog1
	
	is_triggered_only = yes		# triggered from DWT.2000
	
	option = {
		name = DWT2021B
	}
	option = {
		name = DWT2021option
		hidden_tooltip = { FROM = { narrative_event = { id = DWT.2022 } } }
	}
}

# 2. Female liege gets surprised by a stray dog
narrative_event = {	
	id = DWT.2022
	desc = DWT2022desc
	picture = DTW_FM_StrayDog2
	
	hide_from = yes			# it's a ping back, actually
	
	is_triggered_only = yes
	
	option = {
		name = DWT2022option
		ai_chance = {
			factor = 0
		}
		ROOT = { 
			if = {
				limit = {
					trait = virgin
				}
				remove_trait = virgin 
			}
		}
		hidden_tooltip = { FROM = { narrative_event = { id = DWT.2023 } } }
	}
}

# 3. Female liege gets surprised by a stray dog
narrative_event = {	
	id = DWT.2023
	desc = DWT2023desc
	picture = DTW_FM_StrayDog3
	
	is_triggered_only = yes	
	
	option = {
		name = DWT2023option
		hidden_tooltip = { FROM = { narrative_event = { id = DWT.2024 } } }
	}
}

# 4. Female liege gets surprised by a stray dog
narrative_event = {	
	id = DWT.2024
	desc = DWT2024desc
	picture = DTW_FM_StrayDog4
	
	hide_from = yes			# it's a ping back, actually
	
	is_triggered_only = yes

	option = {
		name = DWT2024option
		ai_chance = {
			factor = 0
		}

		random = {			# there is 25% chance you'll get lustful
			chance = 25
			add_trait = lustful
		}
	}
}
#
### Female Liege gets surprised by an Army Commander
#

narrative_event = {
	id = DWT.2030
	
	is_triggered_only = yes
	hide_window = yes
	
	trigger = {
		NOT = { trait = futa }
		FROM = {
			ai = no
			prisoner = no
			in_command = no
			is_adult = yes
		}
	}
	
	immediate = {
		if = {
			limit = {
				OR = {
					FROM = {
						ai = yes #If the ai somehow triggered this, we simply kill the event
					}
				}
			}
			break = yes
		}

		if = {
			limit = {
				FROM = {
					is_female = yes
				}
			}
			FROM = {
				narrative_event = { id = DWT.951} #liege is a female
			}
			break = yes
		}
	}
}

## End - Female Liege gets surprised by an Army Commander

## Investigation results from 2000-2009

# Culprit discovered
narrative_event = {
	id = DWT.2090
	desc = DWT2090desc
	picture = DWTArrest
	
	is_triggered_only = yes
	immediate = {
	clear_event_target = event_target:dwt_rape_investigator
	}
	
	option = { # throw in jail
		name = DWT2090optiona
		event_target:dwt_secret_rapist = { 
		imprison = ROOT
		add_trait = rapist
		}
		ROOT = {
					opinion = {								
				modifier = opinion_raped_me
				who = event_target:dwt_secret_rapist
			}
		clear_event_target = event_target:dwt_secret_rapist

		}
	}
	option = { #banish
		name = DWT2090optionb
		event_target:dwt_secret_rapist = { 
		add_trait = rapist
		banish = yes
		}
		ROOT = {
					opinion = {								
				modifier = opinion_raped_me
				who = event_target:dwt_secret_rapist
			}
		clear_event_target = event_target:dwt_secret_rapist

		}
		
	
	}
	option = { #summary execution
		name = DWT2090optionc
		event_target:dwt_secret_rapist = { 
		add_trait = rapist
		death = {death_reason = death_execution killer = ROOT }		
		}
		ROOT = {
				if = {
					limit = { trait = just }
					random = {
						chance = 40
						remove_trait = just
						}
					}
				else = {
					random = {
						chance = 40
						add_trait = arbitrary
						}
					}
			}



	}
}

# Wrong Culprit accused
narrative_event = {
	id = DWT.2091
	desc = DWT2091desc
	picture = DWTArrest
	hide_from = yes
	is_triggered_only = yes

	immediate = {
	clear_event_target = event_target:dwt_rape_investigator
	}
	
	option = { # throw in jail
		name = DWT2091optiona

		event_target:dwt_patsy = {
		
		imprison = ROOT
		add_trait = rapist #too bad, but everyone thinks you're one now
		set_character_flag = dwt_false_rape_accusation
		
		}
		ROOT = {
					opinion = {								
				modifier = opinion_raped_me
				who = event_target:dwt_patsy
			}

		}
		clear_event_target = event_target:dwt_patsy

	}
	option = { #banish
		name = DWT2091optionb
		event_target:dwt_patsy = {
		add_trait = rapist #too bad, but everyone thinks you're one now
		set_character_flag = dwt_false_rape_accusation
		banish = yes
		}
		ROOT = {
					opinion = {								
				modifier = opinion_raped_me
				who = event_target:dwt_patsy
			}

		}
		
		clear_event_target = event_target:dwt_patsy
	
	}
	option = { #summary execution
		name = DWT2091optionc
		event_target:dwt_patsy = {
		add_trait = rapist #too bad, but everyone thinks you're one now
		set_character_flag = dwt_false_rape_accusation				
		death = {death_reason = death_execution killer = ROOT }		
		}
		ROOT = {
				if = {
					limit = { trait = just }
					random = {
						chance = 40
						remove_trait = just
						}
					}
				else = {
					random = {
						chance = 40
						add_trait = arbitrary
						}
					}
			}
		


	}
}

#Found nothing despite help
narrative_event = {
	id = DWT.2092
	desc = DWT2092desc
	picture = DWTInvestigation
	
	is_triggered_only = yes
	
	option = { # keep trying
		name = DWT2092optiona
		
		hidden_tooltip = {
		narrative_event = { id = DWT2008  days = 30 }
		random = {
			chance = 10
			add_trait = diligent
			}
		random = {
			chance = 10
			add_trait = patient
			}
		random = {
			chance = 5
			add_trait = stressed
			}
		
		
		}
		
	}
	
	option = { # ask someone else for help instead
		name = DWT2092optionb
		if = {
			limit = {
				is_friend = event_target:dwt_rape_investigator

			}
		remove_friend = event_target:dwt_rape_investigator

		}
		hidden_tooltip = {
		random = {
			chance = 25
			add_trait = paranoid		
			}
		random = {
			chance = 5
			add_trait = stressed
			}

		narrative_event = { id = DWT2005  days = 30 }


		clear_event_target = event_target:dwt_rape_investigator

		}
		
		
		
	}
	
	option = { # give up
		name = DWT2092optionc
			random = {
				chance = 30
				add_trait = depressed
				}
		clear_event_target = event_target:dwt_rape_investigator
			

		
		
	}
	
	
	
}

# Culprit discovered - it was your helper!
narrative_event = {
	id = DWT.2093
	desc = DWT2093desc
	picture = DWTArrest
	
	is_triggered_only = yes
	immediate = {
	clear_event_target = event_target:dwt_rape_investigator
		random = {
				limit = {
				trait = trusting
				}
				chance = 75
				remove_trait = trusting
				}
		random = {
				chance = 50
				add_trait = paranoid
				}
	
	}
	
	option = { # throw in jail
		name = DWT2093optiona
		event_target:dwt_secret_rapist = { 
		add_trait = rapist #too bad, but everyone thinks you're one now
		imprison = ROOT
		}
		ROOT = {
					opinion = {								
				modifier = opinion_raped_me
				who = event_target:dwt_secret_rapist
			}
		clear_event_target = event_target:dwt_secret_rapist

		}
	}
	option = { #banish
		name = DWT2093optionb
		event_target:dwt_secret_rapist = { 
		add_trait = rapist #too bad, but everyone thinks you're one now
		banish = yes
		}
		ROOT = {
					opinion = {								
				modifier = opinion_raped_me
				who = event_target:dwt_secret_rapist
			}
		clear_event_target = event_target:dwt_secret_rapist

		}
		
	
	}
	option = { #summary execution
		name = DWT2093optionc
		event_target:dwt_secret_rapist = { 
		add_trait = rapist #too bad, but everyone thinks you're one now
		death = {death_reason = death_execution killer = ROOT }
		
		}
		ROOT = {
				if = {
					limit = { trait = just }
					random = {
						chance = 20
						remove_trait = just
						}
					}
				else = {
					random = {
						chance = 20
						add_trait = arbitrary
						}
					}
			}



	}
}

#Found nothing by yourself
narrative_event = {
	id = DWT.2094
	desc = DWT2094desc
	picture = DWTInvestigation
	
	is_triggered_only = yes
	
	option = { # keep trying
		name = DWT2094optiona
		
		hidden_tooltip = {
		narrative_event = { id = DWT2009  days = 30 }
		random = {
			chance = 10
			add_trait = diligent
			}
		random = {
			chance = 10
			add_trait = patient
			}
		random = {
			chance = 5
			add_trait = stressed
			}
		
		
		}
		
	}
	
	option = { # ask someone for help again
		name = DWT2094optionb
		hidden_tooltip = {
		random = {
			chance = 5
			add_trait = stressed
			}

		narrative_event = { id = DWT2005  days = 30 }

		}
		
		
		
		
		
	}
	
	option = { # give up
		name = DWT2094optionc
			random = {
				chance = 30
				add_trait = depressed
				}
		
		
		
	}
	
	
	
}

#ping event to assign rapist traits

#ping event to select rapist for event chain
character_event = {
	id = DWT.2095
	is_triggered_only = yes
	hide_window = yes
	
	immediate = {
		event_target:dwt_secret_rapist = {
					#No longer adding the trait here, we'll only add it when they get caught and accused, right or wrong
					#add_trait = rapist 
					if = {
						limit = {
								trait = virgin
								}
						remove_trait = virgin 
						}
					
					}

	FROM = { narrative_event = { id = DWT.2004 }} #should resume the event chain here
	}
	
	
}

#ping event to check for pregnancy
character_event = {
	id = DWT.2096
	is_triggered_only = yes
	hide_window = yes
	
	immediate = {
		event_target:dwt_secret_rapist = { 
					character_event = {id = DW.9005 }
					}

	}
	
	#no pingback here since this is just a check
}

#if we need to frame or wrongfully accuse someone, they get selected here
character_event = {
	id = DWT.2097
	is_triggered_only = yes
	hide_window = yes

	immediate = {
				random_courtier = {
		limit = {
		is_adult = yes
		prisoner = no
		
				NOR = {
					is_female = yes
					trait = infirm
					trait = incapable
					trait = celibate
					trait = eunuch		
					}
				}
			save_event_target_as = dwt_patsy
		
		}
		ROOT = {narrative_event = { id = 2091 } }
	}



	
}


## Start: New extended event chain for male ruler rapes female prisoner:

# .3000 Male ruler decides to rape female prisoner and chooses what to do with her:
narrative_event = {
	id = DWT.3000
	desc = DWT.3000.desc
	
	picture = DWTHarleyClothedPrisonerGeneric2
	is_triggered_only = yes

	trigger = {
		event_target:is_rape_victim = { character = yes } # 

	}
	
	# Vaginal rape decission:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3000.vaginal
		event_target:is_rape_victim = {
			prestige = -15
			piety = -5
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_rape_victim = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				liege = {									# Piss off their liege (a little):
					opinion = {
						modifier = opinion_raped_subject
						who = event_target:is_rapist
					}
					prestige = -1
					piety = -2
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_rape_victim } }
					opinion = {
						modifier = opinion_raped_family
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -3
				}
				spouse = { 
					opinion = {
						modifier = opinion_raped_spouse
						who = event_target:is_rapist
					}
				}
				prestige = -15
				piety = -5
				clr_character_flag  = victim_lost_brawl # As we start fresh, victim should *not* (yet) have this flag anyway.
			}			
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			prestige = 5
			piety = -15
		}
		narrative_event = { id = DWT.3010 } 
	}
	# Anal rape decission:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3000.anal
		event_target:is_rape_victim = {
			prestige = -10
			piety = -10
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_rape_victim = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				liege = {									# Piss off their liege (a little):
					opinion = {
						modifier = opinion_raped_subject
						who = event_target:is_rapist
					}
					prestige = -1
					piety = -2
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_rape_victim } } 
					opinion = {
						modifier = opinion_raped_family
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -10
				}
				spouse = { 
					opinion = {
						modifier = opinion_raped_spouse
						who = event_target:is_rapist
					}
				}
				prestige = -5
				piety = -10
				
				clr_character_flag  = victim_lost_brawl
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			prestige = 5
			piety = -15
		}
		narrative_event = { id = DWT.3020 }
	}

	# Oral rape decission:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3000.oral
		event_target:is_rape_victim = {
			prestige = -5
			piety = -1
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_rape_victim = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				liege = {									# Piss off their liege (a little):
					opinion = {
						modifier = opinion_raped_subject
						who = event_target:is_rapist
					}
					prestige = -1
					piety = -2
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_rape_victim } }
					opinion = {
						modifier = opinion_raped_family
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -1
				}
				spouse = { 
					opinion = {
						modifier = opinion_raped_spouse
						who = event_target:is_rapist
					}
				}
				prestige = -5
				piety = -1
				clr_character_flag  = victim_lost_brawl
			}			
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			prestige = 5
			piety = -15
		}
		narrative_event = { id = DWT.3030 }
	}
	# Nah, just kidding:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3000.kidding
		event_target:is_rape_victim = {
			opinion = {				# She will hate that she was at your mercy.
				modifier = opinion_almost_raped_me
				who = event_target:is_rapist
			}
			piety = 10 # Quite a religious experience. See? Prayers work! (just kidding)
			clr_character_flag = rape_target
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			piety = 5 # Live and let live. You made a choice that pleases god.
			clr_character_flag = raping_prisoner
		}
	}
}

# .3001 Male ruler decides to rape female prisoner, but the victim is brave, strong, shrewd or lunatic enough to fight back - initial scenario page (looks similar to normal rape):
narrative_event = {
	id = DWT.3001
	desc = DWT.3001.desc
	picture = DWTHarleyClothedPrisonerGeneric2
	is_triggered_only = yes

	# Vaginal rape decission:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 

		}
		name = DWT.3000.vaginal
		event_target:is_rape_victim = {
			prestige = -15
			piety = -5
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_rape_victim = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_rape_victim } }
					opinion = {
						modifier = opinion_almost_raped_family
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -3
				}
				spouse = { 
					opinion = {
						modifier = opinion_almost_raped_spouse
						who = event_target:is_rapist
					}
				}
				prestige = -15
				piety = -5
			}
			clr_character_flag = victim_lost_brawl 	# As we start fresh, victim should *not* (yet) have this flag anyway.			
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			prestige = 5
			piety = -15
		}
		narrative_event = { id = DWT.3002 }
	}
	# Anal rape decission:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3000.anal
		event_target:is_rape_victim = {
			prestige = -10
			piety = -10
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_rape_victim = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_rape_victim } } 
					opinion = {
						modifier = opinion_almost_raped_family
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -10
				}
				spouse = { 
					opinion = {
						modifier = opinion_almost_raped_spouse
						who = event_target:is_rapist
					}
				}
				prestige = -5
				piety = -10
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			prestige = 5
			piety = -15
		}
		narrative_event = { id = DWT.3002 }
	}

	# Oral rape decission:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3000.oral
		event_target:is_rape_victim = {
			prestige = -5
			piety = -1
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_rape_victim = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_rape_victim } }
					opinion = {
						modifier = opinion_almost_raped_family
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -1
				}
				spouse = { 
					opinion = {
						modifier = opinion_almost_raped_spouse
						who = event_target:is_rapist
					}
				}
				prestige = -5
				piety = -1
			}			
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			prestige = 5
			piety = -15
		}
		narrative_event = { id = DWT.3002 }
	}
	# Nah, just kidding:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3000.kidding
		event_target:is_rape_victim = {
			opinion = {				# She will hate that she was at your mercy.
				modifier = opinion_almost_raped_me
				who = event_target:is_rapist
			}
			piety = 10 # Quite a religious experience. See? Prayers work! (just kidding)
			clr_character_flag = rape_target
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			piety = 5 # Live and let live. You made a choice that pleases god.
			clr_character_flag = raping_prisoner
		}
	}
}

# The victim is brave, strong, shrewd or lunatic enough to fight back - fight #1:
narrative_event = { 
	id = DWT.3002
	desc = DWT.3002.desc
	picture = RedSonjaWithKnife

	is_triggered_only = yes

	# Resistance to rape: Victim flees
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 

		}

		name = DWTRapeFemaleFleesFightHer
		event_target:is_rape_victim = {
			opinion = {								# Although she wasn't raped, she will hate you more in the next few days with the rape attempt fresh on her mind
				modifier = opinion_rape_fight
				who = event_target:is_rapist
			}
			piety = 10 								# Quite a religious experience. See? Prayers work! (just kidding)
			random = {								# There is 15% chance she'll be wounded
				chance = 15
				add_trait = wounded
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# Funny, isn't it?
				modifier = dw_opinion_mildly_entertained 
				who = event_target:is_rape_victim
			}
			piety = -5 								# There is a price for everything.
			random = {								# There is 15% chance you'll be wounded
				chance = 15
				add_trait = wounded
			}
		}
		# Fight ensues:
		#FROMliege = { narrative_event = { id = DWT.3003 } }
		narrative_event = { id = DWT.3003 }
	}
	# Let her go:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWTRapeFemaleFleesEscapeTolerated
		event_target:is_rape_victim = {
			opinion = {				# She will hate that she was at your mercy.
				modifier = opinion_almost_raped_me
				who = event_target:is_rapist
			}
			piety = 10 								# Quite a religious experience. See? Prayers work! (just kidding)
			clr_character_flag = rape_target
			random = {								# There is 25% chance she'll be wounded
				chance = 25
				add_trait = wounded
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# You're amused.
				modifier = dw_opinion_mildly_entertained 
				who = event_target:is_rape_victim
			}
			piety = 5 # Live and let live. You made a choice that pleases god.
			clr_character_flag = raping_prisoner
			random = {								# There is 25% chance you'll be wounded
				chance = 25
				add_trait = wounded
			}
		}
		narrative_event = { id = DWT.3040 }	# Done - end of chain, check if she dies
	}
}

# The victim is brave, strong, shrewd or lunatic enough to fight back - fight - you win or loose #2:
narrative_event = { 
	id = DWT.3003
	hide_window = yes

	is_triggered_only = yes

	trigger = {
		event_target:is_rape_victim = { character = yes }

	}

	# Determine how the fight goes:
	immediate = {
		random_list = {		
			25 = { #80%
				# Rapist wins and proceeds with violent rape:
				# For this we mark the victim as having lost the brawl:
				event_target:is_rape_victim = { set_character_flag = victim_lost_brawl }
				narrative_event = { id = DWT.3004 }
			} 
			25 = { #9%
				# Rapist wins, but victim dies:
				narrative_event = { id = DWT.3005 }
			} 
			25 = { #10%
				# Victim wins and flees:
				narrative_event = { id = DWT.3006 }
			} 
			25 = { #1%
				# Victim wins and rapist dies:
				narrative_event = { id = DWT.3007 }
			} 
		}
	}	
}

# Victim lost fight and we continue with what we had in mind:
narrative_event = { 
	id = DWT.3004
	desc = DWT.3004.desc
	picture = DWTHarleyBloodBatKill

	is_triggered_only = yes

	# When we get here we lost the scope and need to reacquire it again. That's why we set flags:
	immediate = {
		if = { # Grab Victim if available:
			limit = {
				location = {
					any_province_character = {
						has_character_flag = victim_lost_brawl
						ai = yes
					}
				}
			}
			# If there is, we then grab the Victim for the event
			location = {
				random_province_character = {
					limit = {
						has_character_flag = victim_lost_brawl
						ai = yes
					}
					save_event_target_as = is_rape_victim
				}
			}
		}
		if = { # Grab Rapist if available:
			limit = {
				location = {
					any_province_character = {
						has_character_flag = raping_prisoner
						ai = no
					}
				}
			}
			# If there is, we then grab the Rapist for the event
			location = {
				random_province_character = {
					limit = {
						has_character_flag = raping_prisoner
						ai = no
					}
					save_event_target_as = is_rapist
				}
			}
		}
	}
		
	option = { 
		trigger = {
			has_character_flag = victim_lost_brawl
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWToptionNowYouReMine
		event_target:is_rape_victim = {
			remove_trait = honest
			add_trait = deceitful
			opinion = {								# She will hate you for a looooong time.
				modifier = opinion_raped_me
				who = event_target:is_rapist
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# She refused your 'gift' (you only had her 'best' in mind) and that upsets you. You know: Because ... stupid reasons!
				modifier = opinion_ungrateful 
				who = event_target:is_rape_victim
			}
		}
		narrative_event = { id = DWT.3008 } 			# Back to step 1 as we proceed as initially planned, but this time more violent (poor thing!)
	}
}

# Victim lost fight, but died in the process of it:
narrative_event = { 
	id = DWT.3005
	desc = DWT.3005.desc
	picture = DWTHarleyBloodBatKill2

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWToptionWhatAWaste
		event_target:is_rape_victim = { 
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
			death = { death_reason = death_murder_butchered  } 
			any_dynasty_member = {
				limit = { NOT = { character = event_target:is_rape_victim } }
				opinion = {
					modifier = opinion_killed_close_kin
					who = event_target:is_rapist
				}
				prestige = -5
				piety = -1
			}
			father = { 
				opinion = {
					modifier = opinion_executed_child
					who = event_target:is_rapist
				}
			}
			mother = { 
				opinion = {
					modifier = opinion_executed_child
					who = event_target:is_rapist
				}
			}
			spouse = { 
				opinion = {
					modifier = opinion_spouse_slayer
					who = event_target:is_rapist
				}
			}
			any_child = {
				opinion = {
					modifier = opinion_killed_close_kin
					who = event_target:is_rapist
				}			
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# She refused your 'gift' (you only had her 'best' in mind) and that upsets you. You know: Because ... stupid reasons!
				modifier = opinion_ungrateful 
				who = event_target:is_rape_victim
			}
			clr_character_flag = raping_prisoner
		}
		# Done!
	}
}
# Victim wins and flees:
narrative_event = { 
	id = DWT.3006
	desc = DWT.3006.desc
	picture = RedSonjaKillsGuards

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWToptionVictimFlees
		event_target:is_rape_victim = {
			hidden_tooltip = {
				remove_character_modifier = house_arrest
				remove_character_modifier = the_dungeon
				remove_character_modifier = the_oubliette
				clr_character_flag = asked_for_better_prison
			}
			prisoner = no
			banish = yes
			opinion = {								# She will hate you for a looooong time.
				modifier = opinion_raped_me
				who = event_target:is_rapist
			}
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# She refused your 'gift' (you only had her 'best' in mind) and that upsets you. You know: Because ... stupid reasons!
				modifier = opinion_ungrateful 
				who = event_target:is_rape_victim
			}
			clr_character_flag = raping_prisoner
		}
		# Done!
	}
}

# Victim wins and rapist dies:
narrative_event = { 
	id = DWT.3007
	desc = DWT.3007.desc
	picture = RedSonjaKillsYou

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWToptionWhatAShame
		event_target:is_rape_victim = { 
			hidden_tooltip = {
				remove_character_modifier = house_arrest
				remove_character_modifier = the_dungeon
				remove_character_modifier = the_oubliette
				clr_character_flag = asked_for_better_prison
			}
			prisoner = no
			banish = yes
			opinion = {								# She will hate you for a looooong time.
				modifier = opinion_raped_me
				who = event_target:is_rapist
			}
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# She refused your 'gift' (you only had her 'best' in mind) and that upsets you. You know: Because ... stupid reasons!
				modifier = opinion_ungrateful 
				who = event_target:is_rape_victim
			}										# Your whole dynasty goes apeshit:
			any_dynasty_member = {
				limit = { NOT = { character = event_target:is_rape_victim } }
				opinion = {
					modifier = opinion_killed_close_kin
					who = event_target:is_rapist
				}
				prestige = -5
				piety = -1
			}
			father = { 
				opinion = {
					modifier = opinion_executed_child
					who = event_target:is_rape_victim
				}
			}
			mother = { 
				opinion = {
					modifier = opinion_executed_child
					who = event_target:is_rape_victim
				}
			}
			spouse = { 
				opinion = {
					modifier = opinion_spouse_slayer
					who = event_target:is_rape_victim
				}
			}
			any_child = {
				opinion = {
					modifier = opinion_killed_close_kin
					who = event_target:is_rape_victim
				}			
			}
			clr_character_flag = raping_prisoner
			death = { death_reason = death_murder_butchered } 
		}
		# Done!
	}
}

# .3008 Violent Male ruler decides to rape female prisoner and chooses what to do with her. Same as 3000, but more violently pictures and text, because now we're pissed and on a power trip.
narrative_event = {
	id = DWT.3008
	desc = DWT.3008.desc
	
	picture = DWTHarleyFemChokedBloody
	is_triggered_only = yes

	immediate = {
		if = { # Grab victim if available:
			limit = {
	
				location = {
					any_province_character = {
						has_character_flag = victim_lost_brawl
						ai = yes
					}
				}
			}
			#If there is, we then grab victim for the event
			location = {
				random_province_character = {
					limit = {
						has_character_flag = victim_lost_brawl
						ai = yes
					}
					save_event_target_as = is_rape_victim
				}
			}
		}
	}
	
	trigger = {
		event_target:is_rape_victim = { character = yes } # 
			
	}

	# Vaginal rape decission:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3008.vaginal
		event_target:is_rape_victim = {
			prestige = -15
			piety = -5
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_rape_victim = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				liege = {									# Piss off their liege (a little):
					opinion = {
						modifier = opinion_raped_subject
						who = event_target:is_rapist
					}
					prestige = -1
					piety = -2
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_rape_victim } }
					opinion = {
						modifier = opinion_raped_family
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -3
				}
				spouse = { 
					opinion = {
						modifier = opinion_raped_spouse
						who = event_target:is_rapist
					}
				}
				prestige = -15
				piety = -5
				clr_character_flag  = victim_lost_brawl
			}			
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			prestige = 5
			piety = -15
		}
		narrative_event = { id = DWT.3010 } 
	}
	# Anal rape decission:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3008.anal
		event_target:is_rape_victim = {
			prestige = -10
			piety = -10
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_rape_victim = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				liege = {									# Piss off their liege (a little):
					opinion = {
						modifier = opinion_raped_subject
						who = event_target:is_rapist
					}
					prestige = -1
					piety = -2
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_rape_victim } } 
					opinion = {
						modifier = opinion_raped_family
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -10
				}
				spouse = { 
					opinion = {
						modifier = opinion_raped_spouse
						who = event_target:is_rapist
					}
				}
				prestige = -5
				piety = -10
				
				clr_character_flag  = victim_lost_brawl
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			prestige = 5
			piety = -15
		}
		narrative_event = { id = DWT.3020 }
	}

	# Oral rape decission:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3008.oral
		event_target:is_rape_victim = {
			prestige = -5
			piety = -1
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_rape_victim = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				liege = {									# Piss off their liege (a little):
					opinion = {
						modifier = opinion_raped_subject
						who = event_target:is_rapist
					}
					prestige = -1
					piety = -2
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_rape_victim } }
					opinion = {
						modifier = opinion_raped_family
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -1
				}
				spouse = { 
					opinion = {
						modifier = opinion_raped_spouse
						who = event_target:is_rapist
					}
				}
				prestige = -5
				piety = -1
				clr_character_flag  = victim_lost_brawl
			}			
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			prestige = 5
			piety = -15
		}
		narrative_event = { id = DWT.3030 }
	}
	# Nah, just kidding:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3008.kidding
		event_target:is_rape_victim = {
			opinion = {				# She will hate that she was at your mercy.
				modifier = opinion_almost_raped_me
				who = event_target:is_rapist
			}
			piety = 10 # Quite a religious experience. See? Prayers work! (just kidding)
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			piety = 5 # Live and let live. You made a choice that pleases god.
		}
	}
}

#### The acts:
# Vaginal rape of female through male liege - act #1
narrative_event = { 
	id = DWT.3010
	desc = DWT.3010.desc
	picture = GFX_evt_DWT.rapevag1

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWToptionfurther
		event_target:is_rape_victim = {
			if = {
				limit = { 			# if victim is a recognised virgin, you ruin her virginhood, and she will hate you even more
					trait = virgin 
				}
				remove_trait = virgin
				prestige = -5
				piety = -10
				opinion = {
					modifier = opinion_took_virginity_by_force
					who = event_target:is_rapist
				}
				any_dynasty_member = {
					limit = { NOT = { dynasty = event_target:is_rape_victim } }
					opinion = {
						modifier = opinion_took_family_members_virginity_by_force
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -10
				}
				spouse = { 
					opinion = {
						modifier = opinion_took_family_members_virginity_by_force
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -10
				}
				event_target:is_rapist = {
					prestige = 15
					piety = -10
				}
			}
			add_trait = raped		# mark the victim as raped
		}
		event_target:is_rapist = { 	# calling the character event, you're the scope
			add_trait = rapist
			random = {
				chance = 25			
				add_trait = proud
			}
			if = {
				limit = { 			# if you are a recognised virgin we remove this trait:
					trait = virgin 
				}
				remove_trait = virgin
			}
		}
		narrative_event = { id = DWT.3011 }
	}
}
# Vaginal rape of female through male liege - act #2
narrative_event = { 
	id = DWT.3011
	desc = DWT.3011.desc
	picture = GFX_evt_DWT.rapevag2

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWToptionfurther
		event_target:is_rape_victim = {
			random = 
			{
			chance = 25
			remove_trait = proud
			}
			random = 
			{
			chance = 25		
			add_trait = depressed
			}
			opinion = {								# She will hate you
				modifier = opinion_raped_me
				who = event_target:is_rapist
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope

		}
		narrative_event = { id = DWT.3012 }
	}
}
# Vaginal rape of female through male liege - act #3
narrative_event = { 
	id =  DWT.3012
	desc = DWT.3012.desc
	picture = GFX_evt_DWT.rapevag2

	is_triggered_only = yes

	# Creampie:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWTRapeDoCreampie
		event_target:is_rape_victim = {
			opinion = {								# She will hate you
				modifier = raper_ruler
				who = event_target:is_rapist
			}
			hidden_tooltip = {
				character_event = { id = DWT.9000 } # check for pregnancy

			}
		}
		narrative_event = { id = DWT.3013 }
	}
	# Pull out:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWTRapeNoCreampie
		event_target:is_rape_victim = {
			opinion = {								# She will hate you more in the next few days with the rape fresh on her mind
				modifier = raper_ruler
				who = event_target:is_rapist
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			}
			opinion = {								# Oh, you had your fun with her!
				modifier = dw_opinion_good_fuck
				who = event_target:is_rape_victim
			}
			add_character_modifier = { name = dw_good_sex duration = 30 }
		
		narrative_event = { id = DWT.3014 }
	}
}
# Vaginal rape of female through male liege - creampie:
narrative_event = { 
	id =  DWT.3013
	desc = DWT.3013.desc
	picture = GFX_evt_DWT.rapevag3

	is_triggered_only = yes

	# And we're done. Aren't we?
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWTDoneWithVaginalRape
		event_target:is_rape_victim = {
			opinion = {								# She will be disgusted that you came in her
				modifier = dw_opinion_asshole
				who = event_target:is_rapist
			}
			add_character_modifier = { name = dwt_rape_trauma duration = 30 }
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
			character_event = { id = DWT.9000 } # Check for pregnancy from rape
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# Oh, you had your fun with her!
				modifier = dw_opinion_good_fuck
				who = event_target:is_rape_victim
			}
			add_character_modifier = { name = dw_good_sex duration = 30 }
			clr_character_flag = raping_prisoner
		}
		narrative_event = { id = DWT.3040 }	# Done - end of chain, check if she dies
	}
}

# Vaginal rape of female through male liege - denied creampie:
narrative_event = { 
	id =  DWT.3014
	desc = DWT.3014.desc
	picture = DWTHarleyNakedPrisonerGeneric2

	is_triggered_only = yes

	# And we're done. Aren't we?
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWTDoneNoCreampie
		event_target:is_rape_victim = {
			opinion = {								# Either way she will be disgusted
				modifier = dw_opinion_asshole
				who = event_target:is_rapist
			}
			add_character_modifier = { name = dwt_rape_trauma duration = 30 }
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# Oh, you had your fun with her!
				modifier = dw_opinion_good_fuck
				who = event_target:is_rape_victim
			}
			add_character_modifier = { name = dw_good_sex duration = 30 }
			clr_character_flag = raping_prisoner
		}
		narrative_event = { id = DWT.3040 }	# Done - end of chain, check if she dies
	}
}

# Anal rape of female through male liege - act #1
narrative_event = { 
	id = DWT.3020
	desc = DWT.3020.desc
	picture = GFX_evt_DWT.rapeanal1

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWToptionfurther
		event_target:is_rape_victim = {
			opinion = {
				modifier = dw_opinion_sexual_disgust
				who = event_target:is_rapist
			}
			add_trait = raped		# mark the victim as raped
		}
		event_target:is_rapist = { 	# calling the character event, you're the scope
			add_trait = rapist
			random = {
				chance = 25			
				add_trait = proud
			}
			if = {
				limit = { 			# if you are a recognised virgin we remove this trait:
					trait = virgin 
				}
				remove_trait = virgin
			}
		}
		narrative_event = { id = DWT.3021 }
	}
}

# Anal rape of female through male liege - act #2
narrative_event = { 
	id = DWT.3021
	desc = DWT.3021.desc
	picture = GFX_evt_DWT.rapeanal2

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWToptionfurther
		event_target:is_rape_victim = {
			random = 
			{
			chance = 25
			remove_trait = proud
			}
			random = 
			{
			chance = 25		
			add_trait = depressed
			}
			opinion = {								# She will hate you
				modifier = opinion_raped_me
				who = event_target:is_rapist
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope

		}
		narrative_event = { id = DWT.3022 }
	}
}

# Anal rape of female through male liege - act #3
narrative_event = { 
	id = DWT.3022
	desc = DWT.3022.desc
	picture = GFX_evt_DWT.rapeanal3

	is_triggered_only = yes

	# Creampie:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3022.option
		event_target:is_rape_victim = {
			opinion = {								# She will hate you 
				modifier = raper_ruler
				who = event_target:is_rapist
			}
		}
		narrative_event = { id = DWT.3023 }
	}
}

# Anal rape of female through male liege - departure
narrative_event = { 
	id =  DWT.3023
	desc = DWT.3023.desc
	picture = DWTHarleyNakedPrisonerGeneric3

	is_triggered_only = yes

	# And we're done. Aren't we?
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWTDoneWithAnalRape
		event_target:is_rape_victim = {
			opinion = {								# Either way she will be disgusted
				modifier = dw_opinion_asshole
				who = event_target:is_rapist
			}
			add_character_modifier = { name = dwt_rape_trauma duration = 30 }
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# Oh, you had your fun with her!
				modifier = dw_opinion_good_fuck
				who = event_target:is_rape_victim
			}
			clr_character_flag = raping_prisoner
		}
		narrative_event = { id = DWT.3040 }	# Done - end of chain, check if she dies
	}
}

# Oral rape of female through male liege - act #1
narrative_event = { 
	id = DWT.3030
	desc = DWT.3030.desc
	picture = GFX_evt_DWT.rapeoral1

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWToptionfurther
		event_target:is_rape_victim = {
			opinion = {
				modifier = dw_opinion_sexual_disgust
				who = event_target:is_rapist
			}
			add_trait = raped		# mark the victim as raped
		}
		event_target:is_rapist = { 	# calling the character event, you're the scope
			add_trait = rapist
			random = {
				chance = 25			
				add_trait = proud
			}
		}
		narrative_event = { id = DWT.3031 }
	}
}

# Oral rape of female through male liege - act #2
narrative_event = { 
	id = DWT.3031
	desc = DWT.3031.desc
	picture = GFX_evt_DWT.rapeoral2

	is_triggered_only = yes
	
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWToptionfurther
		event_target:is_rape_victim = {
			remove_trait = proud
			add_trait = depressed
			opinion = {								# She will hate you
				modifier = opinion_raped_me
				who = event_target:is_rapist
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope

		}
		narrative_event = { id = DWT.3032 }
	}
}

# Oral rape of female through male liege - act #3
narrative_event = { 
	id = DWT.3032
	desc = DWT.3032.desc
	picture = GFX_evt_DWT.rapeoral3

	is_triggered_only = yes

	# Let her swallow:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3032.option
		event_target:is_rape_victim = {
			opinion = {								# She will hate you 
				modifier = raper_ruler
				who = event_target:is_rapist
			}
		}

		narrative_event = { id = DWT.3033 }
	}
}

# Oral rape of female through male liege - departure
narrative_event = { 
	id =  DWT.3033
	desc = DWT.3033.desc
	picture = DWTHarleyNakedPrisonerGeneric

	is_triggered_only = yes

	# And we're done. Aren't we?
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWTDoneWithOralRape
		event_target:is_rape_victim = {
			opinion = {								# Either way she will be disgusted
				modifier = dw_opinion_asshole
				who = event_target:is_rapist
			}
			add_character_modifier = { name = dwt_rape_trauma duration = 30 }
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# Oh, you had your fun with her!
				modifier = dw_opinion_good_head 
				who = event_target:is_rape_victim
			}
			clr_character_flag = raping_prisoner
		}
		narrative_event = { id = DWT.3040 }	# Done - end of chain, check if she dies
	}
}

# Victim lost too much health during the rape and dies:
narrative_event = { 
	id = DWT.3040
	desc = DWT.3040.desc
	picture = DWTHarleyBloodFace

	is_triggered_only = yes

	trigger = {
		event_target:is_rape_victim = { character = yes }
		event_target:is_rape_victim = { NOT = { health = 0.1 } }
	}
	
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes }
			#event_target:is_rape_victim = { NOT = { health = 0.1 } }
		}
		name = DWToptionRapeVictimDies
		event_target:is_rape_victim = { 
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
			death = { death_reason = dwt_death_rape_prisoner } 
			any_dynasty_member = {
				limit = { NOT = { character = event_target:is_rape_victim } }
				opinion = {
					modifier = opinion_killed_close_kin
					who = event_target:is_rapist
				}
				prestige = -5
				piety = -1
			}
			father = { 
				opinion = {
					modifier = opinion_executed_child
					who = event_target:is_rapist
				}
			}
			mother = { 
				opinion = {
					modifier = opinion_executed_child
					who = event_target:is_rapist
				}
			}
			spouse = { 
				opinion = {
					modifier = opinion_spouse_slayer
					who = event_target:is_rapist
				}
			}
			any_child = {
				opinion = {
					modifier = opinion_killed_close_kin
					who = event_target:is_rapist
				}			
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			clr_character_flag = raping_prisoner
		}
		# Done!
	}
}

## End: New extended event chain for male ruler rapes female prisoner.

## Start: New extended event chain for male ruler rapes female courtier:

# .3100 Male ruler decides to rape female courtier and chooses what to do with her:
narrative_event = {
	id = DWT.3100
	desc = DWT.3100.desc
	
	picture = DWTHarleyBloodyDamselinDistress
	is_triggered_only = yes

	trigger = {
		event_target:is_rape_victim = { character = yes } # 
			
	}
	
	# Vaginal rape decission:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3100.vaginal
		event_target:is_rape_victim = {
			prestige = -15
			piety = -5
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_rape_victim = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				liege = {									# Piss off their liege (a little):
					opinion = {
						modifier = opinion_raped_subject
						who = event_target:is_rapist
					}
					prestige = -1
					piety = -2
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_rape_victim } }
					opinion = {
						modifier = opinion_raped_family
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -3
				}
				spouse = { 
					opinion = {
						modifier = opinion_raped_spouse
						who = event_target:is_rapist
					}
				}
				prestige = -15
				piety = -5
				clr_character_flag  = victim_lost_brawl # As we start fresh, victim should *not* (yet) have this flag anyway.
			}			
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			prestige = 5
			piety = -15
		}
		narrative_event = { id = DWT.3110 } 
	}
	# Anal rape decission:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3100.anal
		event_target:is_rape_victim = {
			prestige = -10
			piety = -10
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_rape_victim = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				liege = {									# Piss off their liege (a little):
					opinion = {
						modifier = opinion_raped_subject
						who = event_target:is_rapist
					}
					prestige = -1
					piety = -2
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_rape_victim } } 
					opinion = {
						modifier = opinion_raped_family
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -10
				}
				spouse = { 
					opinion = {
						modifier = opinion_raped_spouse
						who = event_target:is_rapist
					}
				}
				prestige = -5
				piety = -10
				
				clr_character_flag  = victim_lost_brawl
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			prestige = 5
			piety = -15
		}
		narrative_event = { id = DWT.3120 }
	}

	# Oral rape decission:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3100.oral
		event_target:is_rape_victim = {
			prestige = -5
			piety = -1
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_rape_victim = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				liege = {									# Piss off their liege (a little):
					opinion = {
						modifier = opinion_raped_subject
						who = event_target:is_rapist
					}
					prestige = -1
					piety = -2
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_rape_victim } }
					opinion = {
						modifier = opinion_raped_family
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -1
				}
				spouse = { 
					opinion = {
						modifier = opinion_raped_spouse
						who = event_target:is_rapist
					}
				}
				prestige = -5
				piety = -1
				clr_character_flag  = victim_lost_brawl
			}			
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			prestige = 5
			piety = -15
		}
		narrative_event = { id = DWT.3130 }
	}
	# Nah, just kidding:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3100.kidding
		event_target:is_rape_victim = {
			opinion = {				# She will hate that she was at your mercy.
				modifier = opinion_almost_raped_me
				who = event_target:is_rapist
			}
			piety = 10 # Quite a religious experience. See? Prayers work! (just kidding)
			clr_character_flag = rape_target
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			piety = 5 # Live and let live. You made a choice that pleases god.
			clr_character_flag = raping_courtier
		}
	}
}

# .3101 Male ruler decides to rape female courtier, but the victim is brave, strong, shrewd or lunatic enough to fight back - initial scenario page (looks similar to normal rape):
narrative_event = {
	id = DWT.3101
	desc = DWT.3101.desc
	picture = DWTHarleyFemScream
	is_triggered_only = yes

	# Vaginal rape decission:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3100.vaginal
		event_target:is_rape_victim = {
			prestige = -15
			piety = -5
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_rape_victim = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_rape_victim } }
					opinion = {
						modifier = opinion_almost_raped_family
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -3
				}
				spouse = { 
					opinion = {
						modifier = opinion_almost_raped_spouse
						who = event_target:is_rapist
					}
				}
				prestige = -15
				piety = -5
			}
			clr_character_flag = victim_lost_brawl 	# As we start fresh, victim should *not* (yet) have this flag anyway.			
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			prestige = 5
			piety = -15
		}
		narrative_event = { id = DWT.3102 }
	}
	# Anal rape decission:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3100.anal
		event_target:is_rape_victim = {
			prestige = -10
			piety = -10
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_rape_victim = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_rape_victim } } 
					opinion = {
						modifier = opinion_almost_raped_family
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -10
				}
				spouse = { 
					opinion = {
						modifier = opinion_almost_raped_spouse
						who = event_target:is_rapist
					}
				}
				prestige = -5
				piety = -10
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			prestige = 5
			piety = -15
		}
		narrative_event = { id = DWT.3102 }
	}

	# Oral rape decission:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3100.oral
		event_target:is_rape_victim = {
			prestige = -5
			piety = -1
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_rape_victim = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_rape_victim } }
					opinion = {
						modifier = opinion_almost_raped_family
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -1
				}
				spouse = { 
					opinion = {
						modifier = opinion_almost_raped_spouse
						who = event_target:is_rapist
					}
				}
				prestige = -5
				piety = -1
			}			
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			prestige = 5
			piety = -15
		}
		narrative_event = { id = DWT.3102 }
	}
	# Nah, just kidding:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3100.kidding
		event_target:is_rape_victim = {
			opinion = {				# She will hate that she was at your mercy.
				modifier = opinion_almost_raped_me
				who = event_target:is_rapist
			}
			piety = 10 # Quite a religious experience. See? Prayers work! (just kidding)
			clr_character_flag = rape_target
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			piety = 5 # Live and let live. You made a choice that pleases god.
			clr_character_flag = raping_courtier
		}
	}
}

# The victim is brave, strong, shrewd or lunatic enough to fight back - fight #1:
narrative_event = { 
	id = DWT.3102
	desc = DWT.3102.desc
	picture = DWTManWomanSwordFight

	is_triggered_only = yes

	# Resistance to rape: Victim flees
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}

		name = DWTRapeFemaleFleesFightHer
		event_target:is_rape_victim = {
			opinion = {								# Although she wasn't raped, she will hate you more in the next few days with the rape attempt fresh on her mind
				modifier = opinion_rape_fight
				who = event_target:is_rapist
			}
			piety = 10 								# Quite a religious experience. See? Prayers work! (just kidding)
			random = {								# There is 15% chance she'll be wounded
				chance = 15
				add_trait = wounded
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# Funny, isn't it?
				modifier = dw_opinion_mildly_entertained 
				who = event_target:is_rape_victim
			}
			piety = -5 								# There is a price for everything.
			random = {								# There is 15% chance you'll be wounded
				chance = 15
				add_trait = wounded
			}
		}
		# Fight ensues:
		#FROMFROM = { narrative_event = { id = DWT.3103 } }
		narrative_event = { id = DWT.3103 }
	}
	# Let her go:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWTRapeFemaleFleesEscapeTolerated
		event_target:is_rape_victim = {
			opinion = {				# She will hate that she was at your mercy.
				modifier = opinion_almost_raped_me
				who = event_target:is_rapist
			}
			piety = 10 								# Quite a religious experience. See? Prayers work! (just kidding)
			clr_character_flag = rape_target
			random = {								# There is 25% chance she'll be wounded
				chance = 25
				add_trait = wounded
			}

			# Check if rapist is asocial:
			if = {
				limit = {
					event_target:is_rapist = {
						trait = asocial
					}
				}
				health = -2.5
				opinion = {
					modifier = opinion_raped_me2
					who = event_target:is_rapist
				}
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# You're amused.
				modifier = dw_opinion_mildly_entertained 
				who = event_target:is_rape_victim
			}
			piety = 5 # Live and let live. You made a choice that pleases god.
			clr_character_flag = raping_courtier
			random = {								# There is 25% chance you'll be wounded
				chance = 25
				add_trait = wounded
			}
		}
		narrative_event = { id = DWT.3140 }	# Done - end of chain, check if she dies
	}
}

# The victim is brave, strong, shrewd or lunatic enough to fight back - fight - you win or loose #2:
narrative_event = { 
	id = DWT.3103
	hide_window = yes

	is_triggered_only = yes

	trigger = {
		event_target:is_rape_victim = { character = yes }
	}

	# Determine how the fight goes:
	immediate = {
		random_list = {		
			80 = { 
				# Rapist wins and proceeds with violent rape:
				# For this we mark the victim as having lost the brawl:
				event_target:is_rape_victim = { set_character_flag = victim_lost_brawl }
				narrative_event = { id = DWT.3104 }
			} 
			09 = { 
				# Rapist wins, but victim dies:
				narrative_event = { id = DWT.3105 }
			} 
			10 = { 
				# Victim wins and flees:
				narrative_event = { id = DWT.3106 }
			} 
			01 = { 
				# Victim wins and rapist dies:
				narrative_event = { id = DWT.3107 }
			} 
		}
	}	
}

# Victim lost fight and we continue with what we had in mind:
narrative_event = { 
	id = DWT.3104
	desc = DWT.3104.desc
	picture = DWTHarleyBloodBatKill

	is_triggered_only = yes

	# When we get here we lost the scope and need to reacquire it again. That's why we set flags:
	immediate = {
		if = { # Grab Victim if available:
			limit = {
				location = {
					any_province_character = {
						has_character_flag = victim_lost_brawl
						ai = yes
					}
				}
			}
			# If there is, we then grab the Victim for the event
			location = {
				random_province_character = {
					limit = {
						has_character_flag = victim_lost_brawl
						ai = yes
					}
					save_event_target_as = is_rape_victim
				}
			}
		}
		if = { # Grab Rapist if available:
			limit = {
				location = {
					any_province_character = {
						has_character_flag = raping_courtier
						ai = no
					}
				}
			}
			# If there is, we then grab the Rapist for the event
			location = {
				random_province_character = {
					limit = {
						has_character_flag = raping_courtier
						ai = no
					}
					save_event_target_as = is_rapist
				}
			}
		}
	}
		
	option = { 
		trigger = {
			has_character_flag = victim_lost_brawl
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWToptionNowYouReMine
		event_target:is_rape_victim = {
			remove_trait = honest
			add_trait = deceitful
			opinion = {								# She will hate you for a looooong time.
				modifier = immortal_hate
				who = event_target:is_rapist
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# She refused your 'gift' (you only had her 'best' in mind) and that upsets you. You know: Because ... stupid reasons!
				modifier = opinion_ungrateful 
				who = event_target:is_rape_victim
			}
		}
		narrative_event = { id = DWT.3108 } 			# Back to step 1 as we proceed as initially planned, but this time more violent (poor thing!)
	}
}

# Victim lost fight, but died in the process of it:
narrative_event = { 
	id = DWT.3105
	desc = DWT.3105.desc
	picture = DWTHarleyBloodBatKill2

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWToptionWhatAWaste
		event_target:is_rape_victim = { 
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
			death = { death_reason = death_murder_butchered  } 
			any_dynasty_member = {
				limit = { NOT = { character = event_target:is_rape_victim } }
				opinion = {
					modifier = opinion_killed_close_kin
					who = event_target:is_rapist
				}
				prestige = -5
				piety = -1
			}
			father = { 
				opinion = {
					modifier = opinion_executed_child
					who = event_target:is_rapist
				}
			}
			mother = { 
				opinion = {
					modifier = opinion_executed_child
					who = event_target:is_rapist
				}
			}
			spouse = { 
				opinion = {
					modifier = opinion_spouse_slayer
					who = event_target:is_rapist
				}
			}
			any_child = {
				opinion = {
					modifier = opinion_killed_close_kin
					who = event_target:is_rapist
				}			
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# She refused your 'gift' (you only had her 'best' in mind) and that upsets you. You know: Because ... stupid reasons!
				modifier = opinion_ungrateful 
				who = event_target:is_rape_victim
			}
			clr_character_flag = raping_courtier
		}
		# Done!
	}
}
# Victim wins and flees:
narrative_event = { 
	id = DWT.3106
	desc = DWT.3106.desc
	picture = RedSonjaKillsGuards

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWToptionVictimFlees
		event_target:is_rape_victim = {
			hidden_tooltip = {
				remove_character_modifier = house_arrest
				remove_character_modifier = the_dungeon
				remove_character_modifier = the_oubliette
				clr_character_flag = asked_for_better_prison
			}
			prisoner = no
			banish = yes							# Flees to another court
			opinion = {								# She will hate you for a looooong time.
				modifier = immortal_hate
				who = event_target:is_rapist
			}
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# She refused your 'gift' (you only had her 'best' in mind) and that upsets you. You know: Because ... stupid reasons!
				modifier = opinion_ungrateful 
				who = event_target:is_rape_victim
			}
			clr_character_flag = raping_courtier
		}
		# Done!
	}
}

# Victim wins and rapist dies:
narrative_event = { 
	id = DWT.3107
	desc = DWT.3107.desc
	picture = RedSonjaKillsYou

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWToptionWhatAShame
		event_target:is_rape_victim = { 
			hidden_tooltip = {
				remove_character_modifier = house_arrest
				remove_character_modifier = the_dungeon
				remove_character_modifier = the_oubliette
				clr_character_flag = asked_for_better_prison
			}
			banish = yes							# Flees to another court
			opinion = {								# She will hate you for a looooong time.
				modifier = immortal_hate
				who = event_target:is_rapist
			}
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# She refused your 'gift' (you only had her 'best' in mind) and that upsets you. You know: Because ... stupid reasons!
				modifier = opinion_ungrateful 
				who = event_target:is_rape_victim
			}										# Your whole dynasty goes apeshit:
			any_dynasty_member = {
				limit = { NOT = { character = event_target:is_rape_victim } }
				opinion = {
					modifier = opinion_killed_close_kin
					who = event_target:is_rapist
				}
				prestige = -5
				piety = -1
			}
			father = { 
				opinion = {
					modifier = opinion_executed_child
					who = event_target:is_rape_victim
				}
			}
			mother = { 
				opinion = {
					modifier = opinion_executed_child
					who = event_target:is_rape_victim
				}
			}
			spouse = { 
				opinion = {
					modifier = opinion_spouse_slayer
					who = event_target:is_rape_victim
				}
			}
			any_child = {
				opinion = {
					modifier = opinion_killed_close_kin
					who = event_target:is_rape_victim
				}			
			}
			clr_character_flag = raping_courtier
			death = { death_reason = death_murder_butchered } 
		}
		# Done!
	}
}

# .3108 Violent Male ruler decides to rape female courtier and chooses what to do with her. Same as 3100, but more violently pictures and text, because now we're pissed and on a power trip.
narrative_event = {
	id = DWT.3108
	desc = DWT.3108.desc
	
	picture = DWTHarleyFemChokedBloody
	is_triggered_only = yes

	immediate = {
		if = { # Grab victim if available:
			limit = {
			
				location = {
					any_province_character = {
						has_character_flag = victim_lost_brawl
						ai = yes
					}
				}
			}
			#If there is, we then grab victim for the event
			location = {
				random_province_character = {
					limit = {
						has_character_flag = victim_lost_brawl
						ai = yes
					}
					save_event_target_as = is_rape_victim
				}
			}
		}
	}
	
	trigger = {
		event_target:is_rape_victim = { character = yes } # 
			
	}

	# Vaginal rape decission:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3108.vaginal
		event_target:is_rape_victim = {
			prestige = -15
			piety = -5
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_rape_victim = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				liege = {									# Piss off their liege (a little):
					opinion = {
						modifier = opinion_raped_subject
						who = event_target:is_rapist
					}
					prestige = -1
					piety = -2
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_rape_victim } }
					opinion = {
						modifier = opinion_raped_family
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -3
				}
				spouse = { 
					opinion = {
						modifier = opinion_raped_spouse
						who = event_target:is_rapist
					}
				}
				prestige = -15
				piety = -5
				clr_character_flag  = victim_lost_brawl
			}			
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			prestige = 5
			piety = -15
		}
		narrative_event = { id = DWT.3110 } 
	}
	# Anal rape decission:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3108.anal
		event_target:is_rape_victim = {
			prestige = -10
			piety = -10
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_rape_victim = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				liege = {									# Piss off their liege (a little):
					opinion = {
						modifier = opinion_raped_subject
						who = event_target:is_rapist
					}
					prestige = -1
					piety = -2
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_rape_victim } } 
					opinion = {
						modifier = opinion_raped_family
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -10
				}
				spouse = { 
					opinion = {
						modifier = opinion_raped_spouse
						who = event_target:is_rapist
					}
				}
				prestige = -5
				piety = -10
				
				clr_character_flag  = victim_lost_brawl
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			prestige = 5
			piety = -15
		}
		narrative_event = { id = DWT.3120 }
	}

	# Oral rape decission:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3108.oral
		event_target:is_rape_victim = {
			prestige = -5
			piety = -1
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_rape_victim = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				liege = {									# Piss off their liege (a little):
					opinion = {
						modifier = opinion_raped_subject
						who = event_target:is_rapist
					}
					prestige = -1
					piety = -2
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_rape_victim } }
					opinion = {
						modifier = opinion_raped_family
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -1
				}
				spouse = { 
					opinion = {
						modifier = opinion_raped_spouse
						who = event_target:is_rapist
					}
				}
				prestige = -5
				piety = -1
				clr_character_flag  = victim_lost_brawl
			}			
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			prestige = 5
			piety = -15
		}
		narrative_event = { id = DWT.3130 }
	}
	# Nah, just kidding:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3108.kidding
		event_target:is_rape_victim = {
			opinion = {				# She will hate that she was at your mercy.
				modifier = opinion_almost_raped_me
				who = event_target:is_rapist
			}
			piety = 10 # Quite a religious experience. See? Prayers work! (just kidding)
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			piety = 5 # Live and let live. You made a choice that pleases god.
		}
	}
}

#### The acts:
# Vaginal rape of female courtier through male liege - act #1
narrative_event = { 
	id = DWT.3110
	desc = DWT.3110.desc
	picture = GFX_evt_DWT.sexvag1

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
			
		}
		name = DWToptionfurther
		event_target:is_rape_victim = {
			if = {
				limit = { 			# if victim is a recognised virgin, you ruin her virginhood, and she will hate you even more
					trait = virgin 
				}
				remove_trait = virgin
				prestige = -5
				piety = -10
				opinion = {
					modifier = opinion_took_virginity_by_force
					who = event_target:is_rapist
				}
				any_dynasty_member = {
					limit = { NOT = { dynasty = event_target:is_rape_victim } }
					opinion = {
						modifier = opinion_took_family_members_virginity_by_force
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -10
				}
				spouse = { 
					opinion = {
						modifier = opinion_took_family_members_virginity_by_force
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -10
				}
				event_target:is_rapist = {
					prestige = 15
					piety = -10
				}
			}
			add_trait = raped		# mark the victim as raped
		}
		event_target:is_rapist = { 	# calling the character event, you're the scope
			add_trait = rapist
			random = {
				chance = 25			
				add_trait = proud
			}
			if = {
				limit = { 			# if you are a recognised virgin we remove this trait:
					trait = virgin 
				}
				remove_trait = virgin
			}
		}
		narrative_event = { id = DWT.3111 }
	}
}
# Vaginal rape of female courtier through male liege - act #2
narrative_event = { 
	id = DWT.3111
	desc = DWT.3111.desc
	picture = GFX_evt_DWT.sexvag2

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWToptionfurther
		event_target:is_rape_victim = {
			remove_trait = proud
			add_trait = depressed
			opinion = {								# She will hate you
				modifier = opinion_raped_me
				who = event_target:is_rapist
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope

		}
		narrative_event = { id = DWT.3112 }
	}
}
# Vaginal rape of female courtier through male liege - act #3
narrative_event = { 
	id =  DWT.3112
	desc = DWT.3112.desc
	picture = DWTMFFCreampie

	is_triggered_only = yes

	# Creampie:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWTRapeDoCreampie
		event_target:is_rape_victim = {
			opinion = {								# She will hate you
				modifier = raper_ruler
				who = event_target:is_rapist
			}
			hidden_tooltip = {
				character_event = { id = DWT.9000 } # check for pregnancy

			}

		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			
			opinion = {								# Oh, you had your fun with her!
				modifier = dw_opinion_good_fuck
				who = event_target:is_rape_victim
			}
			add_character_modifier = { name = dw_good_sex duration = 30 }
		}
		narrative_event = { id = DWT.3113 }
	}
	# Pull out:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWTRapeNoCreampie
		event_target:is_rape_victim = {
			opinion = {								# She will hate you more in the next few days with the rape fresh on her mind
				modifier = raper_ruler
				who = event_target:is_rapist
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			
			opinion = {								# Oh, you had your fun with her!
				modifier = dw_opinion_good_fuck
				who = event_target:is_rape_victim
			}
			add_character_modifier = { name = dw_good_sex duration = 30 }
		}
		narrative_event = { id = DWT.3114 }
	}
}
# Vaginal rape of female courtier through male liege - creampie:
narrative_event = { 
	id =  DWT.3113
	desc = DWT.3113.desc
	picture = DWTHarleyCoupleInExtasy

	is_triggered_only = yes

	# And we're done. Aren't we?
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWTDoneWithVaginalRape
		event_target:is_rape_victim = {
			opinion = {								# She will be disgusted that you came in her
				modifier = dw_opinion_asshole
				who = event_target:is_rapist
			}
			add_character_modifier = { name = dwt_rape_trauma duration = 30 }
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
			# Check if rapist is asocial:
			if = {
				limit = {
					event_target:is_rapist = {
						trait = asocial
					}
				}
				health = -2.5
				opinion = {
					modifier = opinion_raped_me2
					who = event_target:is_rapist
				}
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# Oh, you had your fun with her!
				modifier = dw_opinion_good_fuck
				who = event_target:is_rape_victim
			}
			add_character_modifier = { name = dw_good_sex duration = 30 }
			clr_character_flag = raping_courtier
		}
		narrative_event = { id = DWT.3140 }	# Done - end of chain, check if she dies
	}
}

# Vaginal rape of female courtier through male liege - denied creampie:
narrative_event = { 
	id =  DWT.3114
	desc = DWT.3114.desc
	picture = GenericMissionaryArbitrary

	is_triggered_only = yes

	# And we're done. Aren't we?
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWTDoneNoCreampie
		event_target:is_rape_victim = {
			opinion = {								# Either way she will be disgusted
				modifier = dw_opinion_asshole
				who = event_target:is_rapist
			}
			add_character_modifier = { name = dwt_rape_trauma duration = 30 }
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# Oh, you had your fun with her!
				modifier = dw_opinion_good_fuck
				who = event_target:is_rape_victim
			}
			clr_character_flag = raping_courtier
		}
		narrative_event = { id = DWT.3140 }	# Done - end of chain, check if she dies
	}
}

# Anal rape of female courtier through male liege - act #1
narrative_event = { 
	id = DWT.3120
	desc = DWT.3120.desc
	picture = GFX_evt_DWT.rapeanal1

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWToptionfurther
		event_target:is_rape_victim = {
			opinion = {
				modifier = dw_opinion_sexual_disgust
				who = event_target:is_rapist
			}
			add_trait = raped		# mark the victim as raped
		}
		event_target:is_rapist = { 	# calling the character event, you're the scope
			add_trait = rapist
			random = {
				chance = 25			
				add_trait = proud
			}
			if = {
				limit = { 			# if you are a recognised virgin we remove this trait:
					trait = virgin 
				}
				remove_trait = virgin
			}
		}
		narrative_event = { id = DWT.3121 }
	}
}

# Anal rape of female courtier through male liege - act #2
narrative_event = { 
	id = DWT.3121
	desc = DWT.3121.desc
	picture = GFX_evt_DWT.rapeanal2

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWToptionfurther
		event_target:is_rape_victim = {
			remove_trait = proud
			add_trait = depressed
			opinion = {								# She will hate you
				modifier = opinion_raped_me
				who = event_target:is_rapist
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope

		}
		narrative_event = { id = DWT.3122 }
	}
}

# Anal rape of female courtier through male liege - act #3
narrative_event = { 
	id = DWT.3122
	desc = DWT.3122.desc
	picture = GFX_evt_DWT.rapeanal3

	is_triggered_only = yes

	# Creampie:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3122.option
		event_target:is_rape_victim = {
			opinion = {								# She will hate you 
				modifier = raper_ruler
				who = event_target:is_rapist
			}
		}
		
		narrative_event = { id = DWT.3123 }
	}
}

# Anal rape of female courtier through male liege - departure
narrative_event = { 
	id =  DWT.3123
	desc = DWT.3123.desc
	picture = DWTFemSadFace

	is_triggered_only = yes

	# And we're done. Aren't we?
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWTDoneWithAnalRape
		event_target:is_rape_victim = {
			opinion = {								# Either way she will be disgusted
				modifier = dw_opinion_asshole
				who = event_target:is_rapist
			}
			add_character_modifier = { name = dwt_rape_trauma duration = 30 }
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
			# Check if rapist is asocial:
			if = {
				limit = {
					event_target:is_rapist = {
						trait = asocial
					}
				}
				health = -2.5
				opinion = {
					modifier = opinion_raped_me2
					who = event_target:is_rapist
				}
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# Oh, you had your fun with her!
				modifier = dw_opinion_good_fuck
				who = event_target:is_rape_victim
			}
			clr_character_flag = raping_courtier
		}
		narrative_event = { id = DWT.3140 }	# Done - end of chain, check if she dies
	}
}

# Oral rape of female courtier through male liege - act #1
narrative_event = { 
	id = DWT.3130
	desc = DWT.3130.desc
	picture = GFX_evt_DWT.rapeoral1

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWToptionfurther
		event_target:is_rape_victim = {
			opinion = {
				modifier = dw_opinion_sexual_disgust
				who = event_target:is_rapist
			}
			add_trait = raped		# mark the victim as raped
		}
		event_target:is_rapist = { 	# calling the character event, you're the scope
			add_trait = rapist
			random = {
				chance = 25			
				add_trait = proud
			}
		}
		narrative_event = { id = DWT.3131 }
	}
}

# Oral rape of female courtier through male liege - act #2
narrative_event = { 
	id = DWT.3131
	desc = DWT.3131.desc
	picture = GFX_evt_DWT.rapeoral2

	is_triggered_only = yes
	
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWToptionfurther
		event_target:is_rape_victim = {
			random = 
			{
			chance = 25
			remove_trait = proud
			}
			random = 
			{
			chance = 25		
			add_trait = depressed
			}
			opinion = {								# She will hate you
				modifier = opinion_raped_me
				who = event_target:is_rapist
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope

		}
		narrative_event = { id = DWT.3132 }
	}
}

# Oral rape of female courtier through male liege - act #3
narrative_event = { 
	id = DWT.3132
	desc = DWT.3132.desc
	picture = GFX_evt_DWT.rapeoral3

	is_triggered_only = yes

	# Let her swallow:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3132.option
		event_target:is_rape_victim = {
			opinion = {								# She will hate you 
				modifier = raper_ruler
				who = event_target:is_rapist
			}
		}

		narrative_event = { id = DWT.3133 }
	}
}

# Oral rape of female courtier through male liege - departure
narrative_event = { 
	id =  DWT.3133
	desc = DWT.3133.desc
	picture = DWTFemSadFace

	is_triggered_only = yes

	# And we're done. Aren't we?
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWTDoneWithOralRape
		event_target:is_rape_victim = {
			opinion = {								# Either way she will be disgusted
				modifier = dw_opinion_asshole
				who = event_target:is_rapist
			}
			add_character_modifier = { name = dwt_rape_trauma duration = 30 }
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
			# Check if rapist is asocial:
			if = {
				limit = {
					event_target:is_rapist = {
						trait = asocial
					}
				}
				health = -2.5
				opinion = {
					modifier = opinion_raped_me2
					who = event_target:is_rapist
				}
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# Oh, you had your fun with her!
				modifier = dw_opinion_good_head 
				who = event_target:is_rape_victim
			}
			clr_character_flag = raping_courtier
		}
		narrative_event = { id = DWT.3140 }	# Done - end of chain, check if she dies
	}
}

# Victim courtier lost too much health during the rape and dies:
narrative_event = { 
	id = DWT.3140
	desc = DWT.3140.desc
	picture = DWTHarleyGirlFeet

	is_triggered_only = yes

	trigger = {
		event_target:is_rape_victim = { character = yes }
		event_target:is_rape_victim = { NOT = { health = 0.1 } }
	}
	
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes }
			#event_target:is_rape_victim = { NOT = { health = 0.1 } }
		}
		name = DWToptionRapeVictimDies
		event_target:is_rape_victim = { 
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
			death = { death_reason = dwt_death_rape_courtier } 
			any_dynasty_member = {
				limit = { NOT = { character = event_target:is_rape_victim } }
				opinion = {
					modifier = opinion_killed_close_kin
					who = event_target:is_rapist
				}
				prestige = -5
				piety = -1
			}
			father = { 
				opinion = {
					modifier = opinion_executed_child
					who = event_target:is_rapist
				}
			}
			mother = { 
				opinion = {
					modifier = opinion_executed_child
					who = event_target:is_rapist
				}
			}
			spouse = { 
				opinion = {
					modifier = opinion_spouse_slayer
					who = event_target:is_rapist
				}
			}
			any_child = {
				opinion = {
					modifier = opinion_killed_close_kin
					who = event_target:is_rapist
				}			
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			clr_character_flag = raping_courtier
		}
		# Done!
	}
}

## End: New extended event chain for male ruler rapes female courtier.

# .3200 Male ruler has consensual sex with a willing woman and chooses what to do with her:
narrative_event = {
	id = DWT.3200
	desc = DWT.3200.desc
	
	picture = DTW_FL_GuardSurprise1
	is_triggered_only = yes

	trigger = {
		event_target:is_lustful_participant = { character = yes } # 
	}
	
	# Vaginal act decission:
	option = { 
		trigger = {
			event_target:is_lustful_participant = { character = yes } # 
		}
		name = DWT.3200.vaginal
		event_target:is_lustful_participant = {
			prestige = 15
			piety = 5
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_lustful_participant = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_lustful_participant } }
					opinion = {
						modifier = opinion_used_family_member
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -3
				}
				spouse = { 
					opinion = {
						modifier = opinion_used_spouse
						who = event_target:is_rapist
					}
				}
				prestige = -15
				piety = -5
				clr_character_flag  = victim_lost_brawl # As we start fresh, victim should *not* (yet) have this flag anyway.
			}			
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			prestige = 5
			piety = -15
		}
		narrative_event = { id = DWT.3210 } 
	}
	# Anal act decission:
	option = { 
		trigger = {
			event_target:is_lustful_participant = { character = yes } # 
		}
		name = DWT.3200.anal
		event_target:is_lustful_participant = {
			prestige = -10
			piety = -10
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_lustful_participant = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_lustful_participant } } 
					opinion = {
						modifier = opinion_used_family_member
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -10
				}
				spouse = { 
					opinion = {
						modifier = opinion_used_spouse
						who = event_target:is_rapist
					}
				}
				prestige = -5
				piety = -10
				
				clr_character_flag  = victim_lost_brawl
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			prestige = 5
			piety = -15
		}
		narrative_event = { id = DWT.3220 }
	}

	# Oral act decission:
	option = { 
		trigger = {
			event_target:is_lustful_participant = { character = yes } # 
		}
		name = DWT.3200.oral
		event_target:is_lustful_participant = {
			prestige = -5
			piety = -1
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_lustful_participant = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_lustful_participant } }
					opinion = {
						modifier = opinion_used_family_member
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -1
				}
				spouse = { 
					opinion = {
						modifier = opinion_used_spouse
						who = event_target:is_rapist
					}
				}
				prestige = -5
				piety = -1
				clr_character_flag  = victim_lost_brawl
			}			
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			prestige = 5
			piety = -15
		}
		narrative_event = { id = DWT.3230 }
	}
	# Nah, just kidding:
	option = { 
		trigger = {
			event_target:is_lustful_participant = { character = yes } # 
		}
		name = DWT.3200.kidding
		event_target:is_lustful_participant = {
			opinion = {								# She will not like that she didn't get her chance.
				modifier = opinion_spurned
				who = event_target:is_rapist
			}
			piety = 10 # Quite a religious experience. See? Prayers work! (just kidding)
			clr_character_flag = rape_target
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			piety = 5 								# Live and let live. You made a choice that pleases god.
			clr_character_flag = raping_courtier
		}
	}
}

#### The acts:
# Vaginal sex with willing female courtier and male liege - act #1
narrative_event = { 
	id = DWT.3210
	desc = DWT.3210.desc
	picture = GFX_evt_DWT.sexvag1

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_lustful_participant = { character = yes } # 
		}
		name = DWToptionfurther
		event_target:is_lustful_participant = {
			if = {
				limit = { 			# if victim is a recognised virgin, you ruin her virginhood, and she will hate you even more
					trait = virgin 
				}
				remove_trait = virgin
				prestige = -1
				piety = -3
				opinion = {
					modifier = opinion_took_virginity
					who = event_target:is_rapist
				}
				spouse = { 
					opinion = {
						modifier = opinion_took_family_members_virginity_by_force		# Because this is the spouse. So it must have been rape in their eyes, right?
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -10
				}
				event_target:is_rapist = {
					prestige = 15
					piety = -10
				}
			}
		}
		event_target:is_rapist = { 	# calling the character event, you're the scope
			if = {
				limit = { 			# if you are a recognised virgin we remove this trait:
					trait = virgin 
				}
				remove_trait = virgin
			}
		}
		narrative_event = { id = DWT.3211 }
	}
}
# Vaginal sex with willing female courtier and male liege - act #2
narrative_event = { 
	id = DWT.3211
	desc = DWT.3211.desc
	picture = GFX_evt_DWT.sexvag2

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_lustful_participant = { character = yes } # 
		}
		name = DWToptionfurther
		event_target:is_lustful_participant = {

		}
		event_target:is_rapist = { 					# calling the character event, you're the scope

		}
		narrative_event = { id = DWT.3212 }
	}
}
# Vaginal sex with willing female courtier and male liege - act #3
narrative_event = { 
	id =  DWT.3212
	desc = DWT.3212.desc
	picture = DWTMFFCreampie

	is_triggered_only = yes

	# Creampie:
	option = { 
		trigger = {
			event_target:is_lustful_participant = { character = yes } # 
		}
		name = DWTRapeDoCreampie
		event_target:is_lustful_participant = {
			opinion = {								# Because we're a mysogonist we assume that she liked it, too.
				modifier = dw_opinion_good_fuck
				who = event_target:is_rapist
			}
			add_character_modifier = { name = dw_good_sex duration = 30 }
			if = { 
				limit = {							# if victim under 40 and not pregnant, 25% chance to get pregnant
					NOT = { practical_age = 40 }
					is_pregnant = no
					fertility = 0.5
				}
				random = { 
					chance = 25
					impregnate = event_target:is_rapist
				}
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			if = {
				limit = { trait = weak } 
				random = {
					chance = 10
					remove_trait = weak
				}
			}
			if = {
				limit = { NOT = { trait = strong } }
				random = {
					chance = 5
					add_trait = strong
					remove_trait = weak
				}
			}
		}
		narrative_event = { id = DWT.3213 }
	}
	# Pull out:
	option = { 
		trigger = {
			event_target:is_lustful_participant = { character = yes } # 
		}
		name = DWTRapeNoCreampie
		event_target:is_lustful_participant = {
			opinion = {								# Because we're a mysogonist we assume that she liked it, too.
				modifier = dw_opinion_good_fuck
				who = event_target:is_rapist
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			if = {
				limit = { trait = weak } 
				random = {
					chance = 10
					remove_trait = weak
				}
			}
			if = {
				limit = { NOT = { trait = strong } }
				random = {
					chance = 5
					add_trait = strong
					remove_trait = weak
				}
			}
			opinion = {								# Oh, you had your fun with her!
				modifier = dw_opinion_good_fuck
				who = event_target:is_lustful_participant
			}
			add_character_modifier = { name = dw_good_sex duration = 30 }
		}
		narrative_event = { id = DWT.3214 }
	}
}
# Vaginal sex with willing female courtier and male liege - creampie:
narrative_event = { 
	id =  DWT.3213
	desc = DWT.3213.desc
	picture = DWTLovingMissionary

	is_triggered_only = yes

	# And we're done. Aren't we?
	option = { 
		trigger = {
			event_target:is_lustful_participant = { character = yes } # 
		}
		name = DWTDoneWithVaginalRape

		# And she will turn into a slut/lover
		hidden_tooltip = { 
			event_target:is_lustful_participant = {
				# And she might turn into a slut/lover:
				remove_trait = shy
				remove_trait = chaste
				remove_trait = celibate
				remove_trait = depressed
				add_trait = lustful
				add_trait = ambitious
				add_lover = event_target:is_rapist
			}
		}
		
		event_target:is_lustful_participant = {
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# Oh, you had your fun with her!
				modifier = dw_opinion_good_fuck
				who = event_target:is_lustful_participant
			}
			add_character_modifier = { name = dw_good_sex duration = 30 }
			clr_character_flag = raping_courtier
		}
		narrative_event = { id = DWT.3240 }	# Done - end of chain, check if she dies
	}
}

# Vaginal sex with willing female courtier and male liege - denied creampie:
narrative_event = { 
	id =  DWT.3214
	desc = DWT.3214.desc
	picture = DWTHarleyCoupleInExtasy

	is_triggered_only = yes

	# And we're done. Aren't we?
	option = { 
		trigger = {
			event_target:is_lustful_participant = { character = yes } # 
		}
		name = DWTDoneNoCreampie

		# And she will turn into a slut/lover
		hidden_tooltip = { 
			event_target:is_lustful_participant = {
				# And she might turn into a slut/lover:
				remove_trait = shy
				remove_trait = chaste
				remove_trait = celibate
				remove_trait = depressed
				add_trait = lustful
				add_trait = ambitious
				add_lover = event_target:is_rapist
			}
		}
		
		event_target:is_lustful_participant = {
			opinion = {								# Because we're a mysogonist we assume that she liked it, too.
				modifier = dw_opinion_good_fuck
				who = event_target:is_rapist
			}
			add_character_modifier = { name = dw_good_sex duration = 30 }
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# Oh, you had your fun with her!
				modifier = dw_opinion_good_fuck
				who = event_target:is_lustful_participant
			}
			clr_character_flag = raping_courtier
		}
		narrative_event = { id = DWT.3240 }	# Done - end of chain, check if she dies
	}
}

# Anal sex with willing female courtier and male liege - act #1
narrative_event = { 
	id = DWT.3220
	desc = DWT.3220.desc
	picture = GFX_evt_DWT.sexanal1

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_lustful_participant = { character = yes } # 
		}
		name = DWToptionfurther
		event_target:is_lustful_participant = {
			opinion = {								# Because we're a mysogonist we assume that she liked it, too.
				modifier = dw_opinion_good_fuck
				who = event_target:is_rapist
			}
		}
		event_target:is_rapist = { 	# calling the character event, you're the scope
			if = {
				limit = { 			# if you are a recognised virgin we remove this trait:
					trait = virgin 
				}
				remove_trait = virgin
			}
		}
		narrative_event = { id = DWT.3221 }
	}
}

# Anal sex with willing female courtier and male liege - act #2
narrative_event = { 
	id = DWT.3221
	desc = DWT.3221.desc
	picture = GFX_evt_DWT.sexanal2

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_lustful_participant = { character = yes } # 
		}
		name = DWToptionfurther
		event_target:is_lustful_participant = {

		}
		event_target:is_rapist = { 					# calling the character event, you're the scope

		}
		narrative_event = { id = DWT.3222 }
	}
}

# Anal sex with willing female courtier and male liege - act #3
narrative_event = { 
	id = DWT.3222
	desc = DWT.3222.desc
	picture = GFX_evt_DWT.sexanal3

	is_triggered_only = yes

	# Creampie:
	option = { 
		trigger = {
			event_target:is_lustful_participant = { character = yes } # 
		}
		name = DWT.3222.option
		event_target:is_lustful_participant = {
			if = {
				limit = { trait = strong } 
				random = {
					chance = 15
					remove_trait = strong
				}
			}
			if = {
				limit = { trait = weak }
				random = {
					chance = 10
					add_trait = ill
				}
			}
			if = {
				limit = { NOT = { trait = strong } }
				random = {
					chance = 5
					remove_trait = strong
				}
			}
			opinion = {								# Because we're a mysogonist we assume that she liked it, too.
				modifier = dw_opinion_good_fuck
				who = event_target:is_rapist
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			if = {
				limit = { trait = weak } 
				random = {
					chance = 25
					remove_trait = weak
				}
			}
			if = {
				limit = { NOT = { trait = strong } }
				random = {
					chance = 15
					add_trait = strong
					remove_trait = weak
				}
			}
		}
		narrative_event = { id = DWT.3223 }
	}
}

# Anal sex with willing female courtier and male liege - departure
narrative_event = { 
	id =  DWT.3223
	desc = DWT.3223.desc
	picture = DWTYoungFem1

	is_triggered_only = yes

	# And we're done. Aren't we?
	option = { 
		trigger = {
			event_target:is_lustful_participant = { character = yes } # 
		}
		name = DWTDoneWithAnalRape

		# And she will turn into a slut/lover
		hidden_tooltip = { 
			event_target:is_lustful_participant = {
				# And she might turn into a slut/lover:
				remove_trait = shy
				remove_trait = chaste
				remove_trait = celibate
				remove_trait = depressed
				add_trait = lustful
				add_trait = ambitious
				add_lover = event_target:is_rapist
			}
		}

		event_target:is_lustful_participant = {
			opinion = {								# Because we're a mysogonist we assume that she liked it, too.
				modifier = dw_opinion_good_fuck
				who = event_target:is_rapist
			}
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# Oh, you had your fun with her!
				modifier = dw_opinion_good_fuck
				who = event_target:is_lustful_participant
			}
			clr_character_flag = raping_courtier
		}
		narrative_event = { id = DWT.3240 }	# Done - end of chain, check if she dies
	}
}

# Oral sex with willing female courtier and male liege - act #1
narrative_event = { 
	id = DWT.3230
	desc = DWT.3230.desc
	picture = GFX_evt_DWT.sexoral1

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_lustful_participant = { character = yes } # 
		}
		name = DWToptionfurther
		event_target:is_lustful_participant = {

		}
		event_target:is_rapist = { 	# calling the character event, you're the scope

		}
		narrative_event = { id = DWT.3231 }
	}
}

# Oral sex with willing female courtier and male liege - act #2
narrative_event = { 
	id = DWT.3231
	desc = DWT.3231.desc
	picture = GFX_evt_DWT.sexoral2

	is_triggered_only = yes
	
	option = { 
		trigger = {
			event_target:is_lustful_participant = { character = yes } # 
		}
		name = DWToptionfurther
		event_target:is_lustful_participant = {

		}
		event_target:is_rapist = { 					# calling the character event, you're the scope

		}
		narrative_event = { id = DWT.3232 }
	}
}

# Oral sex with willing female courtier and male liege - act #3
narrative_event = { 
	id = DWT.3232
	desc = DWT.3232.desc
	picture = GFX_evt_DWT.sexoral3

	is_triggered_only = yes

	# Let her swallow:
	option = { 
		trigger = {
			event_target:is_lustful_participant = { character = yes } # 
		}
		name = DWT.3232.option
		event_target:is_lustful_participant = {
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			if = {
				limit = { trait = weak } 
				random = {
					chance = 10
					remove_trait = weak
				}
			}
			if = {
				limit = { NOT = { trait = strong } }
				random = {
					chance = 5
					add_trait = strong
					remove_trait = weak
				}
			}
		}
		narrative_event = { id = DWT.3233 }
	}
}

# Oral sex with willing female courtier and male liege - departure
narrative_event = { 
	id =  DWT.3233
	desc = DWT.3233.desc
	picture = DWTHarleyBloodyDamselinDistress

	is_triggered_only = yes

	# And we're done. Aren't we?
	option = { 
		trigger = {
			event_target:is_lustful_participant = { character = yes } # 
		}
		name = DWTDoneWithOralRape

		# And she will turn into a slut/lover
		hidden_tooltip = { 
			event_target:is_lustful_participant = {
				# And she might turn into a slut/lover:
				remove_trait = shy
				remove_trait = chaste
				remove_trait = celibate
				remove_trait = depressed
				add_trait = lustful
				add_trait = ambitious
				add_lover = event_target:is_rapist
			}
		}

		event_target:is_lustful_participant = {
			opinion = {								# Oh, you had your fun with her!
				modifier = dw_opinion_good_head 
				who = event_target:is_rapist
			}
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# Oh, you had your fun with her!
				modifier = dw_opinion_good_head 
				who = event_target:is_lustful_participant
			}
			clr_character_flag = raping_courtier
		}
		narrative_event = { id = DWT.3240 }	# Done - end of chain, check if she dies
	}
}

## End: New extended event chain for male ruler sleeps with willing female courtier.

## Start: New extended event chain for male ruler rapes male prisoner:

# .3300 Male ruler decides to rape male prisoner and chooses what to do with him:
narrative_event = {
	id = DWT.3300
	desc = DWT.3300.desc
	
	picture = DWTPrisonerShirtlessHandsBound
	is_triggered_only = yes

	trigger = {
			
		event_target:is_rape_victim = { character = yes } # 
	}
	
	# Anal rape decission:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3300.anal
		event_target:is_rape_victim = {
			prestige = -10
			piety = -10
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_rape_victim = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				liege = {									# Piss off their liege (a little):
					opinion = {
						modifier = opinion_raped_subject
						who = event_target:is_rapist
					}
					prestige = -1
					piety = -2
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_rape_victim } } 
					opinion = {
						modifier = opinion_raped_family
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -10
				}
				spouse = { 
					opinion = {
						modifier = opinion_raped_spouse
						who = event_target:is_rapist
					}
				}
				prestige = -5
				piety = -10
				
				clr_character_flag  = victim_lost_brawl
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			prestige = 5
			piety = -15
		}
		narrative_event = { id = DWT.3320 }
	}
	# Nah, just kidding:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3300.kidding
		event_target:is_rape_victim = {
			opinion = {				# She will hate that she was at your mercy.
				modifier = opinion_almost_raped_me
				who = event_target:is_rapist
			}
			piety = 10 # Quite a religious experience. See? Prayers work! (just kidding)
			clr_character_flag = rape_target
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			piety = 5 # Live and let live. You made a choice that pleases god.
			clr_character_flag = raping_prisoner
		}
	}
}

# .3301 Male ruler decides to rape male prisoner, but the victim is brave, strong, shrewd or lunatic enough to fight back - initial scenario page (looks similar to normal rape):
narrative_event = {
	id = DWT.3301
	desc = DWT.3301.desc
	picture = DWTPrisonerShirtlessHandsBound
	is_triggered_only = yes

	# Anal rape decission:
	option = { 
		trigger = {
			
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3300.anal
		event_target:is_rape_victim = {
			prestige = -10
			piety = -10
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_rape_victim = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_rape_victim } } 
					opinion = {
						modifier = opinion_almost_raped_family
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -10
				}
				spouse = { 
					opinion = {
						modifier = opinion_almost_raped_spouse
						who = event_target:is_rapist
					}
				}
				prestige = -5
				piety = -10
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			prestige = 5
			piety = -15
		}
		narrative_event = { id = DWT.3302 }
	}
	# Nah, just kidding:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3300.kidding
		event_target:is_rape_victim = {
			opinion = {				# She will hate that she was at your mercy.
				modifier = opinion_almost_raped_me
				who = event_target:is_rapist
			}
			piety = 10 # Quite a religious experience. See? Prayers work! (just kidding)
			clr_character_flag = rape_target
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			piety = 5 # Live and let live. You made a choice that pleases god.
			clr_character_flag = raping_prisoner
		}
	}
}

# The victim is brave, strong, shrewd or lunatic enough to fight back - fight #1:
narrative_event = { 
	id = DWT.3302
	desc = DWT.3302.desc
	picture = DWTAssassinCourtyard

	is_triggered_only = yes

	# Resistance to rape: Victim flees
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}

		name = DWTRapeMaleFleesFightHim
		event_target:is_rape_victim = {
			opinion = {								# Although he wasn't raped, he will hate you more in the next few days with the rape attempt fresh on his mind
				modifier = opinion_rape_fight
				who = event_target:is_rapist
			}
			piety = 10 								# Quite a religious experience. See? Prayers work! (just kidding)
			random = {								# There is 15% chance he'll be wounded
				chance = 15
				add_trait = wounded
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# Funny, isn't it?
				modifier = dw_opinion_mildly_entertained 
				who = event_target:is_rape_victim
			}
			piety = -5 								# There is a price for everything.
			random = {								# There is 15% chance you'll be wounded
				chance = 15
				add_trait = wounded
			}
		}
		# Fight ensues:
		#FROMFROM = { narrative_event = { id = DWT.3303 } }
		narrative_event = { id = DWT.3303 }
	}
	# Let him go:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWTRapeMaleFleesEscapeTolerated
		event_target:is_rape_victim = {
			opinion = {								# He will hate that she was at your mercy.
				modifier = opinion_almost_raped_me
				who = event_target:is_rapist
			}
			piety = 10 								# Quite a religious experience. See? Prayers work! (just kidding)
			clr_character_flag = rape_target
			random = {								# There is 25% chance she'll be wounded
				chance = 25
				add_trait = wounded
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# You're amused.
				modifier = dw_opinion_mildly_entertained 
				who = event_target:is_rape_victim
			}
			piety = 5 # Live and let live. You made a choice that pleases god.
			clr_character_flag = raping_prisoner
			random = {								# There is 25% chance you'll be wounded
				chance = 25
				add_trait = wounded
			}
		}
		narrative_event = { id = DWT.3340 }	# Done - end of chain, check if she dies
	}
}

# The victim is brave, strong, shrewd or lunatic enough to fight back - fight - you win or loose #2:
narrative_event = { 
	id = DWT.3303
	hide_window = yes

	is_triggered_only = yes

	trigger = {
		event_target:is_rape_victim = { character = yes }
	}

	# Determine how the fight goes:
	immediate = {
		random_list = {		
			25 = { #80%
				# Rapist wins and proceeds with violent rape:
				# For this we mark the victim as having lost the brawl:
				event_target:is_rape_victim = { set_character_flag = victim_lost_brawl }
				narrative_event = { id = DWT.3304 }
			} 
			25 = { #9%
				# Rapist wins, but victim dies:
				narrative_event = { id = DWT.3305 }
			} 
			25 = { #10%
				# Victim wins and flees:
				narrative_event = { id = DWT.3306 }
			} 
			25 = { #1%
				# Victim wins and rapist dies:
				narrative_event = { id = DWT.3307 }
			} 
		}
	}	
}

# Victim lost fight and we continue with what we had in mind:
narrative_event = { 
	id = DWT.3304
	desc = DWT.3304.desc
	picture = DWTPrisonerShirtlessHandsBound

	is_triggered_only = yes

	# When we get here we lost the scope and need to reacquire it again. That's why we set flags:
	immediate = {
		if = { # Grab Victim if available:
			limit = {
				location = {
					any_province_character = {
						has_character_flag = victim_lost_brawl
						ai = yes
					}
				}
			}
			# If there is, we then grab the Victim for the event
			location = {
				random_province_character = {
					limit = {
						has_character_flag = victim_lost_brawl
						ai = yes
					}
					save_event_target_as = is_rape_victim
				}
			}
		}
		if = { # Grab Rapist if available:
			limit = {
				location = {
					any_province_character = {
						has_character_flag = raping_prisoner
						ai = no
					}
				}
			}
			# If there is, we then grab the Rapist for the event
			location = {
				random_province_character = {
					limit = {
						has_character_flag = raping_prisoner
						ai = no
					}
					save_event_target_as = is_rapist
				}
			}
		}
	}
		
	option = { 
		trigger = {
			has_character_flag = victim_lost_brawl
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWToptionNowYouReMine
		event_target:is_rape_victim = {
			remove_trait = honest
			add_trait = deceitful
			opinion = {								# She will hate you for a looooong time.
				modifier = immortal_hate
				who = event_target:is_rapist
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# She refused your 'gift' (you only had her 'best' in mind) and that upsets you. You know: Because ... stupid reasons!
				modifier = opinion_ungrateful 
				who = event_target:is_rape_victim
			}
		}
		narrative_event = { id = DWT.3308 } 			# Back to step 1 as we proceed as initially planned, but this time more violent (poor thing!)
	}
}

# Victim lost fight, but died in the process of it:
narrative_event = { 
	id = DWT.3305
	desc = DWT.3305.desc
	picture = DWTMaleArrowTarget

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWToptionWhatAWaste
		event_target:is_rape_victim = { 
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
			death = { death_reason = death_murder_butchered  } 
			any_dynasty_member = {
				limit = { NOT = { character = event_target:is_rape_victim } }
				opinion = {
					modifier = opinion_killed_close_kin
					who = event_target:is_rapist
				}
				prestige = -5
				piety = -1
			}
			father = { 
				opinion = {
					modifier = opinion_executed_child
					who = event_target:is_rapist
				}
			}
			mother = { 
				opinion = {
					modifier = opinion_executed_child
					who = event_target:is_rapist
				}
			}
			spouse = { 
				opinion = {
					modifier = opinion_spouse_slayer
					who = event_target:is_rapist
				}
			}
			any_child = {
				opinion = {
					modifier = opinion_killed_close_kin
					who = event_target:is_rapist
				}			
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# She refused your 'gift' (you only had her 'best' in mind) and that upsets you. You know: Because ... stupid reasons!
				modifier = opinion_ungrateful 
				who = event_target:is_rape_victim
			}
			clr_character_flag = raping_prisoner
		}
		# Done!
	}
}
# Victim wins and flees:
narrative_event = { 
	id = DWT.3306
	desc = DWT.3306.desc
	picture = DWTHorseFight

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWToptionVictimFlees
		event_target:is_rape_victim = {
			hidden_tooltip = {
				remove_character_modifier = house_arrest
				remove_character_modifier = the_dungeon
				remove_character_modifier = the_oubliette
				clr_character_flag = asked_for_better_prison
			}
			prisoner = no
			banish = yes
			opinion = {								# She will hate you for a looooong time.
				modifier = immortal_hate
				who = event_target:is_rapist
			}
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# She refused your 'gift' (you only had her 'best' in mind) and that upsets you. You know: Because ... stupid reasons!
				modifier = opinion_ungrateful 
				who = event_target:is_rape_victim
			}
			clr_character_flag = raping_prisoner
		}
		# Done!
	}
}

# Victim wins and rapist dies:
narrative_event = { 
	id = DWT.3307
	desc = DWT.3307.desc
	picture = DWTSwordThroughChest

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWToptionWhatAShame
		event_target:is_rape_victim = { 
			hidden_tooltip = {
				remove_character_modifier = house_arrest
				remove_character_modifier = the_dungeon
				remove_character_modifier = the_oubliette
				clr_character_flag = asked_for_better_prison
			}
			prisoner = no
			banish = yes
			opinion = {								# She will hate you for a looooong time.
				modifier = immortal_hate
				who = event_target:is_rapist
			}
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# She refused your 'gift' (you only had her 'best' in mind) and that upsets you. You know: Because ... stupid reasons!
				modifier = opinion_ungrateful 
				who = event_target:is_rape_victim
			}										# Your whole dynasty goes apeshit:
			any_dynasty_member = {
				limit = { NOT = { character = event_target:is_rape_victim } }
				opinion = {
					modifier = opinion_killed_close_kin
					who = event_target:is_rapist
				}
				prestige = -5
				piety = -1
			}
			father = { 
				opinion = {
					modifier = opinion_executed_child
					who = event_target:is_rape_victim
				}
			}
			mother = { 
				opinion = {
					modifier = opinion_executed_child
					who = event_target:is_rape_victim
				}
			}
			spouse = { 
				opinion = {
					modifier = opinion_spouse_slayer
					who = event_target:is_rape_victim
				}
			}
			any_child = {
				opinion = {
					modifier = opinion_killed_close_kin
					who = event_target:is_rape_victim
				}			
			}
			clr_character_flag = raping_prisoner
			death = { death_reason = death_murder_butchered } 
		}
		# Done!
	}
}

# .3308 Violent Male ruler decides to rape male prisoner and chooses what to do with him. Same as 3000, but more violently pictures and text, because now we're pissed and on a power trip.
narrative_event = {
	id = DWT.3308
	desc = DWT.3308.desc
	
	picture = DWTMaleGayEmbraceBehind
	is_triggered_only = yes

	immediate = {
		if = { # Grab victim if available:
			limit = {
				location = {
					any_province_character = {
						has_character_flag = victim_lost_brawl
						ai = yes
					}
				}
			}
			#If there is, we then grab victim for the event
			location = {
				random_province_character = {
					limit = {
						has_character_flag = victim_lost_brawl
						ai = yes
					}
					save_event_target_as = is_rape_victim
				}
			}
		}
	}
	
	trigger = {
		event_target:is_rape_victim = { character = yes } # 
			
	}

	# Anal rape decission:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3308.anal
		event_target:is_rape_victim = {
			prestige = -10
			piety = -10
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_rape_victim = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				liege = {									# Piss off their liege (a little):
					opinion = {
						modifier = opinion_raped_subject
						who = event_target:is_rapist
					}
					prestige = -1
					piety = -2
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_rape_victim } } 
					opinion = {
						modifier = opinion_raped_family
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -10
				}
				spouse = { 
					opinion = {
						modifier = opinion_raped_spouse
						who = event_target:is_rapist
					}
				}
				prestige = -5
				piety = -10
				
				clr_character_flag  = victim_lost_brawl
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			prestige = 5
			piety = -15
		}
		narrative_event = { id = DWT.3320 }
	}
	# Nah, just kidding:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3308.kidding
		event_target:is_rape_victim = {
			opinion = {								# He will hate that he was at your mercy.
				modifier = opinion_almost_raped_me
				who = event_target:is_rapist
			}
			piety = 10 # Quite a religious experience. See? Prayers work! (just kidding)
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			piety = 5 								# Live and let live. You made a choice that pleases god.
		}
	}
}

#### The acts:

# Anal rape of male through male liege - act #1
narrative_event = { 
	id = DWT.3320
	desc = DWT.3320.desc
	picture = DWTMaleGayEmbraceBehind

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
			
		}
		name = DWToptionfurther
		event_target:is_rape_victim = {
			opinion = {
				modifier = dw_opinion_sexual_disgust
				who = event_target:is_rapist
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			random = {
				chance = 25			
				add_trait = proud
			}
		}
		narrative_event = { id = DWT.3321 }
	}
}

# Anal rape of male through male liege - act #2
narrative_event = { 
	id = DWT.3321
	desc = DWT.3321.desc
	picture = DWTMaleGaysAssfuck

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
			
		}
		name = DWToptionGayMaleComes
		event_target:is_rape_victim = {
			add_trait = raped		# mark the victim as raped
			remove_trait = proud
			add_trait = depressed
			opinion = {								# She will hate you
				modifier = opinion_raped_me
				who = event_target:is_rapist
			}
			if = {
				limit = { trait = strong } 
				random = {
					chance = 15
					remove_trait = strong
				}
			}
			if = {
				limit = { trait = weak }
				random = {
					chance = 10
					add_trait = ill
				}
			}
			if = {
				limit = { NOT = { trait = strong } }
				random = {
					chance = 5
					remove_trait = strong
				}
			}
			opinion = {								# He will hate you more in the next few days with the rape fresh on his mind
				modifier = raper_ruler
				who = event_target:is_rapist
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			add_trait = rapist
			if = {
				limit = { 							# if you are a recognised virgin we remove this trait:
					trait = virgin 
				}
				remove_trait = virgin
			}
		}
		narrative_event = { id = DWT.3323 }
	}
}


# Anal rape of male through male liege - departure
narrative_event = { 
	id =  DWT.3323
	desc = DWT.3323.desc
	picture = GFX_evt_DWTr004

	is_triggered_only = yes

	# And we're done. Aren't we?
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWTDoneWithAnalRape
		event_target:is_rape_victim = {
			opinion = {								# Either way she will be disgusted
				modifier = dw_opinion_asshole
				who = event_target:is_rapist
			}
			add_character_modifier = { name = dwt_rape_trauma duration = 30 }
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
			# Check if rapist is asocial:
			if = {
				limit = {
					event_target:is_rapist = {
						trait = asocial
					}
				}
				health = -2.5
				opinion = {
					modifier = opinion_raped_me2
					who = event_target:is_rapist
				}
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# Oh, you had your fun with her!
				modifier = dw_opinion_good_fuck
				who = event_target:is_rape_victim
			}
			clr_character_flag = raping_prisoner
		}
		narrative_event = { id = DWT.3340 }	# Done - end of chain, check if she dies
	}
}

# Victim lost too much health during the rape and dies:
narrative_event = { 
	id = DWT.3340
	desc = DWT.3340.desc
	picture = GFX_evt_DWTr004

	is_triggered_only = yes

	trigger = {
		event_target:is_rape_victim = { character = yes }
		event_target:is_rape_victim = { NOT = { health = 0.1 } }
	}
	
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes }
			#event_target:is_rape_victim = { NOT = { health = 0.1 } }
		}
		name = DWToptionMaleRapeVictimDies
		event_target:is_rape_victim = { 
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
			death = { death_reason = dwt_death_rape_prisoner } 
			any_dynasty_member = {
				limit = { NOT = { character = event_target:is_rape_victim } }
				opinion = {
					modifier = opinion_killed_close_kin
					who = event_target:is_rapist
				}
				prestige = -5
				piety = -1
			}
			father = { 
				opinion = {
					modifier = opinion_executed_child
					who = event_target:is_rapist
				}
			}
			mother = { 
				opinion = {
					modifier = opinion_executed_child
					who = event_target:is_rapist
				}
			}
			spouse = { 
				opinion = {
					modifier = opinion_spouse_slayer
					who = event_target:is_rapist
				}
			}
			any_child = {
				opinion = {
					modifier = opinion_killed_close_kin
					who = event_target:is_rapist
				}			
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			clr_character_flag = raping_prisoner
		}
		# Done!
	}
}

## End: New extended event chain for male ruler rapes male prisoner.

## Start: New extended event chain for female ruler rapes male prisoner:
# .3400 Female ruler decides to rape male prisoner and chooses what to do with him:
narrative_event = {
	id = DWT.3400
	desc = DWT.3400.desc
	
	picture = DWTPrisonerShirtlessHandsBound
	is_triggered_only = yes

	trigger = {
		event_target:is_rape_victim = { character = yes } # 
			
	}
	
	# Vaginal rape decission:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
			
		}
		name = DWT.3400.vaginal
		event_target:is_rape_victim = {
			prestige = -15
			piety = -5
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_rape_victim = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				liege = {									# Piss off their liege (a little):
					opinion = {
						modifier = opinion_raped_subject
						who = event_target:is_rapist
					}
					prestige = -1
					piety = -2
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_rape_victim } }
					opinion = {
						modifier = opinion_raped_family
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -3
				}
				spouse = { 
					opinion = {
						modifier = opinion_raped_spouse
						who = event_target:is_rapist
					}
				}
				prestige = -15
				piety = -5
				clr_character_flag  = victim_lost_brawl # As we start fresh, victim should *not* (yet) have this flag anyway.
			}			
		}
		event_target:is_rapist = { 						# calling the character event, you're the scope
			prestige = 5
			piety = -15
		}
		narrative_event = { id = DWT.3410 } 
	}
	# Anal rape decission:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
			
		}
		name = DWT.3400.anal
		event_target:is_rape_victim = {
			prestige = -10
			piety = -10
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_rape_victim = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				liege = {									# Piss off their liege (a little):
					opinion = {
						modifier = opinion_raped_subject
						who = event_target:is_rapist
					}
					prestige = -1
					piety = -2
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_rape_victim } } 
					opinion = {
						modifier = opinion_raped_family
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -10
				}
				spouse = { 
					opinion = {
						modifier = opinion_raped_spouse
						who = event_target:is_rapist
					}
				}
				prestige = -5
				piety = -10
				
				clr_character_flag  = victim_lost_brawl
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			prestige = 5
			piety = -15
		}
		narrative_event = { id = DWT.3420 }
	}

	# Oral rape decission:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3400.oral
		event_target:is_rape_victim = {
			prestige = -5
			piety = -1
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_rape_victim = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				liege = {									# Piss off their liege (a little):
					opinion = {
						modifier = opinion_raped_subject
						who = event_target:is_rapist
					}
					prestige = -1
					piety = -2
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_rape_victim } }
					opinion = {
						modifier = opinion_raped_family
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -1
				}
				spouse = { 
					opinion = {
						modifier = opinion_raped_spouse
						who = event_target:is_rapist
					}
				}
				prestige = -5
				piety = -1
				clr_character_flag  = victim_lost_brawl
			}			
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			prestige = 5
			piety = -15
		}
		narrative_event = { id = DWT.3430 }
	}
	# Nah, just kidding:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3400.kidding
		event_target:is_rape_victim = {
			opinion = {								# He will hate that he was at your mercy.
				modifier = opinion_almost_raped_me
				who = event_target:is_rapist
			}
			piety = 10 # Quite a religious experience. See? Prayers work! (just kidding)
			clr_character_flag = rape_target
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			piety = 5 								# Live and let live. You made a choice that pleases god.
			clr_character_flag = raping_prisoner
		}
	}
}

# .3401 Female ruler decides to rape male prisoner, but the victim is brave, strong, shrewd or lunatic enough to fight back - initial scenario page (looks similar to normal rape):
narrative_event = {
	id = DWT.3401
	desc = DWT.3401.desc
	picture = DWTPrisonerShirtlessHandsBound
	is_triggered_only = yes

	# Vaginal rape decission:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3400.vaginal
		event_target:is_rape_victim = {
			prestige = -15
			piety = -5
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_rape_victim = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_rape_victim } }
					opinion = {
						modifier = opinion_almost_raped_family
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -3
				}
				spouse = { 
					opinion = {
						modifier = opinion_almost_raped_spouse
						who = event_target:is_rapist
					}
				}
				prestige = -15
				piety = -5
			}
			clr_character_flag = victim_lost_brawl 	# As we start fresh, victim should *not* (yet) have this flag anyway.			
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			prestige = 5
			piety = -15
		}
		narrative_event = { id = DWT.3402 }
	}
	# Anal rape decission:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3400.anal
		event_target:is_rape_victim = {
			prestige = -10
			piety = -10
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_rape_victim = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_rape_victim } } 
					opinion = {
						modifier = opinion_almost_raped_family
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -10
				}
				spouse = { 
					opinion = {
						modifier = opinion_almost_raped_spouse
						who = event_target:is_rapist
					}
				}
				prestige = -5
				piety = -10
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			prestige = 5
			piety = -15
		}
		narrative_event = { id = DWT.3402 }
	}

	# Oral rape decission:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3400.oral
		event_target:is_rape_victim = {
			prestige = -5
			piety = -1
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_rape_victim = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_rape_victim } }
					opinion = {
						modifier = opinion_almost_raped_family
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -1
				}
				spouse = { 
					opinion = {
						modifier = opinion_almost_raped_spouse
						who = event_target:is_rapist
					}
				}
				prestige = -5
				piety = -1
			}			
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			prestige = 5
			piety = -15
		}
		narrative_event = { id = DWT.3402 }
	}
	# Nah, just kidding:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3400.kidding
		event_target:is_rape_victim = {
			opinion = {								# He will hate that he was at your mercy.
				modifier = opinion_almost_raped_me
				who = event_target:is_rapist
			}
			piety = 10 # Quite a religious experience. See? Prayers work! (just kidding)
			clr_character_flag = rape_target
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			piety = 5 # Live and let live. You made a choice that pleases god.
			clr_character_flag = raping_prisoner
		}
	}
}

# The victim is brave, strong, shrewd or lunatic enough to fight back - fight #1:
narrative_event = { 
	id = DWT.3402
	desc = DWT.3402.desc
	picture = DWTManWomanSwordFight

	is_triggered_only = yes

	# Resistance to rape: Victim flees
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}

		name = DWTRapeMaleFleesFightHim
		event_target:is_rape_victim = {
			opinion = {								# Although he wasn't raped, he will hate you more in the next few days with the rape attempt fresh on his mind
				modifier = opinion_rape_fight
				who = event_target:is_rapist
			}
			piety = 10 								# Quite a religious experience. See? Prayers work! (just kidding)
			random = {								# There is 15% chance she'll be wounded
				chance = 15
				add_trait = wounded
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# Funny, isn't it?
				modifier = dw_opinion_mildly_entertained 
				who = event_target:is_rape_victim
			}
			piety = -5 								# There is a price for everything.
			random = {								# There is 15% chance you'll be wounded
				chance = 15
				add_trait = wounded
			}
		}
		# Fight ensues:
		narrative_event = { id = DWT.3403 }
	}
	# Let her go:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWTRapeMaleFleesEscapeTolerated
		event_target:is_rape_victim = {
			opinion = {								# He will hate that he was at your mercy.
				modifier = opinion_almost_raped_me
				who = event_target:is_rapist
			}
			piety = 10 								# Quite a religious experience. See? Prayers work! (just kidding)
			clr_character_flag = rape_target
			random = {								# There is 25% chance she'll be wounded
				chance = 25
				add_trait = wounded
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# You're amused.
				modifier = dw_opinion_mildly_entertained 
				who = event_target:is_rape_victim
			}
			piety = 5 								# Live and let live. You made a choice that pleases god.
			clr_character_flag = raping_prisoner
			random = {								# There is 25% chance you'll be wounded
				chance = 25
				add_trait = wounded
			}
		}
		narrative_event = { id = DWT.3440 }	# Done - end of chain, check if he dies
	}
}

# The victim is brave, strong, shrewd or lunatic enough to fight back - fight - you win or loose #2:
narrative_event = { 
	id = DWT.3403
	hide_window = yes

	is_triggered_only = yes

	trigger = {
		event_target:is_rape_victim = { character = yes }
	}

	# Determine how the fight goes:
	immediate = {
		random_list = {		
			25 = { #80%
				# Rapist wins and proceeds with violent rape:
				# For this we mark the victim as having lost the brawl:
				event_target:is_rape_victim = { set_character_flag = victim_lost_brawl }
				narrative_event = { id = DWT.3404 }
			} 
			25 = { #9%
				# Rapist wins, but victim dies:
				narrative_event = { id = DWT.3405 }
			} 
			25 = { #10%
				# Victim wins and flees:
				narrative_event = { id = DWT.3406 }
			} 
			25 = { #1%
				# Victim wins and rapist dies:
				narrative_event = { id = DWT.3407 }
			} 
		}
	}	
}

# Victim lost fight and we continue with what we had in mind:
narrative_event = { 
	id = DWT.3404
	desc = DWT.3404.desc
	picture = DWTMFFight5

	is_triggered_only = yes

	# When we get here we lost the scope and need to reacquire it again. That's why we set flags:
	immediate = {
		if = { # Grab Victim if available:
			limit = {
				location = {
					any_province_character = {
						has_character_flag = victim_lost_brawl
						ai = yes
					}
				}
			}
			# If there is, we then grab the Victim for the event
			location = {
				random_province_character = {
					limit = {
						has_character_flag = victim_lost_brawl
						ai = yes
					}
					save_event_target_as = is_rape_victim
				}
			}
		}
		if = { # Grab Rapist if available:
			limit = {
				location = {
					any_province_character = {
						has_character_flag = raping_prisoner
						ai = no
					}
				}
			}
			# If there is, we then grab the Rapist for the event
			location = {
				random_province_character = {
					limit = {
						has_character_flag = raping_prisoner
						ai = no
					}
					save_event_target_as = is_rapist
				}
			}
		}
	}
		
	option = { 
		trigger = {
			has_character_flag = victim_lost_brawl
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWToptionNowYouReMine
		event_target:is_rape_victim = {
			remove_trait = honest
			add_trait = deceitful
			opinion = {								# He will hate you for a looooong time.
				modifier = immortal_hate
				who = event_target:is_rapist
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# He refused your 'gift' (you only had her 'best' in mind) and that upsets you. You know: Because ... stupid reasons!
				modifier = opinion_ungrateful 
				who = event_target:is_rape_victim
			}
		}
		narrative_event = { id = DWT.3408 } 		# Back to step 1 as we proceed as initially planned, but this time more violent (poor thing!)
	}
}

# Victim lost fight, but died in the process of it:
narrative_event = { 
	id = DWT.3405
	desc = DWT.3405.desc
	picture = DWTMFFight4

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWToptionWhatAWaste
		event_target:is_rape_victim = { 
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
			death = { death_reason = death_murder_butchered  } 
			any_dynasty_member = {
				limit = { NOT = { character = event_target:is_rape_victim } }
				opinion = {
					modifier = opinion_killed_close_kin
					who = event_target:is_rapist
				}
				prestige = -5
				piety = -1
			}
			father = { 
				opinion = {
					modifier = opinion_executed_child
					who = event_target:is_rapist
				}
			}
			mother = { 
				opinion = {
					modifier = opinion_executed_child
					who = event_target:is_rapist
				}
			}
			spouse = { 
				opinion = {
					modifier = opinion_spouse_slayer
					who = event_target:is_rapist
				}
			}
			any_child = {
				opinion = {
					modifier = opinion_killed_close_kin
					who = event_target:is_rapist
				}			
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# He refused your 'gift' (you only had her 'best' in mind) and that upsets you. You know: Because ... stupid reasons!
				modifier = opinion_ungrateful 
				who = event_target:is_rape_victim
			}
			clr_character_flag = raping_prisoner
		}
		# Done!
	}
}
# Victim wins and flees:
narrative_event = { 
	id = DWT.3406
	desc = DWT.3406.desc
	picture = DWTHorseFight

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWToptionVictimFlees
		event_target:is_rape_victim = {
			hidden_tooltip = {
				remove_character_modifier = house_arrest
				remove_character_modifier = the_dungeon
				remove_character_modifier = the_oubliette
				clr_character_flag = asked_for_better_prison
			}
			prisoner = no
			banish = yes
			opinion = {								# He will hate you for a looooong time.
				modifier = immortal_hate
				who = event_target:is_rapist
			}
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# He refused your 'gift' (you only had his 'best' in mind) and that upsets you. You know: Because ... stupid reasons!
				modifier = opinion_ungrateful 
				who = event_target:is_rape_victim
			}
			clr_character_flag = raping_prisoner
		}
		# Done!
	}
}

# Victim wins and rapist dies:
narrative_event = { 
	id = DWT.3407
	desc = DWT.3407.desc
	picture = DWTHarleyBloodBatKill2

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWToptionWhatAShame
		event_target:is_rape_victim = { 
			hidden_tooltip = {
				remove_character_modifier = house_arrest
				remove_character_modifier = the_dungeon
				remove_character_modifier = the_oubliette
				clr_character_flag = asked_for_better_prison
			}
			prisoner = no
			banish = yes
			opinion = {								# He will hate you for a looooong time.
				modifier = immortal_hate
				who = event_target:is_rapist
			}
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# He refused your 'gift' (you only had his 'best' in mind) and that upsets you. You know: Because ... stupid reasons!
				modifier = opinion_ungrateful 
				who = event_target:is_rape_victim
			}										# Your whole dynasty goes apeshit:
			any_dynasty_member = {
				limit = { NOT = { character = event_target:is_rape_victim } }
				opinion = {
					modifier = opinion_killed_close_kin
					who = event_target:is_rapist
				}
				prestige = -5
				piety = -1
			}
			father = { 
				opinion = {
					modifier = opinion_executed_child
					who = event_target:is_rape_victim
				}
			}
			mother = { 
				opinion = {
					modifier = opinion_executed_child
					who = event_target:is_rape_victim
				}
			}
			spouse = { 
				opinion = {
					modifier = opinion_spouse_slayer
					who = event_target:is_rape_victim
				}
			}
			any_child = {
				opinion = {
					modifier = opinion_killed_close_kin
					who = event_target:is_rape_victim
				}			
			}
			clr_character_flag = raping_prisoner
			death = { death_reason = death_murder_butchered } 
		}
		# Done!
	}
}

# .3408 Violent Female ruler decides to rape male prisoner and chooses what to do with him. Same as 3400, but more violently pictures and text, because now we're pissed and on a power trip.
narrative_event = {
	id = DWT.3408
	desc = DWT.3408.desc
	
	picture = DWTMFFight5
	is_triggered_only = yes

	immediate = {
		if = { # Grab victim if available:
			limit = {
				location = {
					any_province_character = {
						has_character_flag = victim_lost_brawl
						ai = yes
					}
				}
			}
			#If there is, we then grab victim for the event
			location = {
				random_province_character = {
					limit = {
						has_character_flag = victim_lost_brawl
						ai = yes
					}
					save_event_target_as = is_rape_victim
				}
			}
		}
	}
	
	trigger = {
		event_target:is_rape_victim = { character = yes } # 
	}

	# Vaginal rape decission:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3408.vaginal
		event_target:is_rape_victim = {
			prestige = -15
			piety = -5
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_rape_victim = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				liege = {									# Piss off their liege (a little):
					opinion = {
						modifier = opinion_raped_subject
						who = event_target:is_rapist
					}
					prestige = -1
					piety = -2
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_rape_victim } }
					opinion = {
						modifier = opinion_raped_family
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -3
				}
				spouse = { 
					opinion = {
						modifier = opinion_raped_spouse
						who = event_target:is_rapist
					}
				}
				prestige = -15
				piety = -5
				clr_character_flag  = victim_lost_brawl
			}			
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			prestige = 5
			piety = -15
		}
		narrative_event = { id = DWT.3410 } 
	}
	# Anal rape decission:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3408.anal
		event_target:is_rape_victim = {
			prestige = -10
			piety = -10
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_rape_victim = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				liege = {									# Piss off their liege (a little):
					opinion = {
						modifier = opinion_raped_subject
						who = event_target:is_rapist
					}
					prestige = -1
					piety = -2
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_rape_victim } } 
					opinion = {
						modifier = opinion_raped_family
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -10
				}
				spouse = { 
					opinion = {
						modifier = opinion_raped_spouse
						who = event_target:is_rapist
					}
				}
				prestige = -5
				piety = -10
				
				clr_character_flag  = victim_lost_brawl
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			prestige = 5
			piety = -15
		}
		narrative_event = { id = DWT.3420 }
	}

	# Oral rape decission:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3408.oral
		event_target:is_rape_victim = {
			prestige = -5
			piety = -1
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_rape_victim = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				liege = {									# Piss off their liege (a little):
					opinion = {
						modifier = opinion_raped_subject
						who = event_target:is_rapist
					}
					prestige = -1
					piety = -2
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_rape_victim } }
					opinion = {
						modifier = opinion_raped_family
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -1
				}
				spouse = { 
					opinion = {
						modifier = opinion_raped_spouse
						who = event_target:is_rapist
					}
				}
				prestige = -5
				piety = -1
				clr_character_flag  = victim_lost_brawl
			}			
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			prestige = 5
			piety = -15
		}
		narrative_event = { id = DWT.3430 }
	}
	# Nah, just kidding:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3408.kidding
		event_target:is_rape_victim = {
			opinion = {								# He will hate that he was at your mercy.
				modifier = opinion_almost_raped_me
				who = event_target:is_rapist
			}
			piety = 10 								# Quite a religious experience. See? Prayers work! (just kidding)
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			piety = 5 								# Live and let live. You made a choice that pleases god.
		}
	}
}

#### The acts:
# Vaginal rape of male through female liege - act #1
narrative_event = { 
	id = DWT.3410
	desc = DWT.3410.desc
	picture = BleachCowGirlInsertion

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWToptionfurther
		event_target:is_rape_victim = {
			if = {
				limit = { 			# if victim is a recognised virgin, you ruin his virginhood, and he will hate you even more
					trait = virgin 
				}
				remove_trait = virgin
				prestige = -5
				piety = -10
				opinion = {
					modifier = opinion_took_virginity_by_force
					who = event_target:is_rapist
				}
				any_dynasty_member = {
					limit = { NOT = { dynasty = event_target:is_rape_victim } }
					opinion = {
						modifier = opinion_took_family_members_virginity_by_force
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -10
				}
				spouse = { 
					opinion = {
						modifier = opinion_took_family_members_virginity_by_force
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -10
				}
				event_target:is_rapist = {
					prestige = 15
					piety = -10
				}
			}
			add_trait = raped		# mark the victim as raped
		}
		event_target:is_rapist = { 	# calling the character event, you're the scope
			add_trait = rapist
			random = {
				chance = 25			
				add_trait = proud
			}
			if = {
				limit = { 			# if you are a recognised virgin we remove this trait:
					trait = virgin 
				}
				remove_trait = virgin
			}
		}
		narrative_event = { id = DWT.3411 }
	}
}
# Vaginal rape of male through female liege - act #2
narrative_event = { 
	id = DWT.3411
	desc = DWT.3411.desc
	picture = BleachCowGirlRiding

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWToptionfurther
		event_target:is_rape_victim = {
			remove_trait = proud
			add_trait = depressed
			opinion = {								# He will hate you
				modifier = opinion_raped_me
				who = event_target:is_rapist
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope

		}
		narrative_event = { id = DWT.3412 }
	}
}
# Vaginal rape of male through female liege - act #3
narrative_event = { 
	id =  DWT.3412
	desc = DWT.3412.desc
	picture = BleachCowGirlRiding2

	is_triggered_only = yes

	# Creampie:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWTRapeGetCreampie
		event_target:is_rape_victim = {
			if = {
				limit = { trait = strong } 
				random = {
					chance = 15
					remove_trait = strong
				}
			}
			if = {
				limit = { trait = weak }
				random = {
					chance = 10
					add_trait = ill
				}
			}
			if = {
				limit = { NOT = { trait = strong } }
				random = {
					chance = 5
					remove_trait = strong
				}
			}
			opinion = {								# Because we're a mysogonist we assume that he liked it, too.
				modifier = dw_opinion_good_fuck
				who = event_target:is_rapist
			}
			add_character_modifier = { name = dw_good_sex duration = 30 }
			opinion = {								# He will hate you more in the next few days with the rape fresh on her mind
				modifier = raper_ruler
				who = event_target:is_rapist
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			if = {
				limit = { trait = weak } 
				random = {
					chance = 25
					remove_trait = weak
				}
			}
			if = {
				limit = { NOT = { trait = strong } }
				random = {
					chance = 15
					add_trait = strong
					remove_trait = weak
				}
			}
			if = { 
				limit = {							# if you are under 40 and not pregnant, 25% chance to get pregnant
					NOT = { practical_age = 40 }
					is_pregnant = no
					fertility = 0.5
				}
				random = { 
					chance = 25
					impregnate = event_target:is_rape_victim
				}
			}
		}
		narrative_event = { id = DWT.3413 }
	}
	# Pull out:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes }
		}
		name = DWTRapeGetNoCreampie
		event_target:is_rape_victim = {
			remove_trait = strong
			opinion = {								# He will hate you more in the next few days with the rape fresh on her mind
				modifier = raper_ruler
				who = event_target:is_rapist
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			if = {
				limit = { trait = weak } 
				random = {
					chance = 25
					remove_trait = weak
				}
			}
			if = {
				limit = { NOT = { trait = strong } }
				random = {
					chance = 15
					add_trait = strong
					remove_trait = weak
				}
			}
			opinion = {								# Oh, you had your fun with him!
				modifier = dw_opinion_good_fuck
				who = event_target:is_rape_victim
			}
			add_character_modifier = { name = dw_good_sex duration = 30 }
		}
		narrative_event = { id = DWT.3414 }
	}
}
# Vaginal rape of male through female liege - creampie:
narrative_event = { 
	id =  DWT.3413
	desc = DWT.3413.desc
	picture = BleachCowGirlCreampie

	is_triggered_only = yes

	# And we're done. Aren't we?
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWTDoneWithVaginalRape
		event_target:is_rape_victim = {
			opinion = {								# He will be disgusted that he had to come in you
				modifier = dw_opinion_asshole
				who = event_target:is_rapist
			}
			add_character_modifier = { name = dwt_rape_trauma duration = 30 }
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# Oh, you had your fun with him!
				modifier = dw_opinion_good_fuck
				who = event_target:is_rape_victim
			}
			add_character_modifier = { name = dw_good_sex duration = 30 }
			clr_character_flag = raping_prisoner
		}
		narrative_event = { id = DWT.3440 }			# Done - end of chain, check if he dies
	}
}

# Vaginal rape of male through female liege - denied creampie:
narrative_event = { 
	id =  DWT.3414
	desc = DWT.3414.desc
	picture = BleachCumOnFace

	is_triggered_only = yes

	# And we're done. Aren't we?
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWTDoneNoCreampie
		event_target:is_rape_victim = {
			opinion = {								# Either way he will be disgusted
				modifier = dw_opinion_asshole
				who = event_target:is_rapist
			}
			add_character_modifier = { name = dwt_rape_trauma duration = 30 }
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# Oh, you had your fun with him!
				modifier = dw_opinion_good_fuck
				who = event_target:is_rape_victim
			}
			clr_character_flag = raping_prisoner
		}
		narrative_event = { id = DWT.3440 }			# Done - end of chain, check if he dies
	}
}

# Anal rape of male through female liege - act #1
narrative_event = { 
	id = DWT.3420
	desc = DWT.3420.desc
	picture = BleachMountingFromBehindLasziv

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWToptionfurther
		event_target:is_rape_victim = {
			opinion = {
				modifier = dw_opinion_sexual_disgust
				who = event_target:is_rapist
			}
			add_trait = raped		# mark the victim as raped
		}
		event_target:is_rapist = { 	# calling the character event, you're the scope
			add_trait = rapist
			random = {
				chance = 25			
				add_trait = proud
			}
			if = {
				limit = { 			# if you are a recognised virgin we remove this trait:
					trait = virgin 
				}
				remove_trait = virgin
			}
		}
		narrative_event = { id = DWT.3421 }
	}
}

# Anal rape of male through female liege - act #2
narrative_event = { 
	id = DWT.3421
	desc = DWT.3421.desc
	picture = BleachAssFuckSideways

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWToptionfurther
		event_target:is_rape_victim = {
			remove_trait = proud
			add_trait = depressed
			opinion = {								# He will hate you
				modifier = opinion_raped_me
				who = event_target:is_rapist
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope

		}
		narrative_event = { id = DWT.3422 }
	}
}

# Anal rape of male through female liege - act #3
narrative_event = { 
	id = DWT.3422
	desc = DWT.3422.desc
	picture = BleachCPfromBehindSuperimposed

	is_triggered_only = yes

	# Creampie:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3422.option
		event_target:is_rape_victim = {
			if = {
				limit = { trait = strong } 
				random = {
					chance = 15
					remove_trait = strong
				}
			}
			if = {
				limit = { trait = weak }
				random = {
					chance = 10
					add_trait = ill
				}
			}
			if = {
				limit = { NOT = { trait = strong } }
				random = {
					chance = 5
					remove_trait = strong
				}
			}
			opinion = {								# Because we're a mysogonist we assume that he liked it, too.
				modifier = dw_opinion_good_fuck
				who = event_target:is_rapist
			}
			opinion = {								# He will hate you more in the next few days with the rape fresh on her mind
				modifier = raper_ruler
				who = event_target:is_rapist
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			if = {
				limit = { trait = weak } 
				random = {
					chance = 25
					remove_trait = weak
				}
			}
			if = {
				limit = { NOT = { trait = strong } }
				random = {
					chance = 15
					add_trait = strong
					remove_trait = weak
				}
			}
		}
		narrative_event = { id = DWT.3423 }
	}
}

# Anal rape of male through female liege - departure
narrative_event = { 
	id =  DWT.3423
	desc = DWT.3423.desc
	picture = BleachShowAssWithCP

	is_triggered_only = yes

	# And we're done. Aren't we?
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWTDoneWithAnalRape
		event_target:is_rape_victim = {
			opinion = {								# Either way he will be disgusted
				modifier = dw_opinion_asshole
				who = event_target:is_rapist
			}
			add_character_modifier = { name = dwt_rape_trauma duration = 30 }
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# Oh, you had your fun with him!
				modifier = dw_opinion_good_fuck
				who = event_target:is_rape_victim
			}
			clr_character_flag = raping_prisoner
		}
		narrative_event = { id = DWT.3440 }			# Done - end of chain, check if he dies
	}
}

# Oral rape of male through female liege - act #1
narrative_event = { 
	id = DWT.3430
	desc = DWT.3430.desc
	picture = DWSlavery_SexMaleCunnilingus

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWToptionfurther
		event_target:is_rape_victim = {
			opinion = {
				modifier = dw_opinion_sexual_disgust
				who = event_target:is_rapist
			}
			add_trait = raped		# mark the victim as raped
		}
		event_target:is_rapist = { 	# calling the character event, you're the scope
			add_trait = rapist
			random = {
				chance = 25			
				add_trait = proud
			}
		}
		narrative_event = { id = DWT.3431 }
	}
}

# Oral rape of male through female liege - act #2
narrative_event = { 
	id = DWT.3431
	desc = DWT.3431.desc
	picture = BleachCunilingus

	is_triggered_only = yes
	
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWToptionfurther
		event_target:is_rape_victim = {
			remove_trait = proud
			add_trait = depressed
			opinion = {								# He will hate you
				modifier = opinion_raped_me
				who = event_target:is_rapist
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope

		}
		narrative_event = { id = DWT.3432 }
	}
}

# Oral rape of male through female liege - act #3
narrative_event = { 
	id = DWT.3432
	desc = DWT.3432.desc
	picture = DWTCunilingus

	is_triggered_only = yes

	# Let her swallow:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.3422.option
		event_target:is_rape_victim = {
			if = {
				limit = { trait = strong } 
				random = {
					chance = 15
					remove_trait = strong
				}
			}
			if = {
				limit = { trait = weak }
				random = {
					chance = 10
					add_trait = ill
				}
			}
			if = {
				limit = { NOT = { trait = strong } }
				random = {
					chance = 5
					remove_trait = strong
				}
			}
			opinion = {								# Because we're a mysogonist we assume that he liked it, too.
				modifier = dw_opinion_good_head
				who = event_target:is_rapist
			}
			opinion = {								# He will hate you more in the next few days with the rape fresh on her mind
				modifier = raper_ruler
				who = event_target:is_rapist
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			if = {
				limit = { trait = weak } 
				random = {
					chance = 25
					remove_trait = weak
				}
			}
			if = {
				limit = { NOT = { trait = strong } }
				random = {
					chance = 15
					add_trait = strong
					remove_trait = weak
				}
			}
		}
		narrative_event = { id = DWT.3433 }
	}
}

# Oral rape of male through female liege - departure
narrative_event = { 
	id =  DWT.3433
	desc = DWT.3433.desc
	picture = GFX_evt_DWSlavery_SexFemaleBlowjobOwner

	is_triggered_only = yes

	# And we're done. Aren't we?
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWTDoneWithOralRape
		event_target:is_rape_victim = {
			opinion = {								# Either way he will be disgusted
				modifier = dw_opinion_asshole
				who = event_target:is_rapist
			}
			add_character_modifier = { name = dwt_rape_trauma duration = 30 }
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# Oh, you had your fun with him!
				modifier = dw_opinion_good_head 
				who = event_target:is_rape_victim
			}
			clr_character_flag = raping_prisoner
		}
		narrative_event = { id = DWT.3440 }	# Done - end of chain, check if he dies
	}
}

# Victim lost too much health during the rape and dies:
narrative_event = { 
	id = DWT.3440
	desc = DWT.3440.desc
	picture = GFX_evt_DWTr004

	is_triggered_only = yes

	trigger = {
		event_target:is_rape_victim = { character = yes }
		event_target:is_rape_victim = { NOT = { health = 0.1 } }
	}
	
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes }
			#event_target:is_rape_victim = { NOT = { health = 0.1 } }
		}
		name = DWToptionRapeVictimDies
		event_target:is_rape_victim = { 
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
			death = { death_reason = dwt_death_rape_prisoner } 
			any_dynasty_member = {
				limit = { NOT = { character = event_target:is_rape_victim } }
				opinion = {
					modifier = opinion_killed_close_kin
					who = event_target:is_rapist
				}
				prestige = -5
				piety = -1
			}
			father = { 
				opinion = {
					modifier = opinion_executed_child
					who = event_target:is_rapist
				}
			}
			mother = { 
				opinion = {
					modifier = opinion_executed_child
					who = event_target:is_rapist
				}
			}
			spouse = { 
				opinion = {
					modifier = opinion_spouse_slayer
					who = event_target:is_rapist
				}
			}
			any_child = {
				opinion = {
					modifier = opinion_killed_close_kin
					who = event_target:is_rapist
				}			
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			clr_character_flag = raping_prisoner
		}
		# Done!
	}
}
## End: New extended event chain for female ruler rapes male prisoner.

# .3500 Female ruler has consensual sex with a willing male courtier and chooses what to do with him:
narrative_event = {
	id = DWT.3500
	desc = DWT.3500.desc
	
	picture = BleachBedLasziv
	is_triggered_only = yes

	trigger = {
		event_target:is_lustful_participant = { character = yes } # 
			
	}
	
	# Vaginal act decission:
	option = { 
		trigger = {
			event_target:is_lustful_participant = { character = yes } # 
		}
		name = DWT.3500.vaginal
		event_target:is_lustful_participant = {
			prestige = 15
			piety = 5
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_lustful_participant = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_lustful_participant } }
					opinion = {
						modifier = opinion_used_family_member
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -3
				}
				spouse = { 
					opinion = {
						modifier = opinion_used_spouse
						who = event_target:is_rapist
					}
				}
				prestige = -15
				piety = -5
				clr_character_flag  = victim_lost_brawl # As we start fresh, victim should *not* (yet) have this flag anyway.
			}			
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			prestige = 5
			piety = -15
		}
		narrative_event = { id = DWT.3510 } 
	}
	# Anal act decission:
	option = { 
		trigger = {
			event_target:is_lustful_participant = { character = yes } # 
		}
		name = DWT.3500.anal
		event_target:is_lustful_participant = {
			prestige = -10
			piety = -10
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_lustful_participant = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_lustful_participant } } 
					opinion = {
						modifier = opinion_used_family_member
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -10
				}
				spouse = { 
					opinion = {
						modifier = opinion_used_spouse
						who = event_target:is_rapist
					}
				}
				prestige = -5
				piety = -10
				
				clr_character_flag  = victim_lost_brawl
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			prestige = 5
			piety = -15
		}
		narrative_event = { id = DWT.3520 }
	}

	# Oral act decission:
	option = { 
		trigger = {
			event_target:is_lustful_participant = { character = yes } # 
		}
		name = DWT.3500.oral
		event_target:is_lustful_participant = {
			prestige = -5
			piety = -1
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_lustful_participant = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_lustful_participant } }
					opinion = {
						modifier = opinion_used_family_member
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -1
				}
				spouse = { 
					opinion = {
						modifier = opinion_used_spouse
						who = event_target:is_rapist
					}
				}
				prestige = -5
				piety = -1
				clr_character_flag  = victim_lost_brawl
			}			
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			prestige = 5
			piety = -15
		}
		narrative_event = { id = DWT.3530 }
	}
	# Nah, just kidding:
	option = { 
		trigger = {
			event_target:is_lustful_participant = { character = yes } # 
		}
		name = DWT.3500.kidding
		event_target:is_lustful_participant = {
			opinion = {								# He will not like that he didn't get her chance.
				modifier = opinion_spurned
				who = event_target:is_rapist
			}
			piety = 10 # Quite a religious experience. See? Prayers work! (just kidding)
			clr_character_flag = rape_target
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			piety = 5 								# Live and let live. You made a choice that pleases god.
			clr_character_flag = raping_courtier
		}
	}
}

#### The acts:
# Vaginal sex with willing male courtier and female liege - act #1
narrative_event = { 
	id = DWT.3510
	desc = DWT.3510.desc
	picture = BleachVagPenfromBehind

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_lustful_participant = { character = yes } # 
		}
		name = DWToptionfurther
		event_target:is_lustful_participant = {
			if = {
				limit = { 						# if victim is a recognised virgin and you take his virginity, then he will be forever grateful
					trait = virgin 
				}
				remove_trait = virgin
				prestige = -1
				piety = -3
				opinion = {
					modifier = opinion_took_virginity
					who = event_target:is_rapist
				}
				spouse = { 
					opinion = {
						modifier = opinion_took_family_members_virginity_by_force		# Because this is the spouse. So it must have been rape in their eyes, right?
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -10
				}
				event_target:is_rapist = {
					prestige = 15
					piety = -10
				}
			}
		}
		event_target:is_rapist = { 	# calling the character event, you're the scope
			if = {
				limit = { 			# if you are a recognised virgin we remove this trait:
					trait = virgin 
				}
				opinion = {
					modifier = opinion_took_virginity								# You will forever remember that he was your first!
					who = event_target:is_lustful_participant
				}
				remove_trait = virgin
			}
		}
		narrative_event = { id = DWT.3511 }
	}
}
# Vaginal sex with willing male courtier and female liege - act #2
narrative_event = { 
	id = DWT.3511
	desc = DWT.3511.desc
	picture = BleachPussyFuckBehind2

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_lustful_participant = { character = yes } # 
		}
		name = DWToptionfurther
		event_target:is_lustful_participant = {

		}
		event_target:is_rapist = { 					# calling the character event, you're the scope

		}
		narrative_event = { id = DWT.3512 }
	}
}
# Vaginal sex with willing male courtier and female liege - act #3
narrative_event = { 
	id =  DWT.3512
	desc = DWT.3512.desc
	picture = BleachVagPenFromBelow

	is_triggered_only = yes

	# Creampie:
	option = { 
		trigger = {
			event_target:is_lustful_participant = { character = yes } # 
		}
		name = DWTRapeGetCreampie
		event_target:is_lustful_participant = {
			opinion = {								# Because we're a mysogonist we assume that he liked it, too.
				modifier = dw_opinion_good_fuck
				who = event_target:is_rapist
			}
			add_character_modifier = { name = dw_good_sex duration = 30 }
			if = { 
				limit = {							# if victim under 40 and not pregnant, 25% chance to get pregnant
					NOT = { practical_age = 40 }
					is_pregnant = no
					fertility = 0.5
				}
				random = { 
					chance = 25
					impregnate = event_target:is_rapist
				}
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			if = {
				limit = { trait = weak } 
				random = {
					chance = 10
					remove_trait = weak
				}
			}
			if = {
				limit = { NOT = { trait = strong } }
				random = {
					chance = 5
					add_trait = strong
					remove_trait = weak
				}
			}
		}
		narrative_event = { id = DWT.3513 }
	}
	# Pull out:
	option = { 
		trigger = {
			event_target:is_lustful_participant = { character = yes } # 
		}
		name = DWTRapeGetNoCreampie
		event_target:is_lustful_participant = {
			opinion = {								# Because we're a mysogonist we assume that he liked it, too.
				modifier = dw_opinion_good_fuck
				who = event_target:is_rapist
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			if = {
				limit = { trait = weak } 
				random = {
					chance = 10
					remove_trait = weak
				}
			}
			if = {
				limit = { NOT = { trait = strong } }
				random = {
					chance = 5
					add_trait = strong
					remove_trait = weak
				}
			}
			opinion = {								# Oh, you had your fun with her!
				modifier = dw_opinion_good_fuck
				who = event_target:is_lustful_participant
			}
			add_character_modifier = { name = dw_good_sex duration = 30 }
		}
		narrative_event = { id = DWT.3514 }
	}
}
# Vaginal sex with willing male courtier and female liege - creampie:
narrative_event = { 
	id =  DWT.3513
	desc = DWT.3513.desc
	picture = BleachCPfromBehindSuperimposed

	is_triggered_only = yes

	# And we're done. Aren't we?
	option = { 
		trigger = {
			event_target:is_lustful_participant = { character = yes } # 
		}
		name = DWTDoneWithVaginalRape

		# And he might turn into a slut/lover
		hidden_tooltip = { 
			random = { 
				chance = 25
				event_target:is_lustful_participant = {
					# And he might turn into a slut/lover:
					remove_trait = shy
					remove_trait = chaste
					remove_trait = celibate
					remove_trait = depressed
					add_trait = lustful
					add_trait = ambitious
					add_lover = event_target:is_rapist
				}
			}
		}
		
		event_target:is_lustful_participant = {
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# Oh, you had your fun with her!
				modifier = dw_opinion_good_fuck
				who = event_target:is_lustful_participant
			}
			add_character_modifier = { name = dw_good_sex duration = 30 }
			clr_character_flag = raping_courtier
		}
	}
}

# Vaginal sex with willing male courtier and female liege - denied creampie:
narrative_event = { 
	id =  DWT.3514
	desc = DWT.3514.desc
	picture = BleachCumOnFace

	is_triggered_only = yes

	# And we're done. Aren't we?
	option = { 
		trigger = {
			event_target:is_lustful_participant = { character = yes } # 
		}
		name = DWTDoneNoCreampie

		# And he might turn into a slut/lover
		hidden_tooltip = { 
			random = { 
				chance = 25
				event_target:is_lustful_participant = {
					# And he might turn into a slut/lover:
					remove_trait = shy
					remove_trait = chaste
					remove_trait = celibate
					remove_trait = depressed
					add_trait = lustful
					add_trait = ambitious
					add_lover = event_target:is_rapist
				}
			}
		}
		
		event_target:is_lustful_participant = {
			opinion = {								# Because we're a mysogonist we assume that he liked it, too.
				modifier = dw_opinion_good_fuck
				who = event_target:is_rapist
			}
			add_character_modifier = { name = dw_good_sex duration = 30 }
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# Oh, you had your fun with her!
				modifier = dw_opinion_good_fuck
				who = event_target:is_lustful_participant
			}
			clr_character_flag = raping_courtier
		}
	}
}

# Anal sex with willing male courtier and female liege - act #1
narrative_event = { 
	id = DWT.3520
	desc = DWT.3520.desc
	picture = BleachCowGirlInsertion

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_lustful_participant = { character = yes } # 
		}
		name = DWToptionfurther
		event_target:is_lustful_participant = {
			opinion = {								# Because we're a mysogonist we assume that he liked it, too.
				modifier = dw_opinion_good_fuck
				who = event_target:is_rapist
			}
		}
		event_target:is_rapist = { 	# calling the character event, you're the scope
			if = {
				limit = { 			# if you are a recognised virgin we remove this trait:
					trait = virgin 
				}
				remove_trait = virgin
			}
		}
		narrative_event = { id = DWT.3521 }
	}
}

# Anal sex with willing male courtier and female liege - act #2
narrative_event = { 
	id = DWT.3521
	desc = DWT.3521.desc
	picture = BleachAssFuckFromBehind

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_lustful_participant = { character = yes } # 
		}
		name = DWToptionfurther
		event_target:is_lustful_participant = {

		}
		event_target:is_rapist = { 					# calling the character event, you're the scope

		}
		narrative_event = { id = DWT.3522 }
	}
}

# Anal sex with willing male courtier and female liege - act #3
narrative_event = { 
	id = DWT.3522
	desc = DWT.3522.desc
	picture = BleachAssFuckSideways

	is_triggered_only = yes

	# Creampie:
	option = { 
		trigger = {
			event_target:is_lustful_participant = { character = yes } # 
		}
		name = DWT.3522.option
		event_target:is_lustful_participant = {
			if = {
				limit = { trait = strong } 
				random = {
					chance = 15
					remove_trait = strong
				}
			}
			if = {
				limit = { trait = weak }
				random = {
					chance = 10
					add_trait = ill
				}
			}
			if = {
				limit = { NOT = { trait = strong } }
				random = {
					chance = 5
					remove_trait = strong
				}
			}
			opinion = {								# Because we're a mysogonist we assume that he liked it, too.
				modifier = dw_opinion_good_fuck
				who = event_target:is_rapist
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			if = {
				limit = { trait = weak } 
				random = {
					chance = 25
					remove_trait = weak
				}
			}
			if = {
				limit = { NOT = { trait = strong } }
				random = {
					chance = 15
					add_trait = strong
					remove_trait = weak
				}
			}
		}
		narrative_event = { id = DWT.3523 }
	}
}

# Anal sex with willing male courtier and female liege - departure
narrative_event = { 
	id =  DWT.3523
	desc = DWT.3523.desc
	picture = BleachShowAssWithCP

	is_triggered_only = yes

	# And we're done. Aren't we?
	option = { 
		trigger = {
			event_target:is_lustful_participant = { character = yes } # 
		}
		name = DWTDoneWithAnalRape

		# And he might turn into a slut/lover
		hidden_tooltip = { 
			random = { 
				chance = 25
				event_target:is_lustful_participant = {
					# And he might turn into a slut/lover:
					remove_trait = shy
					remove_trait = chaste
					remove_trait = celibate
					remove_trait = depressed
					add_trait = lustful
					add_trait = ambitious
					add_lover = event_target:is_rapist
				}
			}
		}

		event_target:is_lustful_participant = {
			opinion = {								# Because we're a mysogonist we assume that he liked it, too.
				modifier = dw_opinion_good_fuck
				who = event_target:is_rapist
			}
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# Oh, you had your fun with her!
				modifier = dw_opinion_good_fuck
				who = event_target:is_lustful_participant
			}
			clr_character_flag = raping_courtier
		}
	}
}

# Oral sex with willing male courtier and female liege - act #1
narrative_event = { 
	id = DWT.3530
	desc = DWT.3530.desc
	picture = BleachTeasingCock

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_lustful_participant = { character = yes } # 
		}
		name = DWToptionfurther
		event_target:is_lustful_participant = {

		}
		event_target:is_rapist = { 	# calling the character event, you're the scope

		}
		narrative_event = { id = DWT.3531 }
	}
}

# Oral sex with willing male courtier and female liege - act #2
narrative_event = { 
	id = DWT.3531
	desc = DWT.3531.desc
	picture = BleachDickLicking

	is_triggered_only = yes
	
	option = { 
		trigger = {
			event_target:is_lustful_participant = { character = yes } # 
		}
		name = DWToptionfurther
		event_target:is_lustful_participant = {

		}
		event_target:is_rapist = { 					# calling the character event, you're the scope

		}
		narrative_event = { id = DWT.3532 }
	}
}

# Oral sex with willing male courtier and female liege - act #3
narrative_event = { 
	id = DWT.3532
	desc = DWT.3532.desc
	picture = BleachBlowJob2

	is_triggered_only = yes

	# Let her swallow:
	option = { 
		trigger = {
			event_target:is_lustful_participant = { character = yes } # 
		}
		name = DWT.3522.option
		event_target:is_lustful_participant = {
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			if = {
				limit = { trait = weak } 
				random = {
					chance = 10
					remove_trait = weak
				}
			}
			if = {
				limit = { NOT = { trait = strong } }
				random = {
					chance = 5
					add_trait = strong
					remove_trait = weak
				}
			}
		}
		narrative_event = { id = DWT.3533 }
	}
}

# Oral sex with willing male courtier and female liege - departure
narrative_event = { 
	id =  DWT.3533
	desc = DWT.3533.desc
	picture = GFX_evt_DWSlavery_SexFemaleBlowjobOwner

	is_triggered_only = yes

	# And we're done. Aren't we?
	option = { 
		trigger = {
			event_target:is_lustful_participant = { character = yes } # 
		}
		name = DWTDoneWithOralRape

		# And he might turn into a slut/lover
		hidden_tooltip = { 
			random = { 
				chance = 25
				event_target:is_lustful_participant = {
					# And he might turn into a slut/lover:
					remove_trait = shy
					remove_trait = chaste
					remove_trait = celibate
					remove_trait = depressed
					add_trait = lustful
					add_trait = ambitious
					add_lover = event_target:is_rapist
				}
			}
		}

		event_target:is_lustful_participant = {
			opinion = {								# Oh, you had your fun with her!
				modifier = dw_opinion_good_head 
				who = event_target:is_rapist
			}
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# Oh, you had your fun with her!
				modifier = dw_opinion_good_head 
				who = event_target:is_lustful_participant
			}
			clr_character_flag = raping_courtier
		}
	}
}

# Courtier isn't interested in you and declines the offer:
narrative_event = { 
	id =  DWT.3550
	desc = DWT.3550.desc
	picture = BleachTeasingCock

	is_triggered_only = yes

	# And we're done. Aren't we?
	option = { 
		trigger = {
			event_target:is_lustful_participant = { character = yes } # 
		}
		name = DWTMaleCourtierNotWilling

		event_target:is_lustful_participant = {
			opinion = {								# He is amused that you threw himself at him!
				modifier = dw_opinion_mildly_entertained 
				who = event_target:is_rapist
			}
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# Damn him!
				modifier = dw_opinion_got_scolded 
				who = event_target:is_lustful_participant
			}
			clr_character_flag = raping_courtier
		}
	}
}

## End: New extended event chain for female ruler sleeps with willing male courtier.

#
### Siege related:
#

# You won a siege and are an Incubus or similarly bad sort. We check if we have suitable 'targets' before we do the pop-up:
narrative_event = {
	id = DWT.7999
	
	ai = no
	
	hide_window = yes
	
	is_triggered_only = yes

	trigger = { 
			has_rape_content = yes
			NOT = { dz_has_dw_dz = yes } #to allow for DZ's mod to use his version instead
			#below for testing whether the scripted trigger works, they should do the same thing
			#has_global_flag = rape_content_yes
			
		ROOT = {
			prisoner = no
			in_command = yes
			
		}
		# Check if province has suitable booty:
		location = {
				any_province_character = {

					AND = {						
						#is_female = yes
						is_adult = yes
						#NOT = { practical_age = 30 }
						#trait = virgin
						ai = yes
					}
			}
		}
	}
	immediate = {
			set_character_flag = siege_victor_recent
		



		ROOT = { 
					narrative_event = { id = DWT.8000 } 

	}
   }
}

# You won a siege, we have suitable 'targets' and therefore we show the pop-up:
narrative_event = {	
	id = DWT.8000
	desc = DWT.8000.desc
	picture = DTWSackingOfRome
	
	is_triggered_only = yes		# triggered from on_action: on_siege_won_leader{}

	trigger = { 
		in_command = yes
		prisoner = no
		OR = {
			is_female = no
			trait = futa
		}
			
		OR = {
			trait = lf_halfdemon
			trait = lf_demon		
			trait = lf_orc
			trait = rapist
			trait = cruel
			trait = viking
			trait = ravager
			trait = pirate
			trait = seaking
			trait = sea_queen
		}
			
	}

	weight_multiplier = {
		days = 1

		modifier = {
			factor = 50
			FROM = { spouse = { is_ruler = yes } }
			OR = { FROM = { father = { is_ruler = yes } } }
			OR = { FROM = { mother = { is_ruler = yes } } }
		}
		modifier = {
			factor = 24
			trait = virgin
		}
		modifier = {
			factor = 10
			NOT = { practical_age = 20 }
		}
		modifier = {
			factor = 4
			trait = bombshell
		}
		modifier = {
			factor = 3
			trait = fair
		}
		modifier = {
			factor = 2
			trait = lustful
		}
	}	
	
	immediate = {
		# Find priority target:
		if = { 
			limit = {
				location = {
					any_province_character = {
						is_female = yes
						practical_age = 16
						NOT = { practical_age = 30 }
						ai = yes
					}
				}
			}
			#If there is, we then grab one for the event
			location = {
				any_province_character = {
					limit = {
						is_female = yes
						practical_age = 16
						NOT = { practical_age = 30 }
						ai = yes
					}
					save_event_target_as = is_booty_primary
				}
			}
		}
		# Find second choice:
		if = { 
			limit = {
				NOT = { character = event_target:is_booty_primary }
				location = {
					any_province_character = {
						is_female = yes
						practical_age = 16
						NOT = { practical_age = 30 }
						ai = yes
					}
				}
			}
			#If there is, we then grab one for the event
			location = {
				any_province_character = {
					limit = {
						NOT = { character = event_target:is_booty_primary }
						is_female = yes
						practical_age = 16
						NOT = { practical_age = 30 }
						ai = yes
					}
					save_event_target_as = is_zweite_wahl
				}
			}
		}
		# Find a third choice:
		if = { 
			limit = {
				NOT = { character = event_target:is_booty_primary }
				NOT = { character = event_target:is_zweite_wahl }
				location = {
					any_province_character = {
						is_female = yes
						practical_age = 16
						NOT = { practical_age = 45 }
						ai = yes
					}
				}
			}
			#If there is, we then grab one for the event
			location = {
				any_province_character = {
					limit = {
						NOT = { character = event_target:is_booty_primary }
						NOT = { character = event_target:is_zweite_wahl }
						is_female = yes
						practical_age = 16
						NOT = { practical_age = 45 }
						ai = yes
					}
					save_event_target_as = is_dritte_wahl
				}
			}
		}
		ROOT = {
			save_event_target_as = is_rapist
			set_character_flag = raping_courtier
		}
	}

	option = { 												# Do we have booty?
		trigger = {
			event_target:is_booty_primary = { character = yes }
		}
		name = DWT.8000.optBS
		event_target:is_booty_primary = {
			opinion = {
				modifier = dw_opinion_intimidated
				who = ROOT
				months = 3
			}
			set_character_flag = rape_target
			save_event_target_as = is_rape_victim
			clr_character_flag = siege_victor_recent
		}
		narrative_event = { id = DWT.8001 }
	}	
	option = { 												# Do we have booty?
		trigger = {
			event_target:is_zweite_wahl = { character = yes }
		}
		name = DWT.8000.optFair
		event_target:is_zweite_wahl = {
			opinion = {
				modifier = dw_opinion_intimidated
				who = ROOT
				months = 3
			}
			set_character_flag = rape_target
			save_event_target_as = is_rape_victim
			clr_character_flag = siege_victor_recent
		}
		narrative_event = { id = DWT.8001 }
	}	
	option = { 												# Do we have booty?
		trigger = {
			event_target:is_dritte_wahl = { character = yes }
		}
		name = DWT.8000.resteficken
		event_target:is_dritte_wahl = {
			opinion = {
				modifier = dw_opinion_intimidated
				who = ROOT
				months = 3
			}
			set_character_flag = rape_target
			save_event_target_as = is_rape_victim
			clr_character_flag = siege_victor_recent
		}
		narrative_event = { id = DWT.8001 }
	}
	option = {												# Hags!
		name = DWT.8000.optNeg
		clr_character_flag = siege_victor_recent
	}

}

narrative_event = {
	id = DWT.8001
	desc = "DWT.8001.desc"
	picture = DTWBootySelection
	
	is_triggered_only = yes

	immediate = {
		clr_character_flag = siege_victor_recent
		if = { 												# Grab victim if available:
			limit = {
				location = {
					any_province_character = {
						has_character_flag = rape_target
						ai = yes
					}
				}
			}
			#If there is, we then grab one for the event
			location = {
				random_province_character = {
					limit = {
						has_character_flag = rape_target
						ai = yes
					}
					save_event_target_as = is_rape_victim
				}
			}
		}
		if = { 												# Grab victim if available:
			limit = {
				location = {
					any_province_character = {
						has_character_flag = raping_courtier
						ai = no
					}
				}
			}
			#If there is, we then grab one for the event
			location = {
				random_province_character = {
					limit = {
						has_character_flag = raping_courtier
						ai = no
					}
					save_event_target_as = is_rapist
				}
			}
		}
	}
	# Vaginal rape decission:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes }
		}
		name = DWT.8001.vaginal
		event_target:is_rape_victim = {
			prestige = -15
			piety = -5
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_rape_victim = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				liege = {									# Piss off their liege (a little):
					opinion = {
						modifier = opinion_raped_subject
						who = event_target:is_rapist
					}
					prestige = -1
					piety = -2
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_rape_victim } }
					opinion = {
						modifier = opinion_raped_family
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -3
				}
				spouse = { 
					opinion = {
						modifier = opinion_raped_spouse
						who = event_target:is_rapist
					}
				}
				prestige = -15
				piety = -5
				clr_character_flag  = victim_lost_brawl # As we start fresh, victim should *not* (yet) have this flag anyway.
				imprison = event_target:is_rapist
			}			
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			prestige = 1
			piety = -15
		}
		narrative_event = { id = DWT.8010 } 
	}
	# Anal rape decission:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.8001.anal
		event_target:is_rape_victim = {
			prestige = -10
			piety = -10
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_rape_victim = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				liege = {									# Piss off their liege (a little):
					opinion = {
						modifier = opinion_raped_subject
						who = event_target:is_rapist
					}
					prestige = -1
					piety = -2
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_rape_victim } } 
					opinion = {
						modifier = opinion_raped_family
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -10
				}
				spouse = { 
					opinion = {
						modifier = opinion_raped_spouse
						who = event_target:is_rapist
					}
				}
				prestige = -5
				piety = -10
				clr_character_flag  = victim_lost_brawl
				imprison = event_target:is_rapist
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			prestige = 1
			piety = -15
		}
		narrative_event = { id = DWT.8020 }
	}

	# Oral rape decission:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.8001.oral
		event_target:is_rape_victim = {
			prestige = -5
			piety = -1
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_rape_victim = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				liege = {									# Piss off their liege (a little):
					opinion = {
						modifier = opinion_raped_subject
						who = event_target:is_rapist
					}
					prestige = -1
					piety = -2
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_rape_victim } }
					opinion = {
						modifier = opinion_raped_family
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -1
				}
				spouse = { 
					opinion = {
						modifier = opinion_raped_spouse
						who = event_target:is_rapist
					}
				}
				prestige = -5
				piety = -1
				clr_character_flag  = victim_lost_brawl
				imprison = event_target:is_rapist
			}			
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			prestige = 1
			piety = -15
		}
		narrative_event = { id = DWT.8030 }
	}
	# Nah, just kidding:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.8001.kidding
		event_target:is_rape_victim = {
			opinion = {				# She will hate that she was at your mercy.
				modifier = opinion_almost_raped_me
				who = event_target:is_rapist
			}
			piety = 10 # Quite a religious experience. See? Prayers work! (just kidding)
			clr_character_flag = rape_target
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			#Removed the piety bonus.
			clr_character_flag = raping_prisoner
		}
	}
}
#### The acts:
# Vaginal rape of female through male liege - act #1
narrative_event = { 
	id = DWT.8010
	#desc = DWT.8010.desc
	#picture = GFX_evt_DWT.rapevag1

	immediate = {
		dwt_random_Vpic = yes
	}
	
	
	
	desc ={
		trigger = {
			has_character_flag = randomm_1
		}
		text = DWT.8010.desc
		picture = 1_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_2
		}
		text = DWT.8010.desc
		picture = 2_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_3
		}
		text = DWT.8010.desc
		picture = 3_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_4
		}
		text = DWT.8010.desc
		picture = 4_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_5
		}
		text = DWT.8010.desc
		picture = 5_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_6
		}
		text = DWT.8010.desc
		picture = 6_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_7
		}
		text = DWT.8010.desc
		picture = 7_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_8
		}
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	desc ={
		trigger = {
			has_character_flag = randomm_149
		}
		text = DWT.8010.desc
		picture = 149_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_150
		}
		text = DWT.8010.desc
		picture = 150_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_151
		}
		text = DWT.8010.desc
		picture = 151_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_152
		}
		text = DWT.8010.desc
		picture = 152_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_153
		}
		text = DWT.8010.desc
		picture = 153_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_154
		}
		text = DWT.8010.desc
		picture = 154_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_155
		}
		text = DWT.8010.desc
		picture = 155_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_156
		}
		text = DWT.8010.desc
		picture = 156_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_157
		}
		text = DWT.8010.desc
		picture = 157_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_158
		}
		text = DWT.8010.desc
		picture = 158_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_159
		}
		text = DWT.8010.desc
		picture = 159_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_160
		}
		text = DWT.8010.desc
		picture = 160_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_161
		}
		text = DWT.8010.desc
		picture = 161_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_162
		}
		text = DWT.8010.desc
		picture = 162_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_163
		}
		text = DWT.8010.desc
		picture = 163_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_164
		}
		text = DWT.8010.desc
		picture = 164_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_165
		}
		text = DWT.8010.desc
		picture = 165_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_166
		}
		text = DWT.8010.desc
		picture = 166_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_167
		}
		text = DWT.8010.desc
		picture = 167_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_168
		}
		text = DWT.8010.desc
		picture = 168_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_169
		}
		text = DWT.8010.desc
		picture = 169_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_170
		}
		text = DWT.8010.desc
		picture = 170_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_171
		}
		text = DWT.8010.desc
		picture = 171_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_172
		}
		text = DWT.8010.desc
		picture = 172_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_173
		}
		text = DWT.8010.desc
		picture = 173_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_174
		}
		text = DWT.8010.desc
		picture = 174_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_175
		}
		text = DWT.8010.desc
		picture = 175_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_176
		}
		text = DWT.8010.desc
		picture = 176_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_177
		}
		text = DWT.8010.desc
		picture = 177_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_178
		}
		text = DWT.8010.desc
		picture = 178_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_179
		}
		text = DWT.8010.desc
		picture = 179_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_180
		}
		text = DWT.8010.desc
		picture = 180_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_181
		}
		text = DWT.8010.desc
		picture = 181_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_182
		}
		text = DWT.8010.desc
		picture = 182_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_183
		}
		text = DWT.8010.desc
		picture = 183_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_184
		}
		text = DWT.8010.desc
		picture = 184_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_185
		}
		text = DWT.8010.desc
		picture = 185_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_186
		}
		text = DWT.8010.desc
		picture = 186_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_187
		}
		text = DWT.8010.desc
		picture = 187_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_188
		}
		text = DWT.8010.desc
		picture = 188_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_189
		}
		text = DWT.8010.desc
		picture = 189_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_190
		}
		text = DWT.8010.desc
		picture = 190_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_191
		}
		text = DWT.8010.desc
		picture = 191_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_192
		}
		text = DWT.8010.desc
		picture = 192_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_193
		}
		text = DWT.8010.desc
		picture = 193_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_194
		}
		text = DWT.8010.desc
		picture = 194_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_195
		}
		text = DWT.8010.desc
		picture = 195_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_196
		}
		text = DWT.8010.desc
		picture = 196_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_197
		}
		text = DWT.8010.desc
		picture = 197_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_198
		}
		text = DWT.8010.desc
		picture = 198_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_199
		}
		text = DWT.8010.desc
		picture = 199_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_200
		}
		text = DWT.8010.desc
		picture = 200_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_201
		}
		text = DWT.8010.desc
		picture = 201_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_202
		}
		text = DWT.8010.desc
		picture = 202_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_203
		}
		text = DWT.8010.desc
		picture = 203_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_204
		}
		text = DWT.8010.desc
		picture = 204_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_205
		}
		text = DWT.8010.desc
		picture = 205_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_206
		}
		text = DWT.8010.desc
		picture = 206_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_207
		}
		text = DWT.8010.desc
		picture = 207_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_208
		}
		text = DWT.8010.desc
		picture = 208_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_209
		}
		text = DWT.8010.desc
		picture = 209_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_210
		}
		text = DWT.8010.desc
		picture = 210_1
	}

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWToptionfurther
		event_target:is_rape_victim = {
			if = {
				limit = { 			# if victim is a recognised virgin, you ruin her virginhood, and she will hate you even more
					trait = virgin 
				}
				remove_trait = virgin
				prestige = -5
				piety = -10
				opinion = {
					modifier = opinion_took_virginity_by_force
					who = event_target:is_rapist
				}
				any_dynasty_member = {
					limit = { NOT = { dynasty = event_target:is_rape_victim } }
					opinion = {
						modifier = opinion_took_family_members_virginity_by_force
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -10
				}
				spouse = { 
					opinion = {
						modifier = opinion_took_family_members_virginity_by_force
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -10
				}
				event_target:is_rapist = {
					prestige = 15
					piety = -10
				}
			}
			add_trait = raped		# mark the victim as raped
		}
		event_target:is_rapist = { 	# calling the character event, you're the scope
			add_trait = rapist
			
			if = {
				limit = { 			# if you are a recognised virgin we remove this trait:
					trait = virgin 
				}
				remove_trait = virgin
			}
		}
		narrative_event = { id = DWT.8011 }
	}
}
# Vaginal rape of female through male liege - act #2
narrative_event = { 
	id = DWT.8011
	#desc = DWT.8011.desc
	#picture = GFX_evt_DWT.rapevag2

	desc ={
		trigger = {
			has_character_flag = randomm_1
		}
		text = DWT.8011.desc
		picture = 1_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_2
		}
		text = DWT.8011.desc
		picture = 2_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_3
		}
		text = DWT.8011.desc
		picture = 3_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_4
		}
		text = DWT.8011.desc
		picture = 4_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_5
		}
		text = DWT.8011.desc
		picture = 5_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_6
		}
		text = DWT.8011.desc
		picture = 6_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_7
		}
		text = DWT.8011.desc
		picture = 7_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_8
		}
		text = DWT.8011.desc
		picture = 8_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_9
		}
		text = DWT.8011.desc
		picture = 9_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_10
		}
		text = DWT.8011.desc
		picture = 10_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_11
		}
		text = DWT.8011.desc
		picture = 11_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_12
		}
		text = DWT.8011.desc
		picture = 12_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_13
		}
		text = DWT.8011.desc
		picture = 13_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_14
		}
		text = DWT.8011.desc
		picture = 14_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_15
		}
		text = DWT.8011.desc
		picture = 15_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_16
		}
		text = DWT.8011.desc
		picture = 16_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_17
		}
		text = DWT.8011.desc
		picture = 17_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_18
		}
		text = DWT.8011.desc
		picture = 18_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_19
		}
		text = DWT.8011.desc
		picture = 19_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_20
		}
		text = DWT.8011.desc
		picture = 20_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_21
		}
		text = DWT.8011.desc
		picture = 21_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_22
		}
		text = DWT.8011.desc
		picture = 22_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_23
		}
		text = DWT.8011.desc
		picture = 23_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_24
		}
		text = DWT.8011.desc
		picture = 24_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_25
		}
		text = DWT.8011.desc
		picture = 25_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_26
		}
		text = DWT.8011.desc
		picture = 26_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_27
		}
		text = DWT.8011.desc
		picture = 27_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_28
		}
		text = DWT.8011.desc
		picture = 28_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_29
		}
		text = DWT.8011.desc
		picture = 29_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_30
		}
		text = DWT.8011.desc
		picture = 30_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_31
		}
		text = DWT.8011.desc
		picture = 31_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_32
		}
		text = DWT.8011.desc
		picture = 32_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_33
		}
		text = DWT.8011.desc
		picture = 33_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_34
		}
		text = DWT.8011.desc
		picture = 34_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_35
		}
		text = DWT.8011.desc
		picture = 35_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_36
		}
		text = DWT.8011.desc
		picture = 36_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_37
		}
		text = DWT.8011.desc
		picture = 37_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_38
		}
		text = DWT.8011.desc
		picture = 38_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_39
		}
		text = DWT.8011.desc
		picture = 39_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_40
		}
		text = DWT.8011.desc
		picture = 40_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_41
		}
		text = DWT.8011.desc
		picture = 41_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_42
		}
		text = DWT.8011.desc
		picture = 42_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_43
		}
		text = DWT.8011.desc
		picture = 43_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_44
		}
		text = DWT.8011.desc
		picture = 44_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_45
		}
		text = DWT.8011.desc
		picture = 45_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_46
		}
		text = DWT.8011.desc
		picture = 46_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_47
		}
		text = DWT.8011.desc
		picture = 47_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_48
		}
		text = DWT.8011.desc
		picture = 48_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_49
		}
		text = DWT.8011.desc
		picture = 49_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_50
		}
		text = DWT.8011.desc
		picture = 50_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_51
		}
		text = DWT.8011.desc
		picture = 51_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_52
		}
		text = DWT.8011.desc
		picture = 52_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_53
		}
		text = DWT.8011.desc
		picture = 53_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_54
		}
		text = DWT.8011.desc
		picture = 54_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_55
		}
		text = DWT.8011.desc
		picture = 55_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_56
		}
		text = DWT.8011.desc
		picture = 56_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_57
		}
		text = DWT.8011.desc
		picture = 57_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_58
		}
		text = DWT.8011.desc
		picture = 58_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_59
		}
		text = DWT.8011.desc
		picture = 59_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_60
		}
		text = DWT.8011.desc
		picture = 60_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_61
		}
		text = DWT.8011.desc
		picture = 61_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_62
		}
		text = DWT.8011.desc
		picture = 62_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_63
		}
		text = DWT.8011.desc
		picture = 63_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_64
		}
		text = DWT.8011.desc
		picture = 64_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_65
		}
		text = DWT.8011.desc
		picture = 65_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_66
		}
		text = DWT.8011.desc
		picture = 66_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_67
		}
		text = DWT.8011.desc
		picture = 67_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_68
		}
		text = DWT.8011.desc
		picture = 68_2
	}
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		text = DWT.8011.desc
		picture = 209_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_210
		}
		text = DWT.8011.desc
		picture = 210_2
	}

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWToptionfurther
		event_target:is_rape_victim = {
			remove_trait = proud
			random = {
				chance = 50
				add_trait = depressed
				}
			opinion = {								# She will hate you
				modifier = opinion_raped_me
				who = event_target:is_rapist
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope

		}
		narrative_event = { id = DWT.8012 }
	}
}
# Vaginal rape of female through male liege - act #3
narrative_event = { 
	id =  DWT.8012
	#desc = DWT.8012.desc
	#picture = GFX_evt_DWT.rapevag3

	desc ={
		trigger = {
			has_character_flag = randomm_1
		}
		text = DWT.8012.desc
		picture = 1_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_2
		}
		text = DWT.8012.desc
		picture = 2_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_3
		}
		text = DWT.8012.desc
		picture = 3_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_4
		}
		text = DWT.8012.desc
		picture = 4_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_5
		}
		text = DWT.8012.desc
		picture = 5_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_6
		}
		text = DWT.8012.desc
		picture = 6_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_7
		}
		text = DWT.8012.desc
		picture = 7_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_8
		}
		text = DWT.8012.desc
		picture = 8_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_9
		}
		text = DWT.8012.desc
		picture = 9_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_10
		}
		text = DWT.8012.desc
		picture = 10_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_11
		}
		text = DWT.8012.desc
		picture = 11_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_12
		}
		text = DWT.8012.desc
		picture = 12_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_13
		}
		text = DWT.8012.desc
		picture = 13_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_14
		}
		text = DWT.8012.desc
		picture = 14_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_15
		}
		text = DWT.8012.desc
		picture = 15_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_16
		}
		text = DWT.8012.desc
		picture = 16_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_17
		}
		text = DWT.8012.desc
		picture = 17_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_18
		}
		text = DWT.8012.desc
		picture = 18_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_19
		}
		text = DWT.8012.desc
		picture = 19_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_20
		}
		text = DWT.8012.desc
		picture = 20_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_21
		}
		text = DWT.8012.desc
		picture = 21_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_22
		}
		text = DWT.8012.desc
		picture = 22_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_23
		}
		text = DWT.8012.desc
		picture = 23_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_24
		}
		text = DWT.8012.desc
		picture = 24_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_25
		}
		text = DWT.8012.desc
		picture = 25_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_26
		}
		text = DWT.8012.desc
		picture = 26_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_27
		}
		text = DWT.8012.desc
		picture = 27_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_28
		}
		text = DWT.8012.desc
		picture = 28_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_29
		}
		text = DWT.8012.desc
		picture = 29_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_30
		}
		text = DWT.8012.desc
		picture = 30_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_31
		}
		text = DWT.8012.desc
		picture = 31_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_32
		}
		text = DWT.8012.desc
		picture = 32_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_33
		}
		text = DWT.8012.desc
		picture = 33_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_34
		}
		text = DWT.8012.desc
		picture = 34_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_35
		}
		text = DWT.8012.desc
		picture = 35_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_36
		}
		text = DWT.8012.desc
		picture = 36_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_37
		}
		text = DWT.8012.desc
		picture = 37_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_38
		}
		text = DWT.8012.desc
		picture = 38_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_39
		}
		text = DWT.8012.desc
		picture = 39_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_40
		}
		text = DWT.8012.desc
		picture = 40_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_41
		}
		text = DWT.8012.desc
		picture = 41_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_42
		}
		text = DWT.8012.desc
		picture = 42_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_43
		}
		text = DWT.8012.desc
		picture = 43_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_44
		}
		text = DWT.8012.desc
		picture = 44_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_45
		}
		text = DWT.8012.desc
		picture = 45_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_46
		}
		text = DWT.8012.desc
		picture = 46_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_47
		}
		text = DWT.8012.desc
		picture = 47_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_48
		}
		text = DWT.8012.desc
		picture = 48_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_49
		}
		text = DWT.8012.desc
		picture = 49_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_50
		}
		text = DWT.8012.desc
		picture = 50_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_51
		}
		text = DWT.8012.desc
		picture = 51_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_52
		}
		text = DWT.8012.desc
		picture = 52_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_53
		}
		text = DWT.8012.desc
		picture = 53_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_54
		}
		text = DWT.8012.desc
		picture = 54_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_55
		}
		text = DWT.8012.desc
		picture = 55_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_56
		}
		text = DWT.8012.desc
		picture = 56_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_57
		}
		text = DWT.8012.desc
		picture = 57_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_58
		}
		text = DWT.8012.desc
		picture = 58_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_59
		}
		text = DWT.8012.desc
		picture = 59_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_60
		}
		text = DWT.8012.desc
		picture = 60_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_61
		}
		text = DWT.8012.desc
		picture = 61_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_62
		}
		text = DWT.8012.desc
		picture = 62_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_63
		}
		text = DWT.8012.desc
		picture = 63_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_64
		}
		text = DWT.8012.desc
		picture = 64_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_65
		}
		text = DWT.8012.desc
		picture = 65_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_66
		}
		text = DWT.8012.desc
		picture = 66_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_67
		}
		text = DWT.8012.desc
		picture = 67_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_68
		}
		text = DWT.8012.desc
		picture = 68_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_69
		}
		text = DWT.8012.desc
		picture = 69_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_70
		}
		text = DWT.8012.desc
		picture = 70_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_71
		}
		text = DWT.8012.desc
		picture = 71_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_72
		}
		text = DWT.8012.desc
		picture = 72_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_73
		}
		text = DWT.8012.desc
		picture = 73_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_74
		}
		text = DWT.8012.desc
		picture = 74_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_75
		}
		text = DWT.8012.desc
		picture = 75_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_76
		}
		text = DWT.8012.desc
		picture = 76_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_77
		}
		text = DWT.8012.desc
		picture = 77_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_78
		}
		text = DWT.8012.desc
		picture = 78_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_79
		}
		text = DWT.8012.desc
		picture = 79_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_80
		}
		text = DWT.8012.desc
		picture = 80_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_81
		}
		text = DWT.8012.desc
		picture = 81_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_82
		}
		text = DWT.8012.desc
		picture = 82_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_83
		}
		text = DWT.8012.desc
		picture = 83_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_84
		}
		text = DWT.8012.desc
		picture = 84_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_85
		}
		text = DWT.8012.desc
		picture = 85_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_86
		}
		text = DWT.8012.desc
		picture = 86_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_87
		}
		text = DWT.8012.desc
		picture = 87_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_88
		}
		text = DWT.8012.desc
		picture = 88_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_89
		}
		text = DWT.8012.desc
		picture = 89_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_90
		}
		text = DWT.8012.desc
		picture = 90_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_91
		}
		text = DWT.8012.desc
		picture = 91_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_92
		}
		text = DWT.8012.desc
		picture = 92_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_93
		}
		text = DWT.8012.desc
		picture = 93_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_94
		}
		text = DWT.8012.desc
		picture = 94_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_95
		}
		text = DWT.8012.desc
		picture = 95_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_96
		}
		text = DWT.8012.desc
		picture = 96_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_97
		}
		text = DWT.8012.desc
		picture = 97_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_98
		}
		text = DWT.8012.desc
		picture = 98_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_99
		}
		text = DWT.8012.desc
		picture = 99_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_100
		}
		text = DWT.8012.desc
		picture = 100_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_101
		}
		text = DWT.8012.desc
		picture = 101_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_102
		}
		text = DWT.8012.desc
		picture = 102_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_103
		}
		text = DWT.8012.desc
		picture = 103_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_104
		}
		text = DWT.8012.desc
		picture = 104_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_105
		}
		text = DWT.8012.desc
		picture = 105_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_106
		}
		text = DWT.8012.desc
		picture = 106_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_107
		}
		text = DWT.8012.desc
		picture = 107_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_108
		}
		text = DWT.8012.desc
		picture = 108_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_109
		}
		text = DWT.8012.desc
		picture = 109_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_110
		}
		text = DWT.8012.desc
		picture = 110_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_111
		}
		text = DWT.8012.desc
		picture = 111_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_112
		}
		text = DWT.8012.desc
		picture = 112_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_113
		}
		text = DWT.8012.desc
		picture = 113_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_114
		}
		text = DWT.8012.desc
		picture = 114_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_115
		}
		text = DWT.8012.desc
		picture = 115_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_116
		}
		text = DWT.8012.desc
		picture = 116_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_117
		}
		text = DWT.8012.desc
		picture = 117_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_118
		}
		text = DWT.8012.desc
		picture = 118_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_119
		}
		text = DWT.8012.desc
		picture = 119_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_120
		}
		text = DWT.8012.desc
		picture = 120_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_121
		}
		text = DWT.8012.desc
		picture = 121_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_122
		}
		text = DWT.8012.desc
		picture = 122_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_123
		}
		text = DWT.8012.desc
		picture = 123_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_124
		}
		text = DWT.8012.desc
		picture = 124_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_125
		}
		text = DWT.8012.desc
		picture = 125_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_126
		}
		text = DWT.8012.desc
		picture = 126_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_127
		}
		text = DWT.8012.desc
		picture = 127_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_128
		}
		text = DWT.8012.desc
		picture = 128_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_129
		}
		text = DWT.8012.desc
		picture = 129_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_130
		}
		text = DWT.8012.desc
		picture = 130_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_131
		}
		text = DWT.8012.desc
		picture = 131_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_132
		}
		text = DWT.8012.desc
		picture = 132_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_133
		}
		text = DWT.8012.desc
		picture = 133_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_134
		}
		text = DWT.8012.desc
		picture = 134_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_135
		}
		text = DWT.8012.desc
		picture = 135_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_136
		}
		text = DWT.8012.desc
		picture = 136_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_137
		}
		text = DWT.8012.desc
		picture = 137_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_138
		}
		text = DWT.8012.desc
		picture = 138_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_139
		}
		text = DWT.8012.desc
		picture = 139_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_140
		}
		text = DWT.8012.desc
		picture = 140_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_141
		}
		text = DWT.8012.desc
		picture = 141_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_142
		}
		text = DWT.8012.desc
		picture = 142_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_143
		}
		text = DWT.8012.desc
		picture = 143_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_144
		}
		text = DWT.8012.desc
		picture = 144_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_145
		}
		text = DWT.8012.desc
		picture = 145_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_146
		}
		text = DWT.8012.desc
		picture = 146_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_147
		}
		text = DWT.8012.desc
		picture = 147_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_148
		}
		text = DWT.8012.desc
		picture = 148_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_149
		}
		text = DWT.8012.desc
		picture = 149_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_150
		}
		text = DWT.8012.desc
		picture = 150_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_151
		}
		text = DWT.8012.desc
		picture = 151_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_152
		}
		text = DWT.8012.desc
		picture = 152_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_153
		}
		text = DWT.8012.desc
		picture = 153_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_154
		}
		text = DWT.8012.desc
		picture = 154_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_155
		}
		text = DWT.8012.desc
		picture = 155_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_156
		}
		text = DWT.8012.desc
		picture = 156_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_157
		}
		text = DWT.8012.desc
		picture = 157_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_158
		}
		text = DWT.8012.desc
		picture = 158_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_159
		}
		text = DWT.8012.desc
		picture = 159_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_160
		}
		text = DWT.8012.desc
		picture = 160_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_161
		}
		text = DWT.8012.desc
		picture = 161_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_162
		}
		text = DWT.8012.desc
		picture = 162_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_163
		}
		text = DWT.8012.desc
		picture = 163_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_164
		}
		text = DWT.8012.desc
		picture = 164_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_165
		}
		text = DWT.8012.desc
		picture = 165_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_166
		}
		text = DWT.8012.desc
		picture = 166_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_167
		}
		text = DWT.8012.desc
		picture = 167_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_168
		}
		text = DWT.8012.desc
		picture = 168_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_169
		}
		text = DWT.8012.desc
		picture = 169_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_170
		}
		text = DWT.8012.desc
		picture = 170_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_171
		}
		text = DWT.8012.desc
		picture = 171_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_172
		}
		text = DWT.8012.desc
		picture = 172_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_173
		}
		text = DWT.8012.desc
		picture = 173_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_174
		}
		text = DWT.8012.desc
		picture = 174_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_175
		}
		text = DWT.8012.desc
		picture = 175_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_176
		}
		text = DWT.8012.desc
		picture = 176_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_177
		}
		text = DWT.8012.desc
		picture = 177_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_178
		}
		text = DWT.8012.desc
		picture = 178_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_179
		}
		text = DWT.8012.desc
		picture = 179_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_180
		}
		text = DWT.8012.desc
		picture = 180_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_181
		}
		text = DWT.8012.desc
		picture = 181_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_182
		}
		text = DWT.8012.desc
		picture = 182_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_183
		}
		text = DWT.8012.desc
		picture = 183_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_184
		}
		text = DWT.8012.desc
		picture = 184_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_185
		}
		text = DWT.8012.desc
		picture = 185_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_186
		}
		text = DWT.8012.desc
		picture = 186_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_187
		}
		text = DWT.8012.desc
		picture = 187_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_188
		}
		text = DWT.8012.desc
		picture = 188_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_189
		}
		text = DWT.8012.desc
		picture = 189_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_190
		}
		text = DWT.8012.desc
		picture = 190_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_191
		}
		text = DWT.8012.desc
		picture = 191_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_192
		}
		text = DWT.8012.desc
		picture = 192_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_193
		}
		text = DWT.8012.desc
		picture = 193_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_194
		}
		text = DWT.8012.desc
		picture = 194_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_195
		}
		text = DWT.8012.desc
		picture = 195_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_196
		}
		text = DWT.8012.desc
		picture = 196_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_197
		}
		text = DWT.8012.desc
		picture = 197_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_198
		}
		text = DWT.8012.desc
		picture = 198_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_199
		}
		text = DWT.8012.desc
		picture = 199_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_200
		}
		text = DWT.8012.desc
		picture = 200_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_201
		}
		text = DWT.8012.desc
		picture = 201_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_202
		}
		text = DWT.8012.desc
		picture = 202_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_203
		}
		text = DWT.8012.desc
		picture = 203_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_204
		}
		text = DWT.8012.desc
		picture = 204_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_205
		}
		text = DWT.8012.desc
		picture = 205_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_206
		}
		text = DWT.8012.desc
		picture = 206_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_207
		}
		text = DWT.8012.desc
		picture = 207_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_208
		}
		text = DWT.8012.desc
		picture = 208_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_209
		}
		text = DWT.8012.desc
		picture = 209_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_210
		}
		text = DWT.8012.desc
		picture = 210_3
	}

	is_triggered_only = yes

	# Creampie:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWTRapeDoCreampie
		event_target:is_rape_victim = {
			if = {
				limit = { NOT = { trait = strong } }
				random = {
					chance = 20
					add_trait = abdominal_pain
				}
				random = {
					chance = 20
					add_trait = cramps
				}
				random = {
					chance = 20
					add_trait = rash
				}
				random = {
					chance = 20
					add_trait = infection
				}
			}

			if = {
				limit = { trait = strong  }
				random = {
					chance = 10
					add_trait = abdominal_pain
				}
				random = {
					chance = 10
					add_trait = cramps
				}
				random = {
					chance = 10
					add_trait = rash
				}
				random = {
					chance = 10
					add_trait = infection
				}
			}
			opinion = {								# She will hate you more in the next few days with the rape fresh on her mind
				modifier = raper_ruler
				who = event_target:is_rapist
			}
			if = { 
				limit = {							# if victim under 40 and not pregnant, 25% chance to get pregnant
					NOT = { practical_age = 40 }
					is_pregnant = no
					fertility = 0.5
				}
				random = { 
					chance = 25
					impregnate = event_target:is_rapist
				}
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			if = {
				limit = { trait = chaste } 
				random = {
					chance = 75
					remove_trait = weak
				}
			}
			if = {
				limit = { NOT = { trait = lustful } }
				random = {
					chance = 25
					add_trait = lustful
					remove_trait = chaste
				}
			}
		}
		narrative_event = { id = DWT.8013 }
	}
	# Pull out:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWTRapeNoCreampie
		event_target:is_rape_victim = {
			opinion = {								# She will hate you more in the next few days with the rape fresh on her mind
				modifier = raper_ruler
				who = event_target:is_rapist
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			if = {
				limit = { trait = chaste } 
				random = {
					chance = 75
					remove_trait = weak
				}
			}
			if = {
				limit = { NOT = { trait = lustful } }
				random = {
					chance = 25
					add_trait = lustful
					remove_trait = chaste
				}
			}
			
			opinion = {								# Oh, you had your fun with her!
				modifier = dw_opinion_good_fuck
				who = event_target:is_rape_victim
			}
			add_character_modifier = { name = dw_good_sex duration = 30 }
		}
		narrative_event = { id = DWT.8014 }
	}
}
# Vaginal rape of female through male liege - creampie:
narrative_event = { 
	id =  DWT.8013
	#desc = DWT.8013.desc
	#picture = DWTCreampieFromBehind

	desc ={
		trigger = {
			has_character_flag = randomm_1
		}
		text = DWT.8013.desc
		picture = 1_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_2
		}
		text = DWT.8013.desc
		picture = 2_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_3
		}
		text = DWT.8013.desc
		picture = 3_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_4
		}
		text = DWT.8013.desc
		picture = 4_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_5
		}
		text = DWT.8013.desc
		picture = 5_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_6
		}
		text = DWT.8013.desc
		picture = 6_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_7
		}
		text = DWT.8013.desc
		picture = 7_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_8
		}
		text = DWT.8013.desc
		picture = 8_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_9
		}
		text = DWT.8013.desc
		picture = 9_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_10
		}
		text = DWT.8013.desc
		picture = 10_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_11
		}
		text = DWT.8013.desc
		picture = 11_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_12
		}
		text = DWT.8013.desc
		picture = 12_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_13
		}
		text = DWT.8013.desc
		picture = 13_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_14
		}
		text = DWT.8013.desc
		picture = 14_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_15
		}
		text = DWT.8013.desc
		picture = 15_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_16
		}
		text = DWT.8013.desc
		picture = 16_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_17
		}
		text = DWT.8013.desc
		picture = 17_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_18
		}
		text = DWT.8013.desc
		picture = 18_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_19
		}
		text = DWT.8013.desc
		picture = 19_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_20
		}
		text = DWT.8013.desc
		picture = 20_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_21
		}
		text = DWT.8013.desc
		picture = 21_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_22
		}
		text = DWT.8013.desc
		picture = 22_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_23
		}
		text = DWT.8013.desc
		picture = 23_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_24
		}
		text = DWT.8013.desc
		picture = 24_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_25
		}
		text = DWT.8013.desc
		picture = 25_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_26
		}
		text = DWT.8013.desc
		picture = 26_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_27
		}
		text = DWT.8013.desc
		picture = 27_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_28
		}
		text = DWT.8013.desc
		picture = 28_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_29
		}
		text = DWT.8013.desc
		picture = 29_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_30
		}
		text = DWT.8013.desc
		picture = 30_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_31
		}
		text = DWT.8013.desc
		picture = 31_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_32
		}
		text = DWT.8013.desc
		picture = 32_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_33
		}
		text = DWT.8013.desc
		picture = 33_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_34
		}
		text = DWT.8013.desc
		picture = 34_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_35
		}
		text = DWT.8013.desc
		picture = 35_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_36
		}
		text = DWT.8013.desc
		picture = 36_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_37
		}
		text = DWT.8013.desc
		picture = 37_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_38
		}
		text = DWT.8013.desc
		picture = 38_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_39
		}
		text = DWT.8013.desc
		picture = 39_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_40
		}
		text = DWT.8013.desc
		picture = 40_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_41
		}
		text = DWT.8013.desc
		picture = 41_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_42
		}
		text = DWT.8013.desc
		picture = 42_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_43
		}
		text = DWT.8013.desc
		picture = 43_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_44
		}
		text = DWT.8013.desc
		picture = 44_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_45
		}
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	desc ={
		trigger = {
			has_character_flag = randomm_186
		}
		text = DWT.8013.desc
		picture = 186_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_187
		}
		text = DWT.8013.desc
		picture = 187_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_188
		}
		text = DWT.8013.desc
		picture = 188_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_189
		}
		text = DWT.8013.desc
		picture = 189_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_190
		}
		text = DWT.8013.desc
		picture = 190_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_191
		}
		text = DWT.8013.desc
		picture = 191_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_192
		}
		text = DWT.8013.desc
		picture = 192_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_193
		}
		text = DWT.8013.desc
		picture = 193_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_194
		}
		text = DWT.8013.desc
		picture = 194_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_195
		}
		text = DWT.8013.desc
		picture = 195_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_196
		}
		text = DWT.8013.desc
		picture = 196_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_197
		}
		text = DWT.8013.desc
		picture = 197_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_198
		}
		text = DWT.8013.desc
		picture = 198_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_199
		}
		text = DWT.8013.desc
		picture = 199_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_200
		}
		text = DWT.8013.desc
		picture = 200_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_201
		}
		text = DWT.8013.desc
		picture = 201_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_202
		}
		text = DWT.8013.desc
		picture = 202_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_203
		}
		text = DWT.8013.desc
		picture = 203_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_204
		}
		text = DWT.8013.desc
		picture = 204_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_205
		}
		text = DWT.8013.desc
		picture = 205_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_206
		}
		text = DWT.8013.desc
		picture = 206_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_207
		}
		text = DWT.8013.desc
		picture = 207_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_208
		}
		text = DWT.8013.desc
		picture = 208_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_209
		}
		text = DWT.8013.desc
		picture = 209_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_210
		}
		text = DWT.8013.desc
		picture = 210_4
	}


	is_triggered_only = yes

	# And we're done. Aren't we?
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWTDoneWithVaginalRape
		event_target:is_rape_victim = {
			opinion = {								# She will be disgusted that you came in her
				modifier = dw_opinion_asshole
				who = event_target:is_rapist
			}
			add_character_modifier = { name = dwt_rape_trauma duration = 30 }
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
			# Check if rapist is asocial:
			if = {
				limit = {
					event_target:is_rapist = {
						trait = asocial
					}
				}
				health = -2.5
				opinion = {
					modifier = opinion_raped_me2
					who = event_target:is_rapist
				}
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# Oh, you had your fun with her!
				modifier = dw_opinion_good_fuck
				who = event_target:is_rape_victim
			}
			add_character_modifier = { name = dw_good_sex duration = 30 }
			clr_character_flag = raping_prisoner
		}
		narrative_event = { id = DWT.8040 }	# Done - end of chain, check if she dies
	}
}

# Vaginal rape of female through male liege - denied creampie:
narrative_event = { 
	id =  DWT.8014
	#desc = DWT.8014.desc
	#picture = DWTHarleyNakedPrisonerGeneric2

	is_triggered_only = yes
	
	desc ={
		trigger = {
			has_character_flag = randomm_1
		}
		text = DWT.8013.desc
		picture = 1_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_2
		}
		text = DWT.8013.desc
		picture = 2_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_3
		}
		text = DWT.8013.desc
		picture = 3_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_4
		}
		text = DWT.8013.desc
		picture = 4_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_5
		}
		text = DWT.8013.desc
		picture = 5_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_6
		}
		text = DWT.8013.desc
		picture = 6_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_7
		}
		text = DWT.8013.desc
		picture = 7_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_8
		}
		text = DWT.8013.desc
		picture = 8_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_9
		}
		text = DWT.8013.desc
		picture = 9_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_10
		}
		text = DWT.8013.desc
		picture = 10_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_11
		}
		text = DWT.8013.desc
		picture = 11_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_12
		}
		text = DWT.8013.desc
		picture = 12_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_13
		}
		text = DWT.8013.desc
		picture = 13_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_14
		}
		text = DWT.8013.desc
		picture = 14_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_15
		}
		text = DWT.8013.desc
		picture = 15_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_16
		}
		text = DWT.8013.desc
		picture = 16_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_17
		}
		text = DWT.8013.desc
		picture = 17_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_18
		}
		text = DWT.8013.desc
		picture = 18_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_19
		}
		text = DWT.8013.desc
		picture = 19_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_20
		}
		text = DWT.8013.desc
		picture = 20_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_21
		}
		text = DWT.8013.desc
		picture = 21_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_22
		}
		text = DWT.8013.desc
		picture = 22_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_23
		}
		text = DWT.8013.desc
		picture = 23_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_24
		}
		text = DWT.8013.desc
		picture = 24_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_25
		}
		text = DWT.8013.desc
		picture = 25_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_26
		}
		text = DWT.8013.desc
		picture = 26_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_27
		}
		text = DWT.8013.desc
		picture = 27_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_28
		}
		text = DWT.8013.desc
		picture = 28_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_29
		}
		text = DWT.8013.desc
		picture = 29_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_30
		}
		text = DWT.8013.desc
		picture = 30_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_31
		}
		text = DWT.8013.desc
		picture = 31_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_32
		}
		text = DWT.8013.desc
		picture = 32_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_33
		}
		text = DWT.8013.desc
		picture = 33_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_34
		}
		text = DWT.8013.desc
		picture = 34_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_35
		}
		text = DWT.8013.desc
		picture = 35_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_36
		}
		text = DWT.8013.desc
		picture = 36_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_37
		}
		text = DWT.8013.desc
		picture = 37_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_38
		}
		text = DWT.8013.desc
		picture = 38_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_39
		}
		text = DWT.8013.desc
		picture = 39_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_40
		}
		text = DWT.8013.desc
		picture = 40_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_41
		}
		text = DWT.8013.desc
		picture = 41_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_42
		}
		text = DWT.8013.desc
		picture = 42_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_43
		}
		text = DWT.8013.desc
		picture = 43_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_44
		}
		text = DWT.8013.desc
		picture = 44_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_45
		}
		text = DWT.8013.desc
		picture = 45_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_46
		}
		text = DWT.8013.desc
		picture = 46_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_47
		}
		text = DWT.8013.desc
		picture = 47_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_48
		}
		text = DWT.8013.desc
		picture = 48_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_49
		}
		text = DWT.8013.desc
		picture = 49_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_50
		}
		text = DWT.8013.desc
		picture = 50_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_51
		}
		text = DWT.8013.desc
		picture = 51_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_52
		}
		text = DWT.8013.desc
		picture = 52_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_53
		}
		text = DWT.8013.desc
		picture = 53_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_54
		}
		text = DWT.8013.desc
		picture = 54_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_55
		}
		text = DWT.8013.desc
		picture = 55_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_56
		}
		text = DWT.8013.desc
		picture = 56_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_57
		}
		text = DWT.8013.desc
		picture = 57_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_58
		}
		text = DWT.8013.desc
		picture = 58_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_59
		}
		text = DWT.8013.desc
		picture = 59_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_60
		}
		text = DWT.8013.desc
		picture = 60_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_61
		}
		text = DWT.8013.desc
		picture = 61_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_62
		}
		text = DWT.8013.desc
		picture = 62_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_63
		}
		text = DWT.8013.desc
		picture = 63_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_64
		}
		text = DWT.8013.desc
		picture = 64_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_65
		}
		text = DWT.8013.desc
		picture = 65_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_66
		}
		text = DWT.8013.desc
		picture = 66_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_67
		}
		text = DWT.8013.desc
		picture = 67_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_68
		}
		text = DWT.8013.desc
		picture = 68_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_69
		}
		text = DWT.8013.desc
		picture = 69_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_70
		}
		text = DWT.8013.desc
		picture = 70_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_71
		}
		text = DWT.8013.desc
		picture = 71_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_72
		}
		text = DWT.8013.desc
		picture = 72_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_73
		}
		text = DWT.8013.desc
		picture = 73_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_74
		}
		text = DWT.8013.desc
		picture = 74_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_75
		}
		text = DWT.8013.desc
		picture = 75_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_76
		}
		text = DWT.8013.desc
		picture = 76_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_77
		}
		text = DWT.8013.desc
		picture = 77_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_78
		}
		text = DWT.8013.desc
		picture = 78_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_79
		}
		text = DWT.8013.desc
		picture = 79_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_80
		}
		text = DWT.8013.desc
		picture = 80_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_81
		}
		text = DWT.8013.desc
		picture = 81_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_82
		}
		text = DWT.8013.desc
		picture = 82_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_83
		}
		text = DWT.8013.desc
		picture = 83_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_84
		}
		text = DWT.8013.desc
		picture = 84_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_85
		}
		text = DWT.8013.desc
		picture = 85_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_86
		}
		text = DWT.8013.desc
		picture = 86_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_87
		}
		text = DWT.8013.desc
		picture = 87_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_88
		}
		text = DWT.8013.desc
		picture = 88_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_89
		}
		text = DWT.8013.desc
		picture = 89_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_90
		}
		text = DWT.8013.desc
		picture = 90_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_91
		}
		text = DWT.8013.desc
		picture = 91_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_92
		}
		text = DWT.8013.desc
		picture = 92_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_93
		}
		text = DWT.8013.desc
		picture = 93_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_94
		}
		text = DWT.8013.desc
		picture = 94_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_95
		}
		text = DWT.8013.desc
		picture = 95_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_96
		}
		text = DWT.8013.desc
		picture = 96_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_97
		}
		text = DWT.8013.desc
		picture = 97_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_98
		}
		text = DWT.8013.desc
		picture = 98_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_99
		}
		text = DWT.8013.desc
		picture = 99_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_100
		}
		text = DWT.8013.desc
		picture = 100_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_101
		}
		text = DWT.8013.desc
		picture = 101_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_102
		}
		text = DWT.8013.desc
		picture = 102_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_103
		}
		text = DWT.8013.desc
		picture = 103_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_104
		}
		text = DWT.8013.desc
		picture = 104_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_105
		}
		text = DWT.8013.desc
		picture = 105_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_106
		}
		text = DWT.8013.desc
		picture = 106_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_107
		}
		text = DWT.8013.desc
		picture = 107_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_108
		}
		text = DWT.8013.desc
		picture = 108_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_109
		}
		text = DWT.8013.desc
		picture = 109_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_110
		}
		text = DWT.8013.desc
		picture = 110_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_111
		}
		text = DWT.8013.desc
		picture = 111_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_112
		}
		text = DWT.8013.desc
		picture = 112_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_113
		}
		text = DWT.8013.desc
		picture = 113_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_114
		}
		text = DWT.8013.desc
		picture = 114_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_115
		}
		text = DWT.8013.desc
		picture = 115_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_116
		}
		text = DWT.8013.desc
		picture = 116_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_117
		}
		text = DWT.8013.desc
		picture = 117_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_118
		}
		text = DWT.8013.desc
		picture = 118_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_119
		}
		text = DWT.8013.desc
		picture = 119_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_120
		}
		text = DWT.8013.desc
		picture = 120_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_121
		}
		text = DWT.8013.desc
		picture = 121_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_122
		}
		text = DWT.8013.desc
		picture = 122_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_123
		}
		text = DWT.8013.desc
		picture = 123_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_124
		}
		text = DWT.8013.desc
		picture = 124_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_125
		}
		text = DWT.8013.desc
		picture = 125_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_126
		}
		text = DWT.8013.desc
		picture = 126_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_127
		}
		text = DWT.8013.desc
		picture = 127_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_128
		}
		text = DWT.8013.desc
		picture = 128_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_129
		}
		text = DWT.8013.desc
		picture = 129_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_130
		}
		text = DWT.8013.desc
		picture = 130_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_131
		}
		text = DWT.8013.desc
		picture = 131_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_132
		}
		text = DWT.8013.desc
		picture = 132_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_133
		}
		text = DWT.8013.desc
		picture = 133_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_134
		}
		text = DWT.8013.desc
		picture = 134_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_135
		}
		text = DWT.8013.desc
		picture = 135_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_136
		}
		text = DWT.8013.desc
		picture = 136_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_137
		}
		text = DWT.8013.desc
		picture = 137_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_138
		}
		text = DWT.8013.desc
		picture = 138_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_139
		}
		text = DWT.8013.desc
		picture = 139_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_140
		}
		text = DWT.8013.desc
		picture = 140_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_141
		}
		text = DWT.8013.desc
		picture = 141_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_142
		}
		text = DWT.8013.desc
		picture = 142_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_143
		}
		text = DWT.8013.desc
		picture = 143_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_144
		}
		text = DWT.8013.desc
		picture = 144_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_145
		}
		text = DWT.8013.desc
		picture = 145_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_146
		}
		text = DWT.8013.desc
		picture = 146_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_147
		}
		text = DWT.8013.desc
		picture = 147_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_148
		}
		text = DWT.8013.desc
		picture = 148_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_149
		}
		text = DWT.8013.desc
		picture = 149_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_150
		}
		text = DWT.8013.desc
		picture = 150_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_151
		}
		text = DWT.8013.desc
		picture = 151_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_152
		}
		text = DWT.8013.desc
		picture = 152_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_153
		}
		text = DWT.8013.desc
		picture = 153_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_154
		}
		text = DWT.8013.desc
		picture = 154_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_155
		}
		text = DWT.8013.desc
		picture = 155_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_156
		}
		text = DWT.8013.desc
		picture = 156_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_157
		}
		text = DWT.8013.desc
		picture = 157_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_158
		}
		text = DWT.8013.desc
		picture = 158_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_159
		}
		text = DWT.8013.desc
		picture = 159_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_160
		}
		text = DWT.8013.desc
		picture = 160_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_161
		}
		text = DWT.8013.desc
		picture = 161_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_162
		}
		text = DWT.8013.desc
		picture = 162_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_163
		}
		text = DWT.8013.desc
		picture = 163_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_164
		}
		text = DWT.8013.desc
		picture = 164_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_165
		}
		text = DWT.8013.desc
		picture = 165_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_166
		}
		text = DWT.8013.desc
		picture = 166_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_167
		}
		text = DWT.8013.desc
		picture = 167_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_168
		}
		text = DWT.8013.desc
		picture = 168_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_169
		}
		text = DWT.8013.desc
		picture = 169_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_170
		}
		text = DWT.8013.desc
		picture = 170_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_171
		}
		text = DWT.8013.desc
		picture = 171_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_172
		}
		text = DWT.8013.desc
		picture = 172_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_173
		}
		text = DWT.8013.desc
		picture = 173_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_174
		}
		text = DWT.8013.desc
		picture = 174_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_175
		}
		text = DWT.8013.desc
		picture = 175_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_176
		}
		text = DWT.8013.desc
		picture = 176_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_177
		}
		text = DWT.8013.desc
		picture = 177_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_178
		}
		text = DWT.8013.desc
		picture = 178_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_179
		}
		text = DWT.8013.desc
		picture = 179_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_180
		}
		text = DWT.8013.desc
		picture = 180_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_181
		}
		text = DWT.8013.desc
		picture = 181_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_182
		}
		text = DWT.8013.desc
		picture = 182_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_183
		}
		text = DWT.8013.desc
		picture = 183_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_184
		}
		text = DWT.8013.desc
		picture = 184_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_185
		}
		text = DWT.8013.desc
		picture = 185_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_186
		}
		text = DWT.8013.desc
		picture = 186_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_187
		}
		text = DWT.8013.desc
		picture = 187_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_188
		}
		text = DWT.8013.desc
		picture = 188_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_189
		}
		text = DWT.8013.desc
		picture = 189_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_190
		}
		text = DWT.8013.desc
		picture = 190_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_191
		}
		text = DWT.8013.desc
		picture = 191_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_192
		}
		text = DWT.8013.desc
		picture = 192_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_193
		}
		text = DWT.8013.desc
		picture = 193_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_194
		}
		text = DWT.8013.desc
		picture = 194_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_195
		}
		text = DWT.8013.desc
		picture = 195_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_196
		}
		text = DWT.8013.desc
		picture = 196_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_197
		}
		text = DWT.8013.desc
		picture = 197_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_198
		}
		text = DWT.8013.desc
		picture = 198_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_199
		}
		text = DWT.8013.desc
		picture = 199_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_200
		}
		text = DWT.8013.desc
		picture = 200_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_201
		}
		text = DWT.8013.desc
		picture = 201_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_202
		}
		text = DWT.8013.desc
		picture = 202_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_203
		}
		text = DWT.8013.desc
		picture = 203_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_204
		}
		text = DWT.8013.desc
		picture = 204_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_205
		}
		text = DWT.8013.desc
		picture = 205_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_206
		}
		text = DWT.8013.desc
		picture = 206_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_207
		}
		text = DWT.8013.desc
		picture = 207_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_208
		}
		text = DWT.8013.desc
		picture = 208_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_209
		}
		text = DWT.8013.desc
		picture = 209_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_210
		}
		text = DWT.8013.desc
		picture = 210_4
	}
	
	
    desc = {
        text = DWT.8014.desc #Futa version
        picture = DWTCreampieF
        trigger = { 
					trait = futa
					is_female = yes
					}
    }

	# And we're done. Aren't we?
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWTDoneNoCreampie
		event_target:is_rape_victim = {
			opinion = {								# Either way she will be disgusted
				modifier = dw_opinion_asshole
				who = event_target:is_rapist
			}
			add_character_modifier = { name = dwt_rape_trauma duration = 30 }
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# Oh, you had your fun with her!
				modifier = dw_opinion_good_fuck
				who = event_target:is_rape_victim
			}
			clr_character_flag = raping_prisoner
		}
		narrative_event = { id = DWT.8040 }	# Done - end of chain, check if she dies
	}
}

# Anal rape of female through male liege - act #1
narrative_event = { 
	id = DWT.8020
	#desc = DWT.8020.desc
	#picture = GFX_evt_DWT.rapeanal1

	immediate = {
		dwt_random_Apic = yes
	}
	desc ={
		trigger = {
			has_character_flag = randomm_1
		}
		text = DWT.8020.desc
		picture = 1_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_2
		}
		text = DWT.8020.desc
		picture = 2_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_3
		}
		text = DWT.8020.desc
		picture = 3_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_4
		}
		text = DWT.8020.desc
		picture = 4_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_5
		}
		text = DWT.8020.desc
		picture = 5_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_6
		}
		text = DWT.8020.desc
		picture = 6_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_7
		}
		text = DWT.8020.desc
		picture = 7_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_8
		}
		text = DWT.8020.desc
		picture = 8_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_9
		}
		text = DWT.8020.desc
		picture = 9_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_10
		}
		text = DWT.8020.desc
		picture = 10_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_11
		}
		text = DWT.8020.desc
		picture = 11_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_12
		}
		text = DWT.8020.desc
		picture = 12_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_13
		}
		text = DWT.8020.desc
		picture = 13_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_14
		}
		text = DWT.8020.desc
		picture = 14_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_15
		}
		text = DWT.8020.desc
		picture = 15_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_16
		}
		text = DWT.8020.desc
		picture = 16_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_17
		}
		text = DWT.8020.desc
		picture = 17_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_18
		}
		text = DWT.8020.desc
		picture = 18_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_19
		}
		text = DWT.8020.desc
		picture = 19_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_20
		}
		text = DWT.8020.desc
		picture = 20_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_21
		}
		text = DWT.8020.desc
		picture = 21_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_22
		}
		text = DWT.8020.desc
		picture = 22_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_23
		}
		text = DWT.8020.desc
		picture = 23_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_24
		}
		text = DWT.8020.desc
		picture = 24_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_25
		}
		text = DWT.8020.desc
		picture = 25_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_26
		}
		text = DWT.8020.desc
		picture = 26_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_27
		}
		text = DWT.8020.desc
		picture = 27_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_28
		}
		text = DWT.8020.desc
		picture = 28_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_29
		}
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	desc ={
		trigger = {
			has_character_flag = randomm_170
		}
		text = DWT.8020.desc
		picture = 170_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_171
		}
		text = DWT.8020.desc
		picture = 171_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_172
		}
		text = DWT.8020.desc
		picture = 172_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_173
		}
		text = DWT.8020.desc
		picture = 173_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_174
		}
		text = DWT.8020.desc
		picture = 174_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_175
		}
		text = DWT.8020.desc
		picture = 175_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_176
		}
		text = DWT.8020.desc
		picture = 176_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_177
		}
		text = DWT.8020.desc
		picture = 177_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_178
		}
		text = DWT.8020.desc
		picture = 178_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_179
		}
		text = DWT.8020.desc
		picture = 179_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_180
		}
		text = DWT.8020.desc
		picture = 180_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_181
		}
		text = DWT.8020.desc
		picture = 181_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_182
		}
		text = DWT.8020.desc
		picture = 182_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_183
		}
		text = DWT.8020.desc
		picture = 183_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_184
		}
		text = DWT.8020.desc
		picture = 184_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_185
		}
		text = DWT.8020.desc
		picture = 185_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_186
		}
		text = DWT.8020.desc
		picture = 186_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_187
		}
		text = DWT.8020.desc
		picture = 187_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_188
		}
		text = DWT.8020.desc
		picture = 188_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_189
		}
		text = DWT.8020.desc
		picture = 189_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_190
		}
		text = DWT.8020.desc
		picture = 190_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_191
		}
		text = DWT.8020.desc
		picture = 191_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_192
		}
		text = DWT.8020.desc
		picture = 192_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_193
		}
		text = DWT.8020.desc
		picture = 193_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_194
		}
		text = DWT.8020.desc
		picture = 194_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_195
		}
		text = DWT.8020.desc
		picture = 195_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_196
		}
		text = DWT.8020.desc
		picture = 196_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_197
		}
		text = DWT.8020.desc
		picture = 197_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_198
		}
		text = DWT.8020.desc
		picture = 198_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_199
		}
		text = DWT.8020.desc
		picture = 199_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_200
		}
		text = DWT.8020.desc
		picture = 200_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_201
		}
		text = DWT.8020.desc
		picture = 201_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_202
		}
		text = DWT.8020.desc
		picture = 202_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_203
		}
		text = DWT.8020.desc
		picture = 203_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_204
		}
		text = DWT.8020.desc
		picture = 204_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_205
		}
		text = DWT.8020.desc
		picture = 205_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_206
		}
		text = DWT.8020.desc
		picture = 206_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_207
		}
		text = DWT.8020.desc
		picture = 207_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_208
		}
		text = DWT.8020.desc
		picture = 208_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_209
		}
		text = DWT.8020.desc
		picture = 209_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_210
		}
		text = DWT.8020.desc
		picture = 210_1
	}



	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWToptionfurther
		event_target:is_rape_victim = {
			opinion = {
				modifier = dw_opinion_sexual_disgust
				who = event_target:is_rapist
			}
			add_trait = raped		# mark the victim as raped
		}
		event_target:is_rapist = { 	# calling the character event, you're the scope
			add_trait = rapist
			random = {
				chance = 25			
				add_trait = proud
			}
			if = {
				limit = { 			# if you are a recognised virgin we remove this trait:
					trait = virgin 
				}
				remove_trait = virgin
			}
		}
		narrative_event = { id = DWT.8021 }
	}
}

# Anal rape of female through male liege - act #2
narrative_event = { 
	id = DWT.8021
	#desc = DWT.8021.desc
	#picture = GFX_evt_DWT.rapeanal2

	desc ={
		trigger = {
			has_character_flag = randomm_1
		}
		text = DWT.8021.desc
		picture = 1_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_2
		}
		text = DWT.8021.desc
		picture = 2_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_3
		}
		text = DWT.8021.desc
		picture = 3_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_4
		}
		text = DWT.8021.desc
		picture = 4_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_5
		}
		text = DWT.8021.desc
		picture = 5_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_6
		}
		text = DWT.8021.desc
		picture = 6_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_7
		}
		text = DWT.8021.desc
		picture = 7_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_8
		}
		text = DWT.8021.desc
		picture = 8_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_9
		}
		text = DWT.8021.desc
		picture = 9_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_10
		}
		text = DWT.8021.desc
		picture = 10_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_11
		}
		text = DWT.8021.desc
		picture = 11_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_12
		}
		text = DWT.8021.desc
		picture = 12_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_13
		}
		text = DWT.8021.desc
		picture = 13_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_14
		}
		text = DWT.8021.desc
		picture = 14_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_15
		}
		text = DWT.8021.desc
		picture = 15_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_16
		}
		text = DWT.8021.desc
		picture = 16_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_17
		}
		text = DWT.8021.desc
		picture = 17_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_18
		}
		text = DWT.8021.desc
		picture = 18_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_19
		}
		text = DWT.8021.desc
		picture = 19_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_20
		}
		text = DWT.8021.desc
		picture = 20_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_21
		}
		text = DWT.8021.desc
		picture = 21_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_22
		}
		text = DWT.8021.desc
		picture = 22_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_23
		}
		text = DWT.8021.desc
		picture = 23_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_24
		}
		text = DWT.8021.desc
		picture = 24_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_25
		}
		text = DWT.8021.desc
		picture = 25_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_26
		}
		text = DWT.8021.desc
		picture = 26_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_27
		}
		text = DWT.8021.desc
		picture = 27_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_28
		}
		text = DWT.8021.desc
		picture = 28_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_29
		}
		text = DWT.8021.desc
		picture = 29_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_30
		}
		text = DWT.8021.desc
		picture = 30_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_31
		}
		text = DWT.8021.desc
		picture = 31_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_32
		}
		text = DWT.8021.desc
		picture = 32_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_33
		}
		text = DWT.8021.desc
		picture = 33_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_34
		}
		text = DWT.8021.desc
		picture = 34_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_35
		}
		text = DWT.8021.desc
		picture = 35_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_36
		}
		text = DWT.8021.desc
		picture = 36_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_37
		}
		text = DWT.8021.desc
		picture = 37_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_38
		}
		text = DWT.8021.desc
		picture = 38_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_39
		}
		text = DWT.8021.desc
		picture = 39_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_40
		}
		text = DWT.8021.desc
		picture = 40_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_41
		}
		text = DWT.8021.desc
		picture = 41_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_42
		}
		text = DWT.8021.desc
		picture = 42_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_43
		}
		text = DWT.8021.desc
		picture = 43_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_44
		}
		text = DWT.8021.desc
		picture = 44_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_45
		}
		text = DWT.8021.desc
		picture = 45_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_46
		}
		text = DWT.8021.desc
		picture = 46_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_47
		}
		text = DWT.8021.desc
		picture = 47_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_48
		}
		text = DWT.8021.desc
		picture = 48_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_49
		}
		text = DWT.8021.desc
		picture = 49_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_50
		}
		text = DWT.8021.desc
		picture = 50_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_51
		}
		text = DWT.8021.desc
		picture = 51_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_52
		}
		text = DWT.8021.desc
		picture = 52_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_53
		}
		text = DWT.8021.desc
		picture = 53_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_54
		}
		text = DWT.8021.desc
		picture = 54_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_55
		}
		text = DWT.8021.desc
		picture = 55_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_56
		}
		text = DWT.8021.desc
		picture = 56_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_57
		}
		text = DWT.8021.desc
		picture = 57_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_58
		}
		text = DWT.8021.desc
		picture = 58_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_59
		}
		text = DWT.8021.desc
		picture = 59_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_60
		}
		text = DWT.8021.desc
		picture = 60_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_61
		}
		text = DWT.8021.desc
		picture = 61_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_62
		}
		text = DWT.8021.desc
		picture = 62_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_63
		}
		text = DWT.8021.desc
		picture = 63_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_64
		}
		text = DWT.8021.desc
		picture = 64_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_65
		}
		text = DWT.8021.desc
		picture = 65_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_66
		}
		text = DWT.8021.desc
		picture = 66_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_67
		}
		text = DWT.8021.desc
		picture = 67_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_68
		}
		text = DWT.8021.desc
		picture = 68_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_69
		}
		text = DWT.8021.desc
		picture = 69_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_70
		}
		text = DWT.8021.desc
		picture = 70_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_71
		}
		text = DWT.8021.desc
		picture = 71_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_72
		}
		text = DWT.8021.desc
		picture = 72_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_73
		}
		text = DWT.8021.desc
		picture = 73_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_74
		}
		text = DWT.8021.desc
		picture = 74_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_75
		}
		text = DWT.8021.desc
		picture = 75_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_76
		}
		text = DWT.8021.desc
		picture = 76_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_77
		}
		text = DWT.8021.desc
		picture = 77_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_78
		}
		text = DWT.8021.desc
		picture = 78_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_79
		}
		text = DWT.8021.desc
		picture = 79_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_80
		}
		text = DWT.8021.desc
		picture = 80_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_81
		}
		text = DWT.8021.desc
		picture = 81_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_82
		}
		text = DWT.8021.desc
		picture = 82_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_83
		}
		text = DWT.8021.desc
		picture = 83_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_84
		}
		text = DWT.8021.desc
		picture = 84_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_85
		}
		text = DWT.8021.desc
		picture = 85_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_86
		}
		text = DWT.8021.desc
		picture = 86_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_87
		}
		text = DWT.8021.desc
		picture = 87_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_88
		}
		text = DWT.8021.desc
		picture = 88_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_89
		}
		text = DWT.8021.desc
		picture = 89_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_90
		}
		text = DWT.8021.desc
		picture = 90_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_91
		}
		text = DWT.8021.desc
		picture = 91_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_92
		}
		text = DWT.8021.desc
		picture = 92_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_93
		}
		text = DWT.8021.desc
		picture = 93_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_94
		}
		text = DWT.8021.desc
		picture = 94_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_95
		}
		text = DWT.8021.desc
		picture = 95_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_96
		}
		text = DWT.8021.desc
		picture = 96_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_97
		}
		text = DWT.8021.desc
		picture = 97_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_98
		}
		text = DWT.8021.desc
		picture = 98_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_99
		}
		text = DWT.8021.desc
		picture = 99_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_100
		}
		text = DWT.8021.desc
		picture = 100_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_101
		}
		text = DWT.8021.desc
		picture = 101_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_102
		}
		text = DWT.8021.desc
		picture = 102_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_103
		}
		text = DWT.8021.desc
		picture = 103_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_104
		}
		text = DWT.8021.desc
		picture = 104_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_105
		}
		text = DWT.8021.desc
		picture = 105_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_106
		}
		text = DWT.8021.desc
		picture = 106_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_107
		}
		text = DWT.8021.desc
		picture = 107_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_108
		}
		text = DWT.8021.desc
		picture = 108_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_109
		}
		text = DWT.8021.desc
		picture = 109_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_110
		}
		text = DWT.8021.desc
		picture = 110_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_111
		}
		text = DWT.8021.desc
		picture = 111_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_112
		}
		text = DWT.8021.desc
		picture = 112_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_113
		}
		text = DWT.8021.desc
		picture = 113_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_114
		}
		text = DWT.8021.desc
		picture = 114_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_115
		}
		text = DWT.8021.desc
		picture = 115_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_116
		}
		text = DWT.8021.desc
		picture = 116_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_117
		}
		text = DWT.8021.desc
		picture = 117_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_118
		}
		text = DWT.8021.desc
		picture = 118_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_119
		}
		text = DWT.8021.desc
		picture = 119_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_120
		}
		text = DWT.8021.desc
		picture = 120_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_121
		}
		text = DWT.8021.desc
		picture = 121_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_122
		}
		text = DWT.8021.desc
		picture = 122_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_123
		}
		text = DWT.8021.desc
		picture = 123_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_124
		}
		text = DWT.8021.desc
		picture = 124_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_125
		}
		text = DWT.8021.desc
		picture = 125_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_126
		}
		text = DWT.8021.desc
		picture = 126_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_127
		}
		text = DWT.8021.desc
		picture = 127_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_128
		}
		text = DWT.8021.desc
		picture = 128_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_129
		}
		text = DWT.8021.desc
		picture = 129_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_130
		}
		text = DWT.8021.desc
		picture = 130_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_131
		}
		text = DWT.8021.desc
		picture = 131_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_132
		}
		text = DWT.8021.desc
		picture = 132_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_133
		}
		text = DWT.8021.desc
		picture = 133_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_134
		}
		text = DWT.8021.desc
		picture = 134_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_135
		}
		text = DWT.8021.desc
		picture = 135_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_136
		}
		text = DWT.8021.desc
		picture = 136_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_137
		}
		text = DWT.8021.desc
		picture = 137_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_138
		}
		text = DWT.8021.desc
		picture = 138_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_139
		}
		text = DWT.8021.desc
		picture = 139_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_140
		}
		text = DWT.8021.desc
		picture = 140_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_141
		}
		text = DWT.8021.desc
		picture = 141_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_142
		}
		text = DWT.8021.desc
		picture = 142_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_143
		}
		text = DWT.8021.desc
		picture = 143_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_144
		}
		text = DWT.8021.desc
		picture = 144_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_145
		}
		text = DWT.8021.desc
		picture = 145_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_146
		}
		text = DWT.8021.desc
		picture = 146_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_147
		}
		text = DWT.8021.desc
		picture = 147_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_148
		}
		text = DWT.8021.desc
		picture = 148_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_149
		}
		text = DWT.8021.desc
		picture = 149_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_150
		}
		text = DWT.8021.desc
		picture = 150_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_151
		}
		text = DWT.8021.desc
		picture = 151_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_152
		}
		text = DWT.8021.desc
		picture = 152_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_153
		}
		text = DWT.8021.desc
		picture = 153_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_154
		}
		text = DWT.8021.desc
		picture = 154_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_155
		}
		text = DWT.8021.desc
		picture = 155_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_156
		}
		text = DWT.8021.desc
		picture = 156_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_157
		}
		text = DWT.8021.desc
		picture = 157_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_158
		}
		text = DWT.8021.desc
		picture = 158_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_159
		}
		text = DWT.8021.desc
		picture = 159_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_160
		}
		text = DWT.8021.desc
		picture = 160_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_161
		}
		text = DWT.8021.desc
		picture = 161_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_162
		}
		text = DWT.8021.desc
		picture = 162_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_163
		}
		text = DWT.8021.desc
		picture = 163_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_164
		}
		text = DWT.8021.desc
		picture = 164_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_165
		}
		text = DWT.8021.desc
		picture = 165_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_166
		}
		text = DWT.8021.desc
		picture = 166_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_167
		}
		text = DWT.8021.desc
		picture = 167_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_168
		}
		text = DWT.8021.desc
		picture = 168_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_169
		}
		text = DWT.8021.desc
		picture = 169_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_170
		}
		text = DWT.8021.desc
		picture = 170_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_171
		}
		text = DWT.8021.desc
		picture = 171_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_172
		}
		text = DWT.8021.desc
		picture = 172_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_173
		}
		text = DWT.8021.desc
		picture = 173_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_174
		}
		text = DWT.8021.desc
		picture = 174_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_175
		}
		text = DWT.8021.desc
		picture = 175_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_176
		}
		text = DWT.8021.desc
		picture = 176_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_177
		}
		text = DWT.8021.desc
		picture = 177_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_178
		}
		text = DWT.8021.desc
		picture = 178_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_179
		}
		text = DWT.8021.desc
		picture = 179_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_180
		}
		text = DWT.8021.desc
		picture = 180_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_181
		}
		text = DWT.8021.desc
		picture = 181_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_182
		}
		text = DWT.8021.desc
		picture = 182_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_183
		}
		text = DWT.8021.desc
		picture = 183_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_184
		}
		text = DWT.8021.desc
		picture = 184_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_185
		}
		text = DWT.8021.desc
		picture = 185_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_186
		}
		text = DWT.8021.desc
		picture = 186_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_187
		}
		text = DWT.8021.desc
		picture = 187_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_188
		}
		text = DWT.8021.desc
		picture = 188_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_189
		}
		text = DWT.8021.desc
		picture = 189_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_190
		}
		text = DWT.8021.desc
		picture = 190_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_191
		}
		text = DWT.8021.desc
		picture = 191_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_192
		}
		text = DWT.8021.desc
		picture = 192_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_193
		}
		text = DWT.8021.desc
		picture = 193_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_194
		}
		text = DWT.8021.desc
		picture = 194_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_195
		}
		text = DWT.8021.desc
		picture = 195_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_196
		}
		text = DWT.8021.desc
		picture = 196_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_197
		}
		text = DWT.8021.desc
		picture = 197_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_198
		}
		text = DWT.8021.desc
		picture = 198_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_199
		}
		text = DWT.8021.desc
		picture = 199_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_200
		}
		text = DWT.8021.desc
		picture = 200_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_201
		}
		text = DWT.8021.desc
		picture = 201_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_202
		}
		text = DWT.8021.desc
		picture = 202_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_203
		}
		text = DWT.8021.desc
		picture = 203_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_204
		}
		text = DWT.8021.desc
		picture = 204_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_205
		}
		text = DWT.8021.desc
		picture = 205_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_206
		}
		text = DWT.8021.desc
		picture = 206_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_207
		}
		text = DWT.8021.desc
		picture = 207_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_208
		}
		text = DWT.8021.desc
		picture = 208_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_209
		}
		text = DWT.8021.desc
		picture = 209_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_210
		}
		text = DWT.8021.desc
		picture = 210_2
	}

	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWToptionfurther
		event_target:is_rape_victim = {
			remove_trait = proud
			random = {
				chance = 50
				add_trait = depressed
			}
			opinion = {								# She will hate you
				modifier = opinion_raped_me
				who = event_target:is_rapist
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope

		}
		narrative_event = { id = DWT.8022 }
	}
}

# Anal rape of female through male liege - act #3
narrative_event = { 
	id = DWT.8022
	#desc = DWT.8022.desc
	#picture = GFX_evt_DWT.rapeanal3

	desc ={
		trigger = {
			has_character_flag = randomm_1
		}
		text = DWT.8022.desc
		picture = 1_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_2
		}
		text = DWT.8022.desc
		picture = 2_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_3
		}
		text = DWT.8022.desc
		picture = 3_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_4
		}
		text = DWT.8022.desc
		picture = 4_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_5
		}
		text = DWT.8022.desc
		picture = 5_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_6
		}
		text = DWT.8022.desc
		picture = 6_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_7
		}
		text = DWT.8022.desc
		picture = 7_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_8
		}
		text = DWT.8022.desc
		picture = 8_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_9
		}
		text = DWT.8022.desc
		picture = 9_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_10
		}
		text = DWT.8022.desc
		picture = 10_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_11
		}
		text = DWT.8022.desc
		picture = 11_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_12
		}
		text = DWT.8022.desc
		picture = 12_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_13
		}
		text = DWT.8022.desc
		picture = 13_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_14
		}
		text = DWT.8022.desc
		picture = 14_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_15
		}
		text = DWT.8022.desc
		picture = 15_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_16
		}
		text = DWT.8022.desc
		picture = 16_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_17
		}
		text = DWT.8022.desc
		picture = 17_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_18
		}
		text = DWT.8022.desc
		picture = 18_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_19
		}
		text = DWT.8022.desc
		picture = 19_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_20
		}
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	desc ={
		trigger = {
			has_character_flag = randomm_161
		}
		text = DWT.8022.desc
		picture = 161_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_162
		}
		text = DWT.8022.desc
		picture = 162_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_163
		}
		text = DWT.8022.desc
		picture = 163_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_164
		}
		text = DWT.8022.desc
		picture = 164_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_165
		}
		text = DWT.8022.desc
		picture = 165_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_166
		}
		text = DWT.8022.desc
		picture = 166_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_167
		}
		text = DWT.8022.desc
		picture = 167_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_168
		}
		text = DWT.8022.desc
		picture = 168_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_169
		}
		text = DWT.8022.desc
		picture = 169_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_170
		}
		text = DWT.8022.desc
		picture = 170_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_171
		}
		text = DWT.8022.desc
		picture = 171_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_172
		}
		text = DWT.8022.desc
		picture = 172_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_173
		}
		text = DWT.8022.desc
		picture = 173_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_174
		}
		text = DWT.8022.desc
		picture = 174_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_175
		}
		text = DWT.8022.desc
		picture = 175_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_176
		}
		text = DWT.8022.desc
		picture = 176_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_177
		}
		text = DWT.8022.desc
		picture = 177_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_178
		}
		text = DWT.8022.desc
		picture = 178_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_179
		}
		text = DWT.8022.desc
		picture = 179_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_180
		}
		text = DWT.8022.desc
		picture = 180_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_181
		}
		text = DWT.8022.desc
		picture = 181_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_182
		}
		text = DWT.8022.desc
		picture = 182_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_183
		}
		text = DWT.8022.desc
		picture = 183_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_184
		}
		text = DWT.8022.desc
		picture = 184_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_185
		}
		text = DWT.8022.desc
		picture = 185_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_186
		}
		text = DWT.8022.desc
		picture = 186_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_187
		}
		text = DWT.8022.desc
		picture = 187_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_188
		}
		text = DWT.8022.desc
		picture = 188_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_189
		}
		text = DWT.8022.desc
		picture = 189_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_190
		}
		text = DWT.8022.desc
		picture = 190_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_191
		}
		text = DWT.8022.desc
		picture = 191_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_192
		}
		text = DWT.8022.desc
		picture = 192_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_193
		}
		text = DWT.8022.desc
		picture = 193_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_194
		}
		text = DWT.8022.desc
		picture = 194_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_195
		}
		text = DWT.8022.desc
		picture = 195_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_196
		}
		text = DWT.8022.desc
		picture = 196_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_197
		}
		text = DWT.8022.desc
		picture = 197_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_198
		}
		text = DWT.8022.desc
		picture = 198_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_199
		}
		text = DWT.8022.desc
		picture = 199_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_200
		}
		text = DWT.8022.desc
		picture = 200_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_201
		}
		text = DWT.8022.desc
		picture = 201_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_202
		}
		text = DWT.8022.desc
		picture = 202_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_203
		}
		text = DWT.8022.desc
		picture = 203_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_204
		}
		text = DWT.8022.desc
		picture = 204_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_205
		}
		text = DWT.8022.desc
		picture = 205_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_206
		}
		text = DWT.8022.desc
		picture = 206_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_207
		}
		text = DWT.8022.desc
		picture = 207_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_208
		}
		text = DWT.8022.desc
		picture = 208_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_209
		}
		text = DWT.8022.desc
		picture = 209_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_210
		}
		text = DWT.8022.desc
		picture = 210_3
	}

	is_triggered_only = yes

	# Creampie:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.8022.option
		event_target:is_rape_victim = {
			if = {
				limit = { NOT = { trait = strong } }
				random = {
					chance = 25
					add_trait = abdominal_pain
				}
				random = {
					chance = 25
					add_trait = cramps
				}
				random = {
					chance = 25
					add_trait = diarrhea
				}
				random = {
					chance = 25
					add_trait = infection
				}
			}
			if = {
				limit = { trait = strong  }
				random = {
					chance = 15
					add_trait = abdominal_pain
				}
				random = {
					chance = 15
					add_trait = cramps
				}
				random = {
					chance = 10
					add_trait = diarrhea
				}
				random = {
					chance = 10
					add_trait = infection
				}
			}
			opinion = {								# Because we're a mysogonist we assume that she liked it, too.
				modifier = dw_opinion_good_fuck
				who = event_target:is_rapist
			}
			opinion = {								# She will hate you more in the next few days with the rape fresh on her mind
				modifier = raper_ruler
				who = event_target:is_rapist
			}
			# Check if rapist is asocial:
			if = {
				limit = {
					event_target:is_rapist = {
						trait = asocial
					}
				}
				health = -2.5
				opinion = {
					modifier = opinion_raped_me2
					who = event_target:is_rapist
				}
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			if = {
				limit = { trait = chaste } 
				random = {
					chance = 75
					remove_trait = weak
				}
			}
			if = {
				limit = { NOT = { trait = lustful } }
				random = {
					chance = 25
					add_trait = lustful
					remove_trait = chaste
				}
			}
		}
		narrative_event = { id = DWT.8023 }
	}
}

# Anal rape of female through male liege - departure
narrative_event = { 
	id =  DWT.8023
	#desc = DWT.8023.desc
	#picture = DWTHarleyNakedPrisonerGeneric3

	desc ={
		trigger = {
			has_character_flag = randomm_1
		}
		text = DWT.8023.desc
		picture = 1_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_2
		}
		text = DWT.8023.desc
		picture = 2_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_3
		}
		text = DWT.8023.desc
		picture = 3_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_4
		}
		text = DWT.8023.desc
		picture = 4_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_5
		}
		text = DWT.8023.desc
		picture = 5_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_6
		}
		text = DWT.8023.desc
		picture = 6_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_7
		}
		text = DWT.8023.desc
		picture = 7_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_8
		}
		text = DWT.8023.desc
		picture = 8_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_9
		}
		text = DWT.8023.desc
		picture = 9_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_10
		}
		text = DWT.8023.desc
		picture = 10_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_11
		}
		text = DWT.8023.desc
		picture = 11_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_12
		}
		text = DWT.8023.desc
		picture = 12_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_13
		}
		text = DWT.8023.desc
		picture = 13_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_14
		}
		text = DWT.8023.desc
		picture = 14_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_15
		}
		text = DWT.8023.desc
		picture = 15_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_16
		}
		text = DWT.8023.desc
		picture = 16_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_17
		}
		text = DWT.8023.desc
		picture = 17_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_18
		}
		text = DWT.8023.desc
		picture = 18_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_19
		}
		text = DWT.8023.desc
		picture = 19_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_20
		}
		text = DWT.8023.desc
		picture = 20_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_21
		}
		text = DWT.8023.desc
		picture = 21_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_22
		}
		text = DWT.8023.desc
		picture = 22_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_23
		}
		text = DWT.8023.desc
		picture = 23_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_24
		}
		text = DWT.8023.desc
		picture = 24_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_25
		}
		text = DWT.8023.desc
		picture = 25_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_26
		}
		text = DWT.8023.desc
		picture = 26_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_27
		}
		text = DWT.8023.desc
		picture = 27_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_28
		}
		text = DWT.8023.desc
		picture = 28_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_29
		}
		text = DWT.8023.desc
		picture = 29_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_30
		}
		text = DWT.8023.desc
		picture = 30_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_31
		}
		text = DWT.8023.desc
		picture = 31_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_32
		}
		text = DWT.8023.desc
		picture = 32_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_33
		}
		text = DWT.8023.desc
		picture = 33_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_34
		}
		text = DWT.8023.desc
		picture = 34_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_35
		}
		text = DWT.8023.desc
		picture = 35_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_36
		}
		text = DWT.8023.desc
		picture = 36_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_37
		}
		text = DWT.8023.desc
		picture = 37_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_38
		}
		text = DWT.8023.desc
		picture = 38_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_39
		}
		text = DWT.8023.desc
		picture = 39_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_40
		}
		text = DWT.8023.desc
		picture = 40_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_41
		}
		text = DWT.8023.desc
		picture = 41_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_42
		}
		text = DWT.8023.desc
		picture = 42_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_43
		}
		text = DWT.8023.desc
		picture = 43_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_44
		}
		text = DWT.8023.desc
		picture = 44_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_45
		}
		text = DWT.8023.desc
		picture = 45_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_46
		}
		text = DWT.8023.desc
		picture = 46_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_47
		}
		text = DWT.8023.desc
		picture = 47_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_48
		}
		text = DWT.8023.desc
		picture = 48_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_49
		}
		text = DWT.8023.desc
		picture = 49_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_50
		}
		text = DWT.8023.desc
		picture = 50_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_51
		}
		text = DWT.8023.desc
		picture = 51_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_52
		}
		text = DWT.8023.desc
		picture = 52_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_53
		}
		text = DWT.8023.desc
		picture = 53_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_54
		}
		text = DWT.8023.desc
		picture = 54_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_55
		}
		text = DWT.8023.desc
		picture = 55_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_56
		}
		text = DWT.8023.desc
		picture = 56_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_57
		}
		text = DWT.8023.desc
		picture = 57_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_58
		}
		text = DWT.8023.desc
		picture = 58_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_59
		}
		text = DWT.8023.desc
		picture = 59_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_60
		}
		text = DWT.8023.desc
		picture = 60_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_61
		}
		text = DWT.8023.desc
		picture = 61_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_62
		}
		text = DWT.8023.desc
		picture = 62_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_63
		}
		text = DWT.8023.desc
		picture = 63_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_64
		}
		text = DWT.8023.desc
		picture = 64_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_65
		}
		text = DWT.8023.desc
		picture = 65_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_66
		}
		text = DWT.8023.desc
		picture = 66_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_67
		}
		text = DWT.8023.desc
		picture = 67_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_68
		}
		text = DWT.8023.desc
		picture = 68_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_69
		}
		text = DWT.8023.desc
		picture = 69_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_70
		}
		text = DWT.8023.desc
		picture = 70_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_71
		}
		text = DWT.8023.desc
		picture = 71_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_72
		}
		text = DWT.8023.desc
		picture = 72_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_73
		}
		text = DWT.8023.desc
		picture = 73_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_74
		}
		text = DWT.8023.desc
		picture = 74_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_75
		}
		text = DWT.8023.desc
		picture = 75_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_76
		}
		text = DWT.8023.desc
		picture = 76_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_77
		}
		text = DWT.8023.desc
		picture = 77_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_78
		}
		text = DWT.8023.desc
		picture = 78_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_79
		}
		text = DWT.8023.desc
		picture = 79_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_80
		}
		text = DWT.8023.desc
		picture = 80_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_81
		}
		text = DWT.8023.desc
		picture = 81_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_82
		}
		text = DWT.8023.desc
		picture = 82_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_83
		}
		text = DWT.8023.desc
		picture = 83_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_84
		}
		text = DWT.8023.desc
		picture = 84_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_85
		}
		text = DWT.8023.desc
		picture = 85_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_86
		}
		text = DWT.8023.desc
		picture = 86_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_87
		}
		text = DWT.8023.desc
		picture = 87_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_88
		}
		text = DWT.8023.desc
		picture = 88_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_89
		}
		text = DWT.8023.desc
		picture = 89_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_90
		}
		text = DWT.8023.desc
		picture = 90_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_91
		}
		text = DWT.8023.desc
		picture = 91_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_92
		}
		text = DWT.8023.desc
		picture = 92_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_93
		}
		text = DWT.8023.desc
		picture = 93_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_94
		}
		text = DWT.8023.desc
		picture = 94_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_95
		}
		text = DWT.8023.desc
		picture = 95_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_96
		}
		text = DWT.8023.desc
		picture = 96_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_97
		}
		text = DWT.8023.desc
		picture = 97_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_98
		}
		text = DWT.8023.desc
		picture = 98_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_99
		}
		text = DWT.8023.desc
		picture = 99_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_100
		}
		text = DWT.8023.desc
		picture = 100_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_101
		}
		text = DWT.8023.desc
		picture = 101_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_102
		}
		text = DWT.8023.desc
		picture = 102_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_103
		}
		text = DWT.8023.desc
		picture = 103_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_104
		}
		text = DWT.8023.desc
		picture = 104_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_105
		}
		text = DWT.8023.desc
		picture = 105_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_106
		}
		text = DWT.8023.desc
		picture = 106_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_107
		}
		text = DWT.8023.desc
		picture = 107_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_108
		}
		text = DWT.8023.desc
		picture = 108_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_109
		}
		text = DWT.8023.desc
		picture = 109_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_110
		}
		text = DWT.8023.desc
		picture = 110_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_111
		}
		text = DWT.8023.desc
		picture = 111_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_112
		}
		text = DWT.8023.desc
		picture = 112_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_113
		}
		text = DWT.8023.desc
		picture = 113_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_114
		}
		text = DWT.8023.desc
		picture = 114_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_115
		}
		text = DWT.8023.desc
		picture = 115_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_116
		}
		text = DWT.8023.desc
		picture = 116_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_117
		}
		text = DWT.8023.desc
		picture = 117_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_118
		}
		text = DWT.8023.desc
		picture = 118_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_119
		}
		text = DWT.8023.desc
		picture = 119_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_120
		}
		text = DWT.8023.desc
		picture = 120_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_121
		}
		text = DWT.8023.desc
		picture = 121_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_122
		}
		text = DWT.8023.desc
		picture = 122_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_123
		}
		text = DWT.8023.desc
		picture = 123_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_124
		}
		text = DWT.8023.desc
		picture = 124_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_125
		}
		text = DWT.8023.desc
		picture = 125_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_126
		}
		text = DWT.8023.desc
		picture = 126_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_127
		}
		text = DWT.8023.desc
		picture = 127_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_128
		}
		text = DWT.8023.desc
		picture = 128_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_129
		}
		text = DWT.8023.desc
		picture = 129_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_130
		}
		text = DWT.8023.desc
		picture = 130_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_131
		}
		text = DWT.8023.desc
		picture = 131_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_132
		}
		text = DWT.8023.desc
		picture = 132_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_133
		}
		text = DWT.8023.desc
		picture = 133_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_134
		}
		text = DWT.8023.desc
		picture = 134_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_135
		}
		text = DWT.8023.desc
		picture = 135_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_136
		}
		text = DWT.8023.desc
		picture = 136_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_137
		}
		text = DWT.8023.desc
		picture = 137_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_138
		}
		text = DWT.8023.desc
		picture = 138_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_139
		}
		text = DWT.8023.desc
		picture = 139_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_140
		}
		text = DWT.8023.desc
		picture = 140_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_141
		}
		text = DWT.8023.desc
		picture = 141_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_142
		}
		text = DWT.8023.desc
		picture = 142_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_143
		}
		text = DWT.8023.desc
		picture = 143_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_144
		}
		text = DWT.8023.desc
		picture = 144_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_145
		}
		text = DWT.8023.desc
		picture = 145_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_146
		}
		text = DWT.8023.desc
		picture = 146_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_147
		}
		text = DWT.8023.desc
		picture = 147_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_148
		}
		text = DWT.8023.desc
		picture = 148_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_149
		}
		text = DWT.8023.desc
		picture = 149_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_150
		}
		text = DWT.8023.desc
		picture = 150_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_151
		}
		text = DWT.8023.desc
		picture = 151_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_152
		}
		text = DWT.8023.desc
		picture = 152_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_153
		}
		text = DWT.8023.desc
		picture = 153_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_154
		}
		text = DWT.8023.desc
		picture = 154_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_155
		}
		text = DWT.8023.desc
		picture = 155_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_156
		}
		text = DWT.8023.desc
		picture = 156_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_157
		}
		text = DWT.8023.desc
		picture = 157_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_158
		}
		text = DWT.8023.desc
		picture = 158_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_159
		}
		text = DWT.8023.desc
		picture = 159_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_160
		}
		text = DWT.8023.desc
		picture = 160_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_161
		}
		text = DWT.8023.desc
		picture = 161_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_162
		}
		text = DWT.8023.desc
		picture = 162_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_163
		}
		text = DWT.8023.desc
		picture = 163_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_164
		}
		text = DWT.8023.desc
		picture = 164_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_165
		}
		text = DWT.8023.desc
		picture = 165_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_166
		}
		text = DWT.8023.desc
		picture = 166_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_167
		}
		text = DWT.8023.desc
		picture = 167_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_168
		}
		text = DWT.8023.desc
		picture = 168_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_169
		}
		text = DWT.8023.desc
		picture = 169_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_170
		}
		text = DWT.8023.desc
		picture = 170_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_171
		}
		text = DWT.8023.desc
		picture = 171_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_172
		}
		text = DWT.8023.desc
		picture = 172_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_173
		}
		text = DWT.8023.desc
		picture = 173_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_174
		}
		text = DWT.8023.desc
		picture = 174_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_175
		}
		text = DWT.8023.desc
		picture = 175_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_176
		}
		text = DWT.8023.desc
		picture = 176_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_177
		}
		text = DWT.8023.desc
		picture = 177_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_178
		}
		text = DWT.8023.desc
		picture = 178_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_179
		}
		text = DWT.8023.desc
		picture = 179_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_180
		}
		text = DWT.8023.desc
		picture = 180_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_181
		}
		text = DWT.8023.desc
		picture = 181_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_182
		}
		text = DWT.8023.desc
		picture = 182_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_183
		}
		text = DWT.8023.desc
		picture = 183_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_184
		}
		text = DWT.8023.desc
		picture = 184_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_185
		}
		text = DWT.8023.desc
		picture = 185_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_186
		}
		text = DWT.8023.desc
		picture = 186_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_187
		}
		text = DWT.8023.desc
		picture = 187_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_188
		}
		text = DWT.8023.desc
		picture = 188_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_189
		}
		text = DWT.8023.desc
		picture = 189_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_190
		}
		text = DWT.8023.desc
		picture = 190_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_191
		}
		text = DWT.8023.desc
		picture = 191_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_192
		}
		text = DWT.8023.desc
		picture = 192_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_193
		}
		text = DWT.8023.desc
		picture = 193_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_194
		}
		text = DWT.8023.desc
		picture = 194_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_195
		}
		text = DWT.8023.desc
		picture = 195_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_196
		}
		text = DWT.8023.desc
		picture = 196_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_197
		}
		text = DWT.8023.desc
		picture = 197_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_198
		}
		text = DWT.8023.desc
		picture = 198_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_199
		}
		text = DWT.8023.desc
		picture = 199_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_200
		}
		text = DWT.8023.desc
		picture = 200_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_201
		}
		text = DWT.8023.desc
		picture = 201_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_202
		}
		text = DWT.8023.desc
		picture = 202_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_203
		}
		text = DWT.8023.desc
		picture = 203_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_204
		}
		text = DWT.8023.desc
		picture = 204_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_205
		}
		text = DWT.8023.desc
		picture = 205_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_206
		}
		text = DWT.8023.desc
		picture = 206_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_207
		}
		text = DWT.8023.desc
		picture = 207_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_208
		}
		text = DWT.8023.desc
		picture = 208_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_209
		}
		text = DWT.8023.desc
		picture = 209_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_210
		}
		text = DWT.8023.desc
		picture = 210_4
	}



	is_triggered_only = yes

	# And we're done. Aren't we?
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWTDoneWithAnalRape
		event_target:is_rape_victim = {
			opinion = {								# Either way she will be disgusted
				modifier = dw_opinion_asshole
				who = event_target:is_rapist
			}
			add_character_modifier = { name = dwt_rape_trauma duration = 30 }
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# Oh, you had your fun with her!
				modifier = dw_opinion_good_fuck
				who = event_target:is_rape_victim
			}
			clr_character_flag = raping_prisoner
		}
		narrative_event = { id = DWT.8040 }	# Done - end of chain, check if she dies
	}
}

# Oral rape of female through male liege - act #1
narrative_event = { 
	id = DWT.8030
	#desc = DWT.8030.desc
	#picture = GFX_evt_DWT.rapeoral1

	immediate = {
		dwt_random_Opic = yes
	}
	desc ={
		trigger = {
			has_character_flag = randomm_1
		}
		text = DWT.8030.desc
		picture = 1_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_2
		}
		text = DWT.8030.desc
		picture = 2_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_3
		}
		text = DWT.8030.desc
		picture = 3_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_4
		}
		text = DWT.8030.desc
		picture = 4_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_5
		}
		text = DWT.8030.desc
		picture = 5_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_6
		}
		text = DWT.8030.desc
		picture = 6_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_7
		}
		text = DWT.8030.desc
		picture = 7_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_8
		}
		text = DWT.8030.desc
		picture = 8_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_9
		}
		text = DWT.8030.desc
		picture = 9_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_10
		}
		text = DWT.8030.desc
		picture = 10_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_11
		}
		text = DWT.8030.desc
		picture = 11_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_12
		}
		text = DWT.8030.desc
		picture = 12_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_13
		}
		text = DWT.8030.desc
		picture = 13_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_14
		}
		text = DWT.8030.desc
		picture = 14_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_15
		}
		text = DWT.8030.desc
		picture = 15_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_16
		}
		text = DWT.8030.desc
		picture = 16_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_17
		}
		text = DWT.8030.desc
		picture = 17_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_18
		}
		text = DWT.8030.desc
		picture = 18_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_19
		}
		text = DWT.8030.desc
		picture = 19_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_20
		}
		text = DWT.8030.desc
		picture = 20_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_21
		}
		text = DWT.8030.desc
		picture = 21_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_22
		}
		text = DWT.8030.desc
		picture = 22_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_23
		}
		text = DWT.8030.desc
		picture = 23_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_24
		}
		text = DWT.8030.desc
		picture = 24_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_25
		}
		text = DWT.8030.desc
		picture = 25_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_26
		}
		text = DWT.8030.desc
		picture = 26_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_27
		}
		text = DWT.8030.desc
		picture = 27_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_28
		}
		text = DWT.8030.desc
		picture = 28_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_29
		}
		text = DWT.8030.desc
		picture = 29_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_30
		}
		text = DWT.8030.desc
		picture = 30_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_31
		}
		text = DWT.8030.desc
		picture = 31_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_32
		}
		text = DWT.8030.desc
		picture = 32_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_33
		}
		text = DWT.8030.desc
		picture = 33_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_34
		}
		text = DWT.8030.desc
		picture = 34_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_35
		}
		text = DWT.8030.desc
		picture = 35_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_36
		}
		text = DWT.8030.desc
		picture = 36_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_37
		}
		text = DWT.8030.desc
		picture = 37_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_38
		}
		text = DWT.8030.desc
		picture = 38_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_39
		}
		text = DWT.8030.desc
		picture = 39_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_40
		}
		text = DWT.8030.desc
		picture = 40_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_41
		}
		text = DWT.8030.desc
		picture = 41_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_42
		}
		text = DWT.8030.desc
		picture = 42_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_43
		}
		text = DWT.8030.desc
		picture = 43_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_44
		}
		text = DWT.8030.desc
		picture = 44_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_45
		}
		text = DWT.8030.desc
		picture = 45_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_46
		}
		text = DWT.8030.desc
		picture = 46_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_47
		}
		text = DWT.8030.desc
		picture = 47_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_48
		}
		text = DWT.8030.desc
		picture = 48_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_49
		}
		text = DWT.8030.desc
		picture = 49_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_50
		}
		text = DWT.8030.desc
		picture = 50_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_51
		}
		text = DWT.8030.desc
		picture = 51_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_52
		}
		text = DWT.8030.desc
		picture = 52_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_53
		}
		text = DWT.8030.desc
		picture = 53_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_54
		}
		text = DWT.8030.desc
		picture = 54_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_55
		}
		text = DWT.8030.desc
		picture = 55_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_56
		}
		text = DWT.8030.desc
		picture = 56_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_57
		}
		text = DWT.8030.desc
		picture = 57_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_58
		}
		text = DWT.8030.desc
		picture = 58_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_59
		}
		text = DWT.8030.desc
		picture = 59_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_60
		}
		text = DWT.8030.desc
		picture = 60_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_61
		}
		text = DWT.8030.desc
		picture = 61_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_62
		}
		text = DWT.8030.desc
		picture = 62_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_63
		}
		text = DWT.8030.desc
		picture = 63_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_64
		}
		text = DWT.8030.desc
		picture = 64_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_65
		}
		text = DWT.8030.desc
		picture = 65_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_66
		}
		text = DWT.8030.desc
		picture = 66_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_67
		}
		text = DWT.8030.desc
		picture = 67_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_68
		}
		text = DWT.8030.desc
		picture = 68_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_69
		}
		text = DWT.8030.desc
		picture = 69_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_70
		}
		text = DWT.8030.desc
		picture = 70_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_71
		}
		text = DWT.8030.desc
		picture = 71_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_72
		}
		text = DWT.8030.desc
		picture = 72_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_73
		}
		text = DWT.8030.desc
		picture = 73_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_74
		}
		text = DWT.8030.desc
		picture = 74_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_75
		}
		text = DWT.8030.desc
		picture = 75_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_76
		}
		text = DWT.8030.desc
		picture = 76_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_77
		}
		text = DWT.8030.desc
		picture = 77_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_78
		}
		text = DWT.8030.desc
		picture = 78_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_79
		}
		text = DWT.8030.desc
		picture = 79_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_80
		}
		text = DWT.8030.desc
		picture = 80_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_81
		}
		text = DWT.8030.desc
		picture = 81_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_82
		}
		text = DWT.8030.desc
		picture = 82_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_83
		}
		text = DWT.8030.desc
		picture = 83_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_84
		}
		text = DWT.8030.desc
		picture = 84_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_85
		}
		text = DWT.8030.desc
		picture = 85_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_86
		}
		text = DWT.8030.desc
		picture = 86_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_87
		}
		text = DWT.8030.desc
		picture = 87_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_88
		}
		text = DWT.8030.desc
		picture = 88_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_89
		}
		text = DWT.8030.desc
		picture = 89_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_90
		}
		text = DWT.8030.desc
		picture = 90_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_91
		}
		text = DWT.8030.desc
		picture = 91_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_92
		}
		text = DWT.8030.desc
		picture = 92_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_93
		}
		text = DWT.8030.desc
		picture = 93_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_94
		}
		text = DWT.8030.desc
		picture = 94_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_95
		}
		text = DWT.8030.desc
		picture = 95_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_96
		}
		text = DWT.8030.desc
		picture = 96_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_97
		}
		text = DWT.8030.desc
		picture = 97_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_98
		}
		text = DWT.8030.desc
		picture = 98_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_99
		}
		text = DWT.8030.desc
		picture = 99_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_100
		}
		text = DWT.8030.desc
		picture = 100_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_101
		}
		text = DWT.8030.desc
		picture = 101_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_102
		}
		text = DWT.8030.desc
		picture = 102_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_103
		}
		text = DWT.8030.desc
		picture = 103_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_104
		}
		text = DWT.8030.desc
		picture = 104_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_105
		}
		text = DWT.8030.desc
		picture = 105_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_106
		}
		text = DWT.8030.desc
		picture = 106_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_107
		}
		text = DWT.8030.desc
		picture = 107_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_108
		}
		text = DWT.8030.desc
		picture = 108_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_109
		}
		text = DWT.8030.desc
		picture = 109_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_110
		}
		text = DWT.8030.desc
		picture = 110_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_111
		}
		text = DWT.8030.desc
		picture = 111_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_112
		}
		text = DWT.8030.desc
		picture = 112_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_113
		}
		text = DWT.8030.desc
		picture = 113_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_114
		}
		text = DWT.8030.desc
		picture = 114_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_115
		}
		text = DWT.8030.desc
		picture = 115_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_116
		}
		text = DWT.8030.desc
		picture = 116_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_117
		}
		text = DWT.8030.desc
		picture = 117_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_118
		}
		text = DWT.8030.desc
		picture = 118_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_119
		}
		text = DWT.8030.desc
		picture = 119_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_120
		}
		text = DWT.8030.desc
		picture = 120_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_121
		}
		text = DWT.8030.desc
		picture = 121_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_122
		}
		text = DWT.8030.desc
		picture = 122_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_123
		}
		text = DWT.8030.desc
		picture = 123_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_124
		}
		text = DWT.8030.desc
		picture = 124_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_125
		}
		text = DWT.8030.desc
		picture = 125_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_126
		}
		text = DWT.8030.desc
		picture = 126_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_127
		}
		text = DWT.8030.desc
		picture = 127_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_128
		}
		text = DWT.8030.desc
		picture = 128_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_129
		}
		text = DWT.8030.desc
		picture = 129_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_130
		}
		text = DWT.8030.desc
		picture = 130_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_131
		}
		text = DWT.8030.desc
		picture = 131_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_132
		}
		text = DWT.8030.desc
		picture = 132_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_133
		}
		text = DWT.8030.desc
		picture = 133_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_134
		}
		text = DWT.8030.desc
		picture = 134_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_135
		}
		text = DWT.8030.desc
		picture = 135_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_136
		}
		text = DWT.8030.desc
		picture = 136_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_137
		}
		text = DWT.8030.desc
		picture = 137_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_138
		}
		text = DWT.8030.desc
		picture = 138_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_139
		}
		text = DWT.8030.desc
		picture = 139_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_140
		}
		text = DWT.8030.desc
		picture = 140_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_141
		}
		text = DWT.8030.desc
		picture = 141_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_142
		}
		text = DWT.8030.desc
		picture = 142_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_143
		}
		text = DWT.8030.desc
		picture = 143_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_144
		}
		text = DWT.8030.desc
		picture = 144_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_145
		}
		text = DWT.8030.desc
		picture = 145_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_146
		}
		text = DWT.8030.desc
		picture = 146_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_147
		}
		text = DWT.8030.desc
		picture = 147_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_148
		}
		text = DWT.8030.desc
		picture = 148_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_149
		}
		text = DWT.8030.desc
		picture = 149_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_150
		}
		text = DWT.8030.desc
		picture = 150_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_151
		}
		text = DWT.8030.desc
		picture = 151_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_152
		}
		text = DWT.8030.desc
		picture = 152_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_153
		}
		text = DWT.8030.desc
		picture = 153_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_154
		}
		text = DWT.8030.desc
		picture = 154_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_155
		}
		text = DWT.8030.desc
		picture = 155_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_156
		}
		text = DWT.8030.desc
		picture = 156_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_157
		}
		text = DWT.8030.desc
		picture = 157_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_158
		}
		text = DWT.8030.desc
		picture = 158_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_159
		}
		text = DWT.8030.desc
		picture = 159_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_160
		}
		text = DWT.8030.desc
		picture = 160_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_161
		}
		text = DWT.8030.desc
		picture = 161_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_162
		}
		text = DWT.8030.desc
		picture = 162_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_163
		}
		text = DWT.8030.desc
		picture = 163_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_164
		}
		text = DWT.8030.desc
		picture = 164_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_165
		}
		text = DWT.8030.desc
		picture = 165_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_166
		}
		text = DWT.8030.desc
		picture = 166_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_167
		}
		text = DWT.8030.desc
		picture = 167_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_168
		}
		text = DWT.8030.desc
		picture = 168_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_169
		}
		text = DWT.8030.desc
		picture = 169_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_170
		}
		text = DWT.8030.desc
		picture = 170_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_171
		}
		text = DWT.8030.desc
		picture = 171_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_172
		}
		text = DWT.8030.desc
		picture = 172_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_173
		}
		text = DWT.8030.desc
		picture = 173_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_174
		}
		text = DWT.8030.desc
		picture = 174_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_175
		}
		text = DWT.8030.desc
		picture = 175_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_176
		}
		text = DWT.8030.desc
		picture = 176_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_177
		}
		text = DWT.8030.desc
		picture = 177_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_178
		}
		text = DWT.8030.desc
		picture = 178_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_179
		}
		text = DWT.8030.desc
		picture = 179_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_180
		}
		text = DWT.8030.desc
		picture = 180_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_181
		}
		text = DWT.8030.desc
		picture = 181_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_182
		}
		text = DWT.8030.desc
		picture = 182_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_183
		}
		text = DWT.8030.desc
		picture = 183_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_184
		}
		text = DWT.8030.desc
		picture = 184_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_185
		}
		text = DWT.8030.desc
		picture = 185_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_186
		}
		text = DWT.8030.desc
		picture = 186_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_187
		}
		text = DWT.8030.desc
		picture = 187_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_188
		}
		text = DWT.8030.desc
		picture = 188_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_189
		}
		text = DWT.8030.desc
		picture = 189_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_190
		}
		text = DWT.8030.desc
		picture = 190_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_191
		}
		text = DWT.8030.desc
		picture = 191_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_192
		}
		text = DWT.8030.desc
		picture = 192_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_193
		}
		text = DWT.8030.desc
		picture = 193_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_194
		}
		text = DWT.8030.desc
		picture = 194_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_195
		}
		text = DWT.8030.desc
		picture = 195_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_196
		}
		text = DWT.8030.desc
		picture = 196_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_197
		}
		text = DWT.8030.desc
		picture = 197_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_198
		}
		text = DWT.8030.desc
		picture = 198_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_199
		}
		text = DWT.8030.desc
		picture = 199_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_200
		}
		text = DWT.8030.desc
		picture = 200_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_201
		}
		text = DWT.8030.desc
		picture = 201_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_202
		}
		text = DWT.8030.desc
		picture = 202_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_203
		}
		text = DWT.8030.desc
		picture = 203_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_204
		}
		text = DWT.8030.desc
		picture = 204_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_205
		}
		text = DWT.8030.desc
		picture = 205_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_206
		}
		text = DWT.8030.desc
		picture = 206_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_207
		}
		text = DWT.8030.desc
		picture = 207_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_208
		}
		text = DWT.8030.desc
		picture = 208_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_209
		}
		text = DWT.8030.desc
		picture = 209_1
	}
	desc ={
		trigger = {
			has_character_flag = randomm_210
		}
		text = DWT.8030.desc
		picture = 210_1
	}


	is_triggered_only = yes

	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWToptionfurther
		event_target:is_rape_victim = {
			opinion = {
				modifier = dw_opinion_sexual_disgust
				who = event_target:is_rapist
			}
			add_trait = raped		# mark the victim as raped
		}
		event_target:is_rapist = { 	# calling the character event, you're the scope
			add_trait = rapist
		}
		narrative_event = { id = DWT.8031 }
	}
}

# Oral rape of female through male liege - act #2
narrative_event = { 
	id = DWT.8031
	#desc = DWT.8031.desc
	#picture = GFX_evt_DWT.rapeoral2

	desc ={
		trigger = {
			has_character_flag = randomm_1
		}
		text = DWT.8031.desc
		picture = 1_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_2
		}
		text = DWT.8031.desc
		picture = 2_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_3
		}
		text = DWT.8031.desc
		picture = 3_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_4
		}
		text = DWT.8031.desc
		picture = 4_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_5
		}
		text = DWT.8031.desc
		picture = 5_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_6
		}
		text = DWT.8031.desc
		picture = 6_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_7
		}
		text = DWT.8031.desc
		picture = 7_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_8
		}
		text = DWT.8031.desc
		picture = 8_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_9
		}
		text = DWT.8031.desc
		picture = 9_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_10
		}
		text = DWT.8031.desc
		picture = 10_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_11
		}
		text = DWT.8031.desc
		picture = 11_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_12
		}
		text = DWT.8031.desc
		picture = 12_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_13
		}
		text = DWT.8031.desc
		picture = 13_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_14
		}
		text = DWT.8031.desc
		picture = 14_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_15
		}
		text = DWT.8031.desc
		picture = 15_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_16
		}
		text = DWT.8031.desc
		picture = 16_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_17
		}
		text = DWT.8031.desc
		picture = 17_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_18
		}
		text = DWT.8031.desc
		picture = 18_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_19
		}
		text = DWT.8031.desc
		picture = 19_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_20
		}
		text = DWT.8031.desc
		picture = 20_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_21
		}
		text = DWT.8031.desc
		picture = 21_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_22
		}
		text = DWT.8031.desc
		picture = 22_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_23
		}
		text = DWT.8031.desc
		picture = 23_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_24
		}
		text = DWT.8031.desc
		picture = 24_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_25
		}
		text = DWT.8031.desc
		picture = 25_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_26
		}
		text = DWT.8031.desc
		picture = 26_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_27
		}
		text = DWT.8031.desc
		picture = 27_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_28
		}
		text = DWT.8031.desc
		picture = 28_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_29
		}
		text = DWT.8031.desc
		picture = 29_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_30
		}
		text = DWT.8031.desc
		picture = 30_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_31
		}
		text = DWT.8031.desc
		picture = 31_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_32
		}
		text = DWT.8031.desc
		picture = 32_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_33
		}
		text = DWT.8031.desc
		picture = 33_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_34
		}
		text = DWT.8031.desc
		picture = 34_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_35
		}
		text = DWT.8031.desc
		picture = 35_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_36
		}
		text = DWT.8031.desc
		picture = 36_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_37
		}
		text = DWT.8031.desc
		picture = 37_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_38
		}
		text = DWT.8031.desc
		picture = 38_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_39
		}
		text = DWT.8031.desc
		picture = 39_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_40
		}
		text = DWT.8031.desc
		picture = 40_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_41
		}
		text = DWT.8031.desc
		picture = 41_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_42
		}
		text = DWT.8031.desc
		picture = 42_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_43
		}
		text = DWT.8031.desc
		picture = 43_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_44
		}
		text = DWT.8031.desc
		picture = 44_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_45
		}
		text = DWT.8031.desc
		picture = 45_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_46
		}
		text = DWT.8031.desc
		picture = 46_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_47
		}
		text = DWT.8031.desc
		picture = 47_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_48
		}
		text = DWT.8031.desc
		picture = 48_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_49
		}
		text = DWT.8031.desc
		picture = 49_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_50
		}
		text = DWT.8031.desc
		picture = 50_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_51
		}
		text = DWT.8031.desc
		picture = 51_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_52
		}
		text = DWT.8031.desc
		picture = 52_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_53
		}
		text = DWT.8031.desc
		picture = 53_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_54
		}
		text = DWT.8031.desc
		picture = 54_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_55
		}
		text = DWT.8031.desc
		picture = 55_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_56
		}
		text = DWT.8031.desc
		picture = 56_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_57
		}
		text = DWT.8031.desc
		picture = 57_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_58
		}
		text = DWT.8031.desc
		picture = 58_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_59
		}
		text = DWT.8031.desc
		picture = 59_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_60
		}
		text = DWT.8031.desc
		picture = 60_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_61
		}
		text = DWT.8031.desc
		picture = 61_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_62
		}
		text = DWT.8031.desc
		picture = 62_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_63
		}
		text = DWT.8031.desc
		picture = 63_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_64
		}
		text = DWT.8031.desc
		picture = 64_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_65
		}
		text = DWT.8031.desc
		picture = 65_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_66
		}
		text = DWT.8031.desc
		picture = 66_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_67
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	desc ={
		trigger = {
			has_character_flag = randomm_208
		}
		text = DWT.8031.desc
		picture = 208_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_209
		}
		text = DWT.8031.desc
		picture = 209_2
	}
	desc ={
		trigger = {
			has_character_flag = randomm_210
		}
		text = DWT.8031.desc
		picture = 210_2
	}

	is_triggered_only = yes
	
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWToptionfurther
		event_target:is_rape_victim = {
			remove_trait = proud
			add_trait = depressed
			opinion = {								# She will hate you
				modifier = opinion_raped_me
				who = event_target:is_rapist
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope

		}
		narrative_event = { id = DWT.8032 }
	}
}

# Oral rape of female through male liege - act #3
narrative_event = { 
	id = DWT.8032
	#desc = DWT.8032.desc
	#picture = GFX_evt_DWT.rapeoral3

	desc ={
		trigger = {
			has_character_flag = randomm_1
		}
		text = DWT.8032.desc
		picture = 1_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_2
		}
		text = DWT.8032.desc
		picture = 2_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_3
		}
		text = DWT.8032.desc
		picture = 3_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_4
		}
		text = DWT.8032.desc
		picture = 4_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_5
		}
		text = DWT.8032.desc
		picture = 5_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_6
		}
		text = DWT.8032.desc
		picture = 6_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_7
		}
		text = DWT.8032.desc
		picture = 7_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_8
		}
		text = DWT.8032.desc
		picture = 8_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_9
		}
		text = DWT.8032.desc
		picture = 9_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_10
		}
		text = DWT.8032.desc
		picture = 10_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_11
		}
		text = DWT.8032.desc
		picture = 11_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_12
		}
		text = DWT.8032.desc
		picture = 12_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_13
		}
		text = DWT.8032.desc
		picture = 13_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_14
		}
		text = DWT.8032.desc
		picture = 14_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_15
		}
		text = DWT.8032.desc
		picture = 15_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_16
		}
		text = DWT.8032.desc
		picture = 16_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_17
		}
		text = DWT.8032.desc
		picture = 17_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_18
		}
		text = DWT.8032.desc
		picture = 18_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_19
		}
		text = DWT.8032.desc
		picture = 19_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_20
		}
		text = DWT.8032.desc
		picture = 20_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_21
		}
		text = DWT.8032.desc
		picture = 21_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_22
		}
		text = DWT.8032.desc
		picture = 22_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_23
		}
		text = DWT.8032.desc
		picture = 23_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_24
		}
		text = DWT.8032.desc
		picture = 24_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_25
		}
		text = DWT.8032.desc
		picture = 25_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_26
		}
		text = DWT.8032.desc
		picture = 26_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_27
		}
		text = DWT.8032.desc
		picture = 27_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_28
		}
		text = DWT.8032.desc
		picture = 28_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_29
		}
		text = DWT.8032.desc
		picture = 29_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_30
		}
		text = DWT.8032.desc
		picture = 30_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_31
		}
		text = DWT.8032.desc
		picture = 31_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_32
		}
		text = DWT.8032.desc
		picture = 32_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_33
		}
		text = DWT.8032.desc
		picture = 33_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_34
		}
		text = DWT.8032.desc
		picture = 34_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_35
		}
		text = DWT.8032.desc
		picture = 35_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_36
		}
		text = DWT.8032.desc
		picture = 36_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_37
		}
		text = DWT.8032.desc
		picture = 37_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_38
		}
		text = DWT.8032.desc
		picture = 38_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_39
		}
		text = DWT.8032.desc
		picture = 39_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_40
		}
		text = DWT.8032.desc
		picture = 40_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_41
		}
		text = DWT.8032.desc
		picture = 41_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_42
		}
		text = DWT.8032.desc
		picture = 42_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_43
		}
		text = DWT.8032.desc
		picture = 43_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_44
		}
		text = DWT.8032.desc
		picture = 44_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_45
		}
		text = DWT.8032.desc
		picture = 45_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_46
		}
		text = DWT.8032.desc
		picture = 46_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_47
		}
		text = DWT.8032.desc
		picture = 47_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_48
		}
		text = DWT.8032.desc
		picture = 48_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_49
		}
		text = DWT.8032.desc
		picture = 49_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_50
		}
		text = DWT.8032.desc
		picture = 50_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_51
		}
		text = DWT.8032.desc
		picture = 51_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_52
		}
		text = DWT.8032.desc
		picture = 52_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_53
		}
		text = DWT.8032.desc
		picture = 53_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_54
		}
		text = DWT.8032.desc
		picture = 54_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_55
		}
		text = DWT.8032.desc
		picture = 55_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_56
		}
		text = DWT.8032.desc
		picture = 56_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_57
		}
		text = DWT.8032.desc
		picture = 57_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_58
		}
		text = DWT.8032.desc
		picture = 58_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_59
		}
		text = DWT.8032.desc
		picture = 59_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_60
		}
		text = DWT.8032.desc
		picture = 60_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_61
		}
		text = DWT.8032.desc
		picture = 61_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_62
		}
		text = DWT.8032.desc
		picture = 62_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_63
		}
		text = DWT.8032.desc
		picture = 63_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_64
		}
		text = DWT.8032.desc
		picture = 64_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_65
		}
		text = DWT.8032.desc
		picture = 65_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_66
		}
		text = DWT.8032.desc
		picture = 66_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_67
		}
		text = DWT.8032.desc
		picture = 67_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_68
		}
		text = DWT.8032.desc
		picture = 68_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_69
		}
		text = DWT.8032.desc
		picture = 69_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_70
		}
		text = DWT.8032.desc
		picture = 70_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_71
		}
		text = DWT.8032.desc
		picture = 71_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_72
		}
		text = DWT.8032.desc
		picture = 72_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_73
		}
		text = DWT.8032.desc
		picture = 73_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_74
		}
		text = DWT.8032.desc
		picture = 74_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_75
		}
		text = DWT.8032.desc
		picture = 75_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_76
		}
		text = DWT.8032.desc
		picture = 76_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_77
		}
		text = DWT.8032.desc
		picture = 77_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_78
		}
		text = DWT.8032.desc
		picture = 78_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_79
		}
		text = DWT.8032.desc
		picture = 79_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_80
		}
		text = DWT.8032.desc
		picture = 80_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_81
		}
		text = DWT.8032.desc
		picture = 81_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_82
		}
		text = DWT.8032.desc
		picture = 82_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_83
		}
		text = DWT.8032.desc
		picture = 83_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_84
		}
		text = DWT.8032.desc
		picture = 84_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_85
		}
		text = DWT.8032.desc
		picture = 85_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_86
		}
		text = DWT.8032.desc
		picture = 86_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_87
		}
		text = DWT.8032.desc
		picture = 87_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_88
		}
		text = DWT.8032.desc
		picture = 88_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_89
		}
		text = DWT.8032.desc
		picture = 89_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_90
		}
		text = DWT.8032.desc
		picture = 90_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_91
		}
		text = DWT.8032.desc
		picture = 91_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_92
		}
		text = DWT.8032.desc
		picture = 92_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_93
		}
		text = DWT.8032.desc
		picture = 93_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_94
		}
		text = DWT.8032.desc
		picture = 94_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_95
		}
		text = DWT.8032.desc
		picture = 95_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_96
		}
		text = DWT.8032.desc
		picture = 96_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_97
		}
		text = DWT.8032.desc
		picture = 97_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_98
		}
		text = DWT.8032.desc
		picture = 98_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_99
		}
		text = DWT.8032.desc
		picture = 99_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_100
		}
		text = DWT.8032.desc
		picture = 100_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_101
		}
		text = DWT.8032.desc
		picture = 101_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_102
		}
		text = DWT.8032.desc
		picture = 102_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_103
		}
		text = DWT.8032.desc
		picture = 103_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_104
		}
		text = DWT.8032.desc
		picture = 104_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_105
		}
		text = DWT.8032.desc
		picture = 105_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_106
		}
		text = DWT.8032.desc
		picture = 106_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_107
		}
		text = DWT.8032.desc
		picture = 107_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_108
		}
		text = DWT.8032.desc
		picture = 108_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_109
		}
		text = DWT.8032.desc
		picture = 109_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_110
		}
		text = DWT.8032.desc
		picture = 110_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_111
		}
		text = DWT.8032.desc
		picture = 111_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_112
		}
		text = DWT.8032.desc
		picture = 112_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_113
		}
		text = DWT.8032.desc
		picture = 113_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_114
		}
		text = DWT.8032.desc
		picture = 114_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_115
		}
		text = DWT.8032.desc
		picture = 115_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_116
		}
		text = DWT.8032.desc
		picture = 116_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_117
		}
		text = DWT.8032.desc
		picture = 117_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_118
		}
		text = DWT.8032.desc
		picture = 118_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_119
		}
		text = DWT.8032.desc
		picture = 119_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_120
		}
		text = DWT.8032.desc
		picture = 120_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_121
		}
		text = DWT.8032.desc
		picture = 121_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_122
		}
		text = DWT.8032.desc
		picture = 122_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_123
		}
		text = DWT.8032.desc
		picture = 123_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_124
		}
		text = DWT.8032.desc
		picture = 124_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_125
		}
		text = DWT.8032.desc
		picture = 125_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_126
		}
		text = DWT.8032.desc
		picture = 126_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_127
		}
		text = DWT.8032.desc
		picture = 127_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_128
		}
		text = DWT.8032.desc
		picture = 128_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_129
		}
		text = DWT.8032.desc
		picture = 129_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_130
		}
		text = DWT.8032.desc
		picture = 130_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_131
		}
		text = DWT.8032.desc
		picture = 131_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_132
		}
		text = DWT.8032.desc
		picture = 132_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_133
		}
		text = DWT.8032.desc
		picture = 133_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_134
		}
		text = DWT.8032.desc
		picture = 134_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_135
		}
		text = DWT.8032.desc
		picture = 135_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_136
		}
		text = DWT.8032.desc
		picture = 136_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_137
		}
		text = DWT.8032.desc
		picture = 137_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_138
		}
		text = DWT.8032.desc
		picture = 138_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_139
		}
		text = DWT.8032.desc
		picture = 139_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_140
		}
		text = DWT.8032.desc
		picture = 140_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_141
		}
		text = DWT.8032.desc
		picture = 141_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_142
		}
		text = DWT.8032.desc
		picture = 142_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_143
		}
		text = DWT.8032.desc
		picture = 143_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_144
		}
		text = DWT.8032.desc
		picture = 144_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_145
		}
		text = DWT.8032.desc
		picture = 145_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_146
		}
		text = DWT.8032.desc
		picture = 146_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_147
		}
		text = DWT.8032.desc
		picture = 147_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_148
		}
		text = DWT.8032.desc
		picture = 148_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_149
		}
		text = DWT.8032.desc
		picture = 149_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_150
		}
		text = DWT.8032.desc
		picture = 150_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_151
		}
		text = DWT.8032.desc
		picture = 151_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_152
		}
		text = DWT.8032.desc
		picture = 152_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_153
		}
		text = DWT.8032.desc
		picture = 153_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_154
		}
		text = DWT.8032.desc
		picture = 154_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_155
		}
		text = DWT.8032.desc
		picture = 155_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_156
		}
		text = DWT.8032.desc
		picture = 156_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_157
		}
		text = DWT.8032.desc
		picture = 157_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_158
		}
		text = DWT.8032.desc
		picture = 158_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_159
		}
		text = DWT.8032.desc
		picture = 159_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_160
		}
		text = DWT.8032.desc
		picture = 160_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_161
		}
		text = DWT.8032.desc
		picture = 161_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_162
		}
		text = DWT.8032.desc
		picture = 162_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_163
		}
		text = DWT.8032.desc
		picture = 163_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_164
		}
		text = DWT.8032.desc
		picture = 164_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_165
		}
		text = DWT.8032.desc
		picture = 165_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_166
		}
		text = DWT.8032.desc
		picture = 166_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_167
		}
		text = DWT.8032.desc
		picture = 167_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_168
		}
		text = DWT.8032.desc
		picture = 168_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_169
		}
		text = DWT.8032.desc
		picture = 169_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_170
		}
		text = DWT.8032.desc
		picture = 170_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_171
		}
		text = DWT.8032.desc
		picture = 171_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_172
		}
		text = DWT.8032.desc
		picture = 172_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_173
		}
		text = DWT.8032.desc
		picture = 173_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_174
		}
		text = DWT.8032.desc
		picture = 174_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_175
		}
		text = DWT.8032.desc
		picture = 175_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_176
		}
		text = DWT.8032.desc
		picture = 176_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_177
		}
		text = DWT.8032.desc
		picture = 177_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_178
		}
		text = DWT.8032.desc
		picture = 178_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_179
		}
		text = DWT.8032.desc
		picture = 179_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_180
		}
		text = DWT.8032.desc
		picture = 180_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_181
		}
		text = DWT.8032.desc
		picture = 181_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_182
		}
		text = DWT.8032.desc
		picture = 182_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_183
		}
		text = DWT.8032.desc
		picture = 183_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_184
		}
		text = DWT.8032.desc
		picture = 184_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_185
		}
		text = DWT.8032.desc
		picture = 185_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_186
		}
		text = DWT.8032.desc
		picture = 186_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_187
		}
		text = DWT.8032.desc
		picture = 187_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_188
		}
		text = DWT.8032.desc
		picture = 188_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_189
		}
		text = DWT.8032.desc
		picture = 189_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_190
		}
		text = DWT.8032.desc
		picture = 190_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_191
		}
		text = DWT.8032.desc
		picture = 191_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_192
		}
		text = DWT.8032.desc
		picture = 192_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_193
		}
		text = DWT.8032.desc
		picture = 193_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_194
		}
		text = DWT.8032.desc
		picture = 194_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_195
		}
		text = DWT.8032.desc
		picture = 195_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_196
		}
		text = DWT.8032.desc
		picture = 196_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_197
		}
		text = DWT.8032.desc
		picture = 197_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_198
		}
		text = DWT.8032.desc
		picture = 198_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_199
		}
		text = DWT.8032.desc
		picture = 199_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_200
		}
		text = DWT.8032.desc
		picture = 200_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_201
		}
		text = DWT.8032.desc
		picture = 201_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_202
		}
		text = DWT.8032.desc
		picture = 202_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_203
		}
		text = DWT.8032.desc
		picture = 203_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_204
		}
		text = DWT.8032.desc
		picture = 204_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_205
		}
		text = DWT.8032.desc
		picture = 205_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_206
		}
		text = DWT.8032.desc
		picture = 206_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_207
		}
		text = DWT.8032.desc
		picture = 207_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_208
		}
		text = DWT.8032.desc
		picture = 208_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_209
		}
		text = DWT.8032.desc
		picture = 209_3
	}
	desc ={
		trigger = {
			has_character_flag = randomm_210
		}
		text = DWT.8032.desc
		picture = 210_3
	}

	is_triggered_only = yes

	# Let her swallow:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.8032.option
		event_target:is_rape_victim = {
			if = {
				limit = { NOT = { trait = strong } }
				random = {
					chance = 20
					add_trait = chest_pain
				}
				random = {
					chance = 20
					add_trait = cough
				}
				random = {
					chance = 10
					add_trait = headache
				}
			}
			if = {
				limit = { trait = strong  }
				random = {
					chance = 10
					add_trait = chest_pain
				}
				random = {
					chance = 10
					add_trait = cough
				}
				random = {
					chance = 5
					add_trait = headache
				}
			}
			opinion = {								# She will hate you 
				modifier = raper_ruler
				who = event_target:is_rapist
			}
			# Check if rapist is asocial:
			if = {
				limit = {
					event_target:is_rapist = {
						trait = asocial
					}
				}
				health = -2.5
				opinion = {
					modifier = opinion_raped_me2
					who = event_target:is_rapist
				}
			}
		}
		narrative_event = { id = DWT.8033 }
	}
}

# Oral rape of female through male liege - departure
narrative_event = { 
	id =  DWT.8033
	#desc = DWT.8033.desc
	#picture = DWTHarleyNakedPrisonerGeneric2

	desc ={
		trigger = {
			has_character_flag = randomm_1
		}
		text = DWT.8033.desc
		picture = 1_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_2
		}
		text = DWT.8033.desc
		picture = 2_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_3
		}
		text = DWT.8033.desc
		picture = 3_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_4
		}
		text = DWT.8033.desc
		picture = 4_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_5
		}
		text = DWT.8033.desc
		picture = 5_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_6
		}
		text = DWT.8033.desc
		picture = 6_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_7
		}
		text = DWT.8033.desc
		picture = 7_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_8
		}
		text = DWT.8033.desc
		picture = 8_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_9
		}
		text = DWT.8033.desc
		picture = 9_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_10
		}
		text = DWT.8033.desc
		picture = 10_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_11
		}
		text = DWT.8033.desc
		picture = 11_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_12
		}
		text = DWT.8033.desc
		picture = 12_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_13
		}
		text = DWT.8033.desc
		picture = 13_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_14
		}
		text = DWT.8033.desc
		picture = 14_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_15
		}
		text = DWT.8033.desc
		picture = 15_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_16
		}
		text = DWT.8033.desc
		picture = 16_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_17
		}
		text = DWT.8033.desc
		picture = 17_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_18
		}
		text = DWT.8033.desc
		picture = 18_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_19
		}
		text = DWT.8033.desc
		picture = 19_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_20
		}
		text = DWT.8033.desc
		picture = 20_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_21
		}
		text = DWT.8033.desc
		picture = 21_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_22
		}
		text = DWT.8033.desc
		picture = 22_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_23
		}
		text = DWT.8033.desc
		picture = 23_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_24
		}
		text = DWT.8033.desc
		picture = 24_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_25
		}
		text = DWT.8033.desc
		picture = 25_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_26
		}
		text = DWT.8033.desc
		picture = 26_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_27
		}
		text = DWT.8033.desc
		picture = 27_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_28
		}
		text = DWT.8033.desc
		picture = 28_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_29
		}
		text = DWT.8033.desc
		picture = 29_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_30
		}
		text = DWT.8033.desc
		picture = 30_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_31
		}
		text = DWT.8033.desc
		picture = 31_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_32
		}
		text = DWT.8033.desc
		picture = 32_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_33
		}
		text = DWT.8033.desc
		picture = 33_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_34
		}
		text = DWT.8033.desc
		picture = 34_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_35
		}
		text = DWT.8033.desc
		picture = 35_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_36
		}
		text = DWT.8033.desc
		picture = 36_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_37
		}
		text = DWT.8033.desc
		picture = 37_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_38
		}
		text = DWT.8033.desc
		picture = 38_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_39
		}
		text = DWT.8033.desc
		picture = 39_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_40
		}
		text = DWT.8033.desc
		picture = 40_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_41
		}
		text = DWT.8033.desc
		picture = 41_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_42
		}
		text = DWT.8033.desc
		picture = 42_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_43
		}
		text = DWT.8033.desc
		picture = 43_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_44
		}
		text = DWT.8033.desc
		picture = 44_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_45
		}
		text = DWT.8033.desc
		picture = 45_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_46
		}
		text = DWT.8033.desc
		picture = 46_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_47
		}
		text = DWT.8033.desc
		picture = 47_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_48
		}
		text = DWT.8033.desc
		picture = 48_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_49
		}
		text = DWT.8033.desc
		picture = 49_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_50
		}
		text = DWT.8033.desc
		picture = 50_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_51
		}
		text = DWT.8033.desc
		picture = 51_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_52
		}
		text = DWT.8033.desc
		picture = 52_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_53
		}
		text = DWT.8033.desc
		picture = 53_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_54
		}
		text = DWT.8033.desc
		picture = 54_4
	}
	desc ={
		trigger = {
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	}
	desc ={
		trigger = {
			has_character_flag = randomm_196
		}
		text = DWT.8033.desc
		picture = 196_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_197
		}
		text = DWT.8033.desc
		picture = 197_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_198
		}
		text = DWT.8033.desc
		picture = 198_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_199
		}
		text = DWT.8033.desc
		picture = 199_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_200
		}
		text = DWT.8033.desc
		picture = 200_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_201
		}
		text = DWT.8033.desc
		picture = 201_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_202
		}
		text = DWT.8033.desc
		picture = 202_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_203
		}
		text = DWT.8033.desc
		picture = 203_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_204
		}
		text = DWT.8033.desc
		picture = 204_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_205
		}
		text = DWT.8033.desc
		picture = 205_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_206
		}
		text = DWT.8033.desc
		picture = 206_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_207
		}
		text = DWT.8033.desc
		picture = 207_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_208
		}
		text = DWT.8033.desc
		picture = 208_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_209
		}
		text = DWT.8033.desc
		picture = 209_4
	}
	desc ={
		trigger = {
			has_character_flag = randomm_210
		}
		text = DWT.8033.desc
		picture = 210_4
	}


	is_triggered_only = yes

	# And we're done. Aren't we?
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWTDoneWithOralRape
		event_target:is_rape_victim = {
			opinion = {								# Either way she will be disgusted
				modifier = dw_opinion_asshole
				who = event_target:is_rapist
			}
			add_character_modifier = { name = dwt_rape_trauma duration = 30 }
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			opinion = {								# Oh, you had your fun with her!
				modifier = dw_opinion_good_head 
				who = event_target:is_rape_victim
			}
			clr_character_flag = raping_prisoner
		}
		narrative_event = { id = DWT.8040 }	# Done - end of chain, check if she dies
	}
}


# Victim lost too much health during the rape and dies:
narrative_event = { 
	id = DWT.8040
	desc = DWT.8040.desc
	picture = DWTRapeBadEnd

	is_triggered_only = yes

	trigger = {
		event_target:is_rape_victim = { character = yes }
		event_target:is_rape_victim = { NOT = { health = 0.1 } }
	}
	
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes }
			#event_target:is_rape_victim = { NOT = { health = 0.1 } }
		}
		name = DWToptionRapeVictimDies
		event_target:is_rape_victim = { 
			clr_character_flag = victim_lost_brawl
			clr_character_flag = rape_target
			death = { death_reason = dwt_death_rape_prisoner } 
			any_dynasty_member = {
				limit = { NOT = { character = event_target:is_rape_victim } }
				opinion = {
					modifier = opinion_killed_close_kin
					who = event_target:is_rapist
				}
				prestige = -5
				piety = -1
			}
			father = { 
				opinion = {
					modifier = opinion_executed_child
					who = event_target:is_rapist
				}
			}
			mother = { 
				opinion = {
					modifier = opinion_executed_child
					who = event_target:is_rapist
				}
			}
			spouse = { 
				opinion = {
					modifier = opinion_spouse_slayer
					who = event_target:is_rapist
				}
			}
			any_child = {
				opinion = {
					modifier = opinion_killed_close_kin
					who = event_target:is_rapist
				}			
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			clr_character_flag = raping_prisoner
		}
		# Done!
	}
}

##siege victory chain for male target preference
# You won a siege, we have suitable 'targets' and therefore we show the pop-up:
narrative_event = {	
	id = DWT.8050
	desc = DWT.8000.desc
	picture = DTWSackingOfRome
	
	is_triggered_only = yes		# triggered from on_action: on_siege_won_leader{}

	trigger = { 
		siege = {
			is_attacker = yes
		}
		in_command = yes
		prisoner = no
		OR = {
					trait = lf_halfdemon
					trait = lf_demon					
					trait = cruel
					trait = viking
					trait = rapist
		}
			
	}

	weight_multiplier = {
		days = 1

		modifier = {
			factor = 50
			FROM = { spouse = { is_ruler = yes } }
			OR = { FROM = { father = { is_ruler = yes } } }
			OR = { FROM = { mother = { is_ruler = yes } } }
		}
		modifier = {
			factor = 24
			trait = virgin
		}
		modifier = {
			factor = 10
			NOT = { practical_age = 20 }
		}
		modifier = {
			factor = 4
			trait = robust
		}
		modifier = {
			factor = 4
			trait = strong
		}
		modifier = {
			factor = 3
			trait = fair
		}
		modifier = {
			factor = 2
			trait = lustful
		}
	}	
	
	immediate = {
		# Find priority target:
		if = { 
			limit = {
				location = {
					any_province_character = {
						is_female = no
						practical_age = 16
						NOT = { practical_age = 30 }
						ai = yes
					}
				}
			}
			#If there is, we then grab one for the event
			location = {
				any_province_character = {
					limit = {
						is_female = no
						practical_age = 16
						NOT = { practical_age = 30 }
						ai = yes
					}
					save_event_target_as = is_booty_primary
				}
			}
		}
		# Find second choice:
		if = { 
			limit = {
				NOT = { character = event_target:is_booty_primary }
				location = {
					any_province_character = {
						is_female = no
						practical_age = 16
						NOT = { practical_age = 30 }
						ai = yes
					}
				}
			}
			#If there is, we then grab one for the event
			location = {
				any_province_character = {
					limit = {
						NOT = { character = event_target:is_booty_primary }
						is_female = no
						practical_age = 16
						NOT = { practical_age = 30 }
						ai = yes
					}
					save_event_target_as = is_zweite_wahl
				}
			}
		}
		# Find a third choice:
		if = { 
			limit = {
				NOT = { character = event_target:is_booty_primary }
				NOT = { character = event_target:is_zweite_wahl }
				location = {
					any_province_character = {
						is_female = no
						practical_age = 16
						NOT = { practical_age = 45 }
						ai = yes
					}
				}
			}
			#If there is, we then grab one for the event
			location = {
				any_province_character = {
					limit = {
						NOT = { character = event_target:is_booty_primary }
						NOT = { character = event_target:is_zweite_wahl }
						is_female = no
						practical_age = 16
						NOT = { practical_age = 45 }
						ai = yes
					}
					save_event_target_as = is_dritte_wahl
				}
			}
		}
		ROOT = {
			save_event_target_as = is_rapist
			set_character_flag = raping_courtier
		}
	}

	option = { 												# Do we have booty?
		trigger = {
			event_target:is_booty_primary = { character = yes }
		}
		name = DWT.8050.optBS
		event_target:is_booty_primary = {
			opinion = {
				modifier = dw_opinion_intimidated
				who = ROOT
				months = 3
			}
			set_character_flag = rape_target
			save_event_target_as = is_rape_victim
			clr_character_flag = siege_victor_recent
		}
		narrative_event = { id = DWT.8001 }
	}	
	option = { 												# Do we have booty?
		trigger = {
			event_target:is_zweite_wahl = { character = yes }
		}
		name = DWT.8050.optFair
		event_target:is_zweite_wahl = {
			opinion = {
				modifier = dw_opinion_intimidated
				who = ROOT
				months = 3
			}
			set_character_flag = rape_target
			save_event_target_as = is_rape_victim
			clr_character_flag = siege_victor_recent
		}
		narrative_event = { id = DWT.8001 }
	}	
	option = { 												# Do we have booty?
		trigger = {
			event_target:is_dritte_wahl = { character = yes }
		}
		name = DWT.8050.resteficken
		event_target:is_dritte_wahl = {
			opinion = {
				modifier = dw_opinion_intimidated
				who = ROOT
				months = 3
			}
			set_character_flag = rape_target
			save_event_target_as = is_rape_victim
			clr_character_flag = siege_victor_recent
		}
		narrative_event = { id = DWT.8001 }
	}
	option = {												# Worthless!
		name = DWT.8050.optNeg
		clr_character_flag = siege_victor_recent
	}

}


narrative_event = {
	id = DWT.8051
	desc = "DWT.8051.desc"
	picture = DTWBootySelection
	
	is_triggered_only = yes

	immediate = {
		clr_character_flag = siege_victor_recent
		if = { 												# Grab victim if available:
			limit = {
				location = {
					any_province_character = {
						has_character_flag = rape_target
						ai = yes
					}
				}
			}
			#If there is, we then grab one for the event
			location = {
				random_province_character = {
					limit = {
						has_character_flag = rape_target
						ai = yes
					}
					save_event_target_as = is_rape_victim
				}
			}
		}
		if = { 												# Grab victim if available:
			limit = {
				location = {
					any_province_character = {
						has_character_flag = raping_courtier
						ai = no
					}
				}
			}
			#If there is, we then grab one for the event
			location = {
				random_province_character = {
					limit = {
						has_character_flag = raping_courtier
						ai = no
					}
					save_event_target_as = is_rapist
				}
			}
		}
	}
	# Vaginal rape decission:
	option = { 
		trigger = {
			ROOT = { is_female = yes } #not really valid for men
			event_target:is_rape_victim = { character = yes }
		}
		name = DWT.8051.vaginal
		event_target:is_rape_victim = {
			prestige = -15
			piety = -5
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_rape_victim = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				liege = {									# Piss off their liege (a little):
					opinion = {
						modifier = opinion_raped_subject
						who = event_target:is_rapist
					}
					prestige = -1
					piety = -2
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_rape_victim } }
					opinion = {
						modifier = opinion_raped_family
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -3
				}
				spouse = { 
					opinion = {
						modifier = opinion_raped_spouse
						who = event_target:is_rapist
					}
					prestige = -15
					piety = -5
				}
				clr_character_flag  = victim_lost_brawl # As we start fresh, victim should *not* (yet) have this flag anyway.
				imprison = event_target:is_rapist
			}			
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			prestige = 5
			piety = -15
		}
		narrative_event = { id = DWT.8010 } 
	}
	# Anal rape decission:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.8051.anal
		event_target:is_rape_victim = {
			prestige = -10
			piety = -10
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_rape_victim = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				liege = {									# Piss off their liege (a little):
					opinion = {
						modifier = opinion_raped_subject
						who = event_target:is_rapist
					}
					prestige = -1
					piety = -2
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_rape_victim } } 
					opinion = {
						modifier = opinion_raped_family
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -10
				}
				spouse = { 
					opinion = {
						modifier = opinion_raped_spouse
						who = event_target:is_rapist
					}
				}
				prestige = -5
				piety = -10
				clr_character_flag  = victim_lost_brawl
				imprison = event_target:is_rapist
			}
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			prestige = 5
			piety = -15
		}
		narrative_event = { id = DWT.8020 }
	}

	# Oral rape decission:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.8051.oral
		event_target:is_rape_victim = {
			prestige = -5
			piety = -1
			# Piss off their entire dynasty, too:
			if = {
				limit = { 
					event_target:is_rape_victim = { 
						NOT = { dynasty = event_target:is_rapist } 
					}
				}
				liege = {									# Piss off their liege (a little):
					opinion = {
						modifier = opinion_raped_subject
						who = event_target:is_rapist
					}
					prestige = -1
					piety = -2
				}
				any_dynasty_member = {
					limit = { NOT = { character = event_target:is_rape_victim } }
					opinion = {
						modifier = opinion_raped_family
						who = event_target:is_rapist
					}
					prestige = -5
					piety = -1
				}
				spouse = { 
					opinion = {
						modifier = opinion_raped_spouse
						who = event_target:is_rapist
					}
				}
				prestige = -5
				piety = -1
				clr_character_flag  = victim_lost_brawl
				imprison = event_target:is_rapist
			}			
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			prestige = 5
			piety = -15
		}
		narrative_event = { id = DWT.8030 }
	}
	# Nah, just kidding:
	option = { 
		trigger = {
			event_target:is_rape_victim = { character = yes } # 
		}
		name = DWT.8001.kidding
		event_target:is_rape_victim = {
			opinion = {				# She will hate that she was at your mercy.
				modifier = opinion_almost_raped_me
				who = event_target:is_rapist
			}
			piety = 10 # Quite a religious experience. See? Prayers work! (just kidding)
			clr_character_flag = rape_target
		}
		event_target:is_rapist = { 					# calling the character event, you're the scope
			piety = 5 # Live and let live. You made a choice that pleases god.
			clr_character_flag = raping_prisoner
		}
	}
}


## End: New extended event chain for male ruler rapes female of besieged settlement virgins.

#
### Start: Battle related, leader is female liege:
#



#
### We marked an enemy general as 'enemy_leader' and now fire on that event.
#

# You lost a battle you were leading as female liege. We check if we have suitable 'targets' before we do the pop-up:
narrative_event = {
	id = DWT.8100
	
	ai = no
	
	desc = DWT.8100.desc
	picture = DWTLeonidas	
	
	is_triggered_only = yes

	trigger = { 
		is_alive = yes
		is_female = yes	
		#I'm not sure why there was a lilith check here, so I'm commenting it out for now, don't think this event series triggers at all anyway right now
		#trait = lf_demon  
		#trait = lf_halfdemon

		FROM = { 
			any_army = {
				center_flank_leader = {
					is_female = no
					save_event_target_as = enemy_leader
					set_character_flag = enemy_leader
				}
			}
		}
	}
	
	# ROOT: You (female liege in command)
	# FROM: Opposing general

	immediate = {
		ROOT = { 
			save_event_target_as = is_rape_victim
		}
		FROM = { 
			any_army = {
				center_flank_leader = {
					is_female = no
					save_event_target_as = enemy_leader
					set_character_flag = enemy_leader
				}
			}
		}
	}
	
	option = {
		name = DWT.8100.option
		ROOT = {
			opinion = {								
				modifier = opinion_rape_fight
				who = event_target:enemy_leader
			}
			prestige = 5
			piety = -1
		}
		event_target:enemy_leader = {
			prestige = 15
			piety = -10
			opinion = {								
				modifier = dw_opinion_good_brawl
				who = ROOT
			}
			prestige = -15
			piety = -10
		}

		narrative_event = { id = DWT.8101 }
	}
}

# The act:
narrative_event = {	
	id = DWT.8101
	desc = DWT.8101.desc
	picture = TroopFemaleLiegeAmbush3
	
	is_triggered_only = yes



	immediate = {
		if = { 	# Grab enemy leader if available:
			limit = {
				location = {
					any_province_character = {
						has_character_flag = enemy_leader
						ai = yes
					}
				}
			}
			#If there is, we then grab one for the event
			location = {
				random_province_character = {
					limit = {
						has_character_flag = enemy_leader
						ai = yes
					}
					save_event_target_as = enemy_leader
				}
			}
		}
	}

	option = {
		trigger = {
			event_target:enemy_leader = { character = yes } # 
		}
		name = DWT.8101.option
		ROOT = {
			opinion = {
				modifier = dw_rape_trauma 
				who = event_target:enemy_leader
			}
			add_trait = raped						# mark the victim as raped
			hidden_tooltip = {
				add_character_modifier = { name = dwt_rape_trauma duration = 30 }
				opinion = {
					modifier = opinion_raped_me
					who = event_target:enemy_leader
				}
			}
			prestige = -15
			piety = -10
			if = {
				limit = { 							# if agressor is a recognised virgin, you ruin her virginhood, and she will hate you even more
					trait = virgin 
				}
				remove_trait = virgin
				prestige = -15
				piety = -10
				opinion = {
					modifier = opinion_took_virginity_by_force
					who = event_target:enemy_leader
				}
				hidden_tooltip = {
					any_dynasty_member = {
						limit = { NOT = { dynasty = event_target:enemy_leader } }
						opinion = {
							modifier = opinion_took_family_members_virginity_by_force
							who = event_target:enemy_leader
						}
						prestige = -5
						piety = -10
					}
					spouse = { 
						opinion = {
							modifier = opinion_took_family_members_virginity_by_force
							who = event_target:enemy_leader
						}
						prestige = -5
						piety = -10
					}
				}
			}
			if = { 
				limit = {							# if victim under 40 and not pregnant, 25% chance to get pregnant
					NOT = { practical_age = 40 }
					is_pregnant = no
					#fertility = 0.5
				}
				character_event = { id = DWT.9000 }
			}
		}
		event_target:enemy_leader = {
			opinion = {
				modifier = dw_opinion_good_fuck
				who = ROOT
			}
			hidden_tooltip = {
				add_character_modifier = { name = dw_good_sex duration = 30 }
			}
			if = {
				limit = { 							# if agressor is a recognised virgin, then he looses it and remebers you fondly as his first
					trait = virgin 
				}
				remove_trait = virgin
				prestige = 15
				piety = 10
				opinion = {
					modifier = opinion_took_virginity
					who = ROOT
				}
			}
			prestige = 15
			piety = -10
			add_trait = rapist
			clr_character_flag = enemy_leader
		}
	}
}

# You lost a battle you were leading as female liege. We check if we have suitable 'targets' before we do the pop-up:
narrative_event = {
	id = DWT.8200
	
	ai = no
	
	desc = DWT.8100.desc
	picture = DTWSackingOfRome	
	
	is_triggered_only = yes
	trigger = {
			has_rape_content = yes
		}	
	hide_window = yes 						# nothing to see here
	
	# ROOT: You (female liege in command)
	# FROM: Opposing general

	immediate = {
		ROOT = { 
			save_event_target_as = is_looser
			
		}
		FROM = { 
			any_army = {
				center_flank_leader = {
					is_female = no
					save_event_target_as = enemy_leader
					set_character_flag = enemy_leader
				}
			}
		}
	}
	
	if = {
		limit = {
			event_target:enemy_leader = { character = yes } # 
		}
		#name = DWT.8100.option
		#log = "DWT.8100: [Root.GetTitledName] becomes victim of [From.GetTitledName]"
		narrative_event = { id = DWT.8100 }
	}
}
## .9000 - .9999 Pregnancy, Disease and other sex related checks
## Pregnancy checks are: pussy = { impregnate = dick }, or the chick got impregnated by the dude/futa
##

# .9000 Female event to see if she's pregnant from rape (ROOT = female, FROM = male or futa)
# ignores lifestyle/etc traits in calculation, since we only care about physical fertility, not if you want to do it or not
character_event = {
	id = DWT.9000
	hide_window = yes
	is_triggered_only = yes
	immediate = {
		#ROOT = { save_event_target_as = new_mom }
		#FROM = { save_event_target_as = new_dad }


		random = {
				chance = 50 # default fertility
					#Age based modifiers for too old/too young, not that the latter should be needed
					modifier = {
						factor = 0 
						NOT = { practical_age = 13 }
						}
					modifier = {
						factor = 0 
						practical_age = 50
						}
					modifier = {
						factor = 0.3 
						practical_age = 40
						}
					modifier = {
						factor = 0.7 
						practical_age = 35
						}
					modifier = {
						factor = 0.7 
						trait = inbred
						}
					modifier = {
						factor = 1.1
						trait = strong
						}
					modifier = {
						factor = 0.95
						trait = weak
						}
					modifier = {
						factor = severely_injured
						trait = 0.75
						}
					modifier = {
						factor = 0.5
						trait = mangled
						}
					modifier = {
						factor = 0
						OR = {
							trait = pregnant
							trait = pregnancy_finishing
							trait = hard_pregnancy
							trait = troubled_pregnancy
							trait = eunuch #not that there should be any female eunuchs, but just in case
							trait = horse
							trait = cat							
							any_artifact = {
									artifact_type = irae_sterility_charm
									is_artifact_equipped = yes
								}
							}
						}
					modifier = {
						factor = 0.7
						trait = infirm
						}
					modifier = {
						factor = 0.8
						trait = has_aztec_disease
						}
					modifier = {
						factor = 0.8
						trait = cancer
						}
					modifier = {
						factor = 0.8
						trait = has_typhus
						}
					modifier = {
						factor = 0.75
						trait = has_dysentery
						}
					modifier = {
						factor = 0.8
						trait = syphilitic
						}
					modifier = {
						factor = 0.9
						trait = has_typhoid_fever
						}
					modifier = {
						factor = 0.9
						trait = has_measles
						}
					modifier = {
						factor = 0.5
						trait = pneumonic
						}
					modifier = {
						factor = 0.75
						trait = has_small_pox
						}
					modifier = {
						factor = 0.5
						trait = has_bubonic_plague
						}
					modifier = {
						factor = 0.9
						trait = abdominal_pain
						}
					modifier = {
						factor = 0.9
						trait = diarrhea
						}
					modifier = {
						factor = 0.9
						trait = fever
						}
					modifier = {
						factor = 0.9
						trait = rash
						}
					modifier = {
						factor = 0.95
						trait = malnourished
						}
					modifier = {
						factor = 0.5
						trait = futa
						}
					modifier = {
						factor = 1.1
						trait = lf_demon
						}
					modifier = {
						factor = 0.5
						trait = lf_vampire
						}
					modifier = {
						factor = 0.75
						trait = dhampir
						}
					modifier = {
						factor = 1.1
						trait = werewolf
						}
					modifier = {
						factor = 0.9
						trait = angel
						}
					modifier = {
						factor = 0.75
						trait = lf_elf
						}
					modifier = {
						factor = 1.1
						trait = lf_orc
						}
					modifier = {
						factor = 1.25
						trait = lf_neko
						}
					modifier = {
						factor = 0.75
						trait = lf_fairy
						}
						
						
					modifier = {
						factor = 0.7 
						FROM = { trait = inbred }
						}
					modifier = {
						factor = 1.1
						FROM = { trait = strong }
						}
					modifier = {
						factor = 0.95
						FROM = { trait = weak }
						}
					modifier = {
						factor = 0.75
						FROM = { trait = severely_injured }
						}
					modifier = {
						factor = 0.5
						FROM = { trait = mangled }
						}
					modifier = {
						factor = 0
						FROM = { 
							OR = {
								trait = eunuch #not that there should be any rapey eunuchs, but just in case
								trait = horse
								trait = cat
								any_artifact = {
									artifact_type = irae_sterility_charm
									is_artifact_equipped = yes
								}
								}
							}
						}
					modifier = {
						factor = 0.7
						FROM = { trait = infirm }
						}
					modifier = {
						factor = 0.8
						FROM = { trait = has_aztec_disease }
						}
					modifier = {
						factor = 0.8
						FROM = { trait = cancer }
						}
					modifier = {
						factor = 0.8
						FROM = { trait = has_typhus }
						}
					modifier = {
						factor = 0.75
						FROM = { trait = has_dysentery }
						}
					modifier = {
						factor = 0.8
						FROM = { trait = syphilitic }
						}
					modifier = {
						factor = 0.9
						FROM = { trait = has_typhoid_fever }
						}
					modifier = {
						factor = 0.9
						FROM = { trait = has_measles }
						}
					modifier = {
						factor = 0.5
						FROM = { trait = pneumonic }
						}
					modifier = {
						factor = 0.75
						FROM = { trait = has_small_pox }
						}
					modifier = {
						factor = 0.5
						FROM = { trait = has_bubonic_plague }
						}
					modifier = {
						factor = 0.9
						FROM = { trait = abdominal_pain }
						}
					modifier = {
						factor = 0.9
						FROM = { trait = diarrhea }
						}
					modifier = {
						factor = 0.9
						FROM = { trait = fever }
						}
					modifier = {
						factor = 0.9
						FROM = { trait = rash }
						}
					modifier = {
						factor = 0.95
						FROM = { trait = malnourished }
						}
					modifier = {
						factor = 0.5
						FROM = { trait = futa }
						}
					modifier = {
						factor = 1.1
						FROM = { trait = lf_demon }
						}
					modifier = {
						factor = 0.5
						FROM = { trait = lf_vampire }
						}
					modifier = {
						factor = 0.75
						FROM = { trait = dhampir }
						}
					modifier = {
						factor = 1.1
						FROM = { trait = werewolf }
						}
					modifier = {
						factor = 0.9
						FROM = { trait = angel }
						}
					modifier = {
						factor = 0.75
						FROM = { trait = lf_elf }
						}
					modifier = {
						factor = 1.1
						FROM = { trait = lf_orc }
						}
					modifier = {
						factor = 1.25
						FROM = { trait = lf_neko }
						}
					modifier = {
						factor = 0.75
						FROM = { trait = lf_fairy }
						}
					modifier = {
						factor = 0.1
						FROM = { trait = genie }
						}
					modifier = {
						factor = 0.1
						FROM = { trait =  micro_dick }
						}
					modifier = {
						factor = 0.75
						FROM = { trait =  tiny_dick }
						}
					modifier = {
						factor = 0.9
						FROM = { trait =  small_dick }
						}
					modifier = {
						factor = 1.1
						FROM = { trait = big_dick }
						}
					modifier = {
						factor = 1.15
						FROM = { trait =  huge_dick }
						}
					modifier = {
						factor = 1.25
						FROM = { trait =  enormous_dick }
						}
					modifier = {
						factor = 1.25
						FROM = { trait =  gigantic_dick }
						}
					modifier = {
						factor = 0.1
						FROM = { trait =  vampire_ancient }
						}
					modifier = {
						factor = 0.5
						FROM = { trait =  werewolf_ancient }
						}
		
				if = {
					limit = {
						OR = {
							is_married = yes
							is_consort = yes
							num_of_consorts > 0
							}
					}
				ROOT = { impregnate_cuckoo = FROM }
				}
				else = {
					ROOT = { impregnate = FROM }
					}
		}
		
		
		

	}
}

# .9005 Male or Futa rape event to see if they got a female pregnant (ROOT = male or futa, FROM = female)
character_event = {
	id = DWT.9005
	hide_window = yes
	is_triggered_only = yes
	immediate = {
		#ROOT = { save_event_target_as = new_dad }
		#FROM = { save_event_target_as = new_mom }
		FROM = { character_event = { id = DWT.9000 } }
	}
}
# .9010 Female event to see if they got pregnant from a non-existent person (commoner)(ROOT = female)
character_event = {
	id = DWT.9010
	
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		if = { # If pregnant we terminate the pregnancy check in order to avoid a double pregnancy.
			limit = {
				is_pregnant = yes
			}
			ROOT = { remove_virginity_trait = yes } # Check to remove Virgin trait
			break = yes 
		}		
		if = { # If the woman isn't married, then we handle it as a simple impregnate
			limit = {
				is_married = no
			}
			random = {
				chance = 1
				modifier = {
					factor = 10
					ROOT = { fertility = 0.25 }
				}
				modifier = {
					factor = 2
					ROOT = { fertility = 0.5 }
				}
				modifier = {
					factor = 2
					ROOT = { fertility = 0.75 }
				}
				modifier = {
					factor = 1.5
					ROOT = { fertility = 1 }
				}
				ROOT = { impregnate = yes } # Woman is knocked by the unknown
			}
			ROOT = { remove_virginity_trait = yes } # Check to remove Virgin trait
			break = yes
		}
		if = { # If the woman is married, but the male is not her husband, then we process this as an impregnate_cuckoo.
			limit = {
				is_married = yes
			}
			random = {
				chance = 1
				modifier = {
					factor = 10
					ROOT = { fertility = 0.25 }
				}
				modifier = {
					factor = 2
					ROOT = { fertility = 0.5 }
				}
				modifier = {
					factor = 2
					ROOT = { fertility = 0.75 }
				}
				modifier = {
					factor = 1.5
					ROOT = { fertility = 1 }
				}
				ROOT = { impregnate_cuckoo = yes } # Woman is knocked by the unknown
			}
			ROOT = { remove_virginity_trait = yes } # Check to remove Virgin trait
			break = yes
		}
	}
}




#
### End: Battle related, leader is female liege
#

#
### Personal cheats only available via console:
#

#
### Hospital Cheat
#

#narrative_event = {
#	id = DWT.9998
#	desc = DWT.9998.desc
#	picture = GFX_evt_plague_spreading
#	border = GFX_event_normal_frame_religion
#	
#	only_playable = yes
#	has_dlc = "Reapers"
#
#	is_triggered_only = yes
#
#	trigger = {
#		higher_tier_than = BARON
#		any_demesne_province = {
#			hospital_level = 1
#		}
#	}
#	
#	immediate = {
#		any_demesne_province = {
#			limit = {
#				hospital_level = 1
#				owner = { character = ROOT }
#			}
#				add_building = translation_house_1
#				add_building = hospital_building_1
#				add_building = hospital_building_2
#				add_building = hospital_building_3
#				add_building = hospital_building_4
#				add_building = hospital_building_5
#				add_building = medical_academy_1
#				add_building = leper_colony_1
#				add_building = soup_kitchen_1
#				add_building = chapel_1
#				add_building = pilgrims_inn_1
#				add_building = library_1
#				add_building = pharmacology_laboratory_1
#				add_building = observatory_1
#		}
#	}
#	option = { 
#		name =  DWT.9998.opt
#		ai_chance = {
#			factor = 0
#		}
#	}
#}






## End - For now

